Create the devastated environments of post-conflict, the terrifying worlds of on-coming apocalypses or the unfortunate scenes of wars lost against the machines. This kit’s buildings are ripped apart, their infrastructures exposed, and every interior and sub-detail is interwoven with tragic stories, decimated structures, and hyper-realistic textures.
Designed by Sebastian Luca, modeled by Jakub Vondra, and texturing by Alexey HrDesign, with cover art by Maxx Burman.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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If you liked this package, please leave a review! Creativity to you!
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◼ PRODUCT DESCRIPTION ◼ Create future mega-cities with distinct cyberpunk aesthetics or Asiatic influences. Use this kit's small, medium or large city-blocks, towers and massive structures to create colossal metropolises that will dwarf modern day Shanghai!
Designed by Sebastian Luca, modeled by Nedim Šećeragić, and texturing by Alexey HrDesign, with cover art by Jaime Jasso.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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Now off 30%, for a limited time! (base price $25)
\n
SDPP contains 241 stylized, dungeon-themed props for you to use in your projects.
\n
2048x textures, full PBR and a Substance Designer material for procedural variations that you can repurpose for your own models.
\n
Contains both med-poly and low-poly versions, either for high quality closeups or for performance-savvy backgrounds or mobile games
\n
All screenshots and videos taken only using Unity 5.6 and Unity's Post-Processing Stack effects. Scenes included in the \"Extras\" folder (untick from import if not needed).
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Be sure to follow the development thread for more info and possible new resources/updates: Development Thread
\n\n
High-quality modular dungeon art package for games, FREE SAMPLES! \nA stylized version of the full modular fantasy dungeon pack. For the full version visit: Dwarven Expedition Pack
\n\n
Compatibility
\n\n
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
\n\n
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
\n\n
Features and version updates:
\n\n
• PBR materials and 4k texture atlases \n• 20 prefabs + helpers \n• 20 models \n• 7 ground tiles \n• Extra texture tiles for detail overlays \n• Extra PBR material tile from the full pack (non-stylized and not included in the full pack) \n• Example scenes
This pack contains an early stylized version of the textures while the full pack is semi-realistic and higher quality. \n- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, (tile textures, smaller texture atlases, particles) \n- Texture formats: \"Tif\" (all texture with alpha and merged maps (Metalness, Ao, gloss)/masked maps), \"Png\" (all albedo, normal maps and height maps) \n(Number of textures counting only the albedo for each material): \n- 2k Textures: 14 Including ground/ wall tiles and smaller atlases \n- 4k Textures: 8 Including large structure and props atlases
\n\n
General Information
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• Make sure that your project is set to use the linear color space in Edit -> Project Settings -> Player. \n• Please don't change the mesh normals, all meshes have custom vertex normals applied, if changed, the normal maps won't work properly! \n• Keep an eye out for future updates!!
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For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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