Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
\n\nThere are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
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\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
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\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\nAll Seasons Color Schemes:
\n-Autumn
\n-Winter
\n-Spring
\n-Summer
\n\nSawmill buildings and woodcutter equipment available in different color schemes.
\n\nContact us:
\nartcircleone@gmail.com
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\n-Spring
\n-Summer
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\n\nContact us:
\nartcircleone@gmail.com
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\n\nPackage:
\n\nFeatures:
\n\nHorror Mansion:
\n\nAdditional house:
\n\nItems:
\n\nScale:
\n\nReal-world-size.
\n\nGeometry:
\n\n470 unique objects;
225k triangles all pack.
Material:
\n\nAll models use 3 materials (color, emission, glass)
\n\nTextures:
\n\nAll models use one texture (as a color palette);
\n\nResolution: 1024 px.
\n\nFiles: unreal engine \\ unity package \\ blender \\ c4d \\ maya \\ 3dsmax \\ fbx \\ obj \\ gltf \\ stl
\n\nIf you liked this package, please leave a review! Creativity to you!
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You can use those icons for puzzle games, also can be used in children education games.
This package contains total of 200 FBX Items
texture size is 512x512, Atlas texture.
Preview - Sketchfab URL
acorn
airplane
ant
apple
bag
ball
balloon
banana
basket
bee
bicycle
bone
book
butterfly
cake
can
candy
canon
car
carrot
cat
chair
cherry
clock
cow
cup
desk
dice
dog
dragonfly
driver
drum
duck
eagle
earth
egg
elephant
fan
fish
fly
football
fork
fox
frog
garlic
ghost
giftbox
giraffe
grape
guitar
ham
hambugger
harp
hat
heart
hen
hippo
horse
house
ice
icecream
igloo
ink
jar
jewel
juice
kettle
key
kiwi
kleenex
ladybug
lamp
leaf
lemon
leopard
letter
lipstick
log
magnet
mike
monitor
monkey
moon
mouse
mushroom
newspaper
note
nut
octopus
onion
orange
owl
panda
pea
pen
pencil
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scooter
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smartphones
spider
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table
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tank
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tomato
top
train
tree
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ufo
umbrella
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whale
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wolf
xylophonev yam
yarn
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zebra
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number_1
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number_4
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number_8
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Text_C
Text_D
Text_E
Text_F
Text_G
Text_H
Text_I
Text_J
Text_K
Text_L
Text_M
Text_N
Text_O
Text_P
Text_Q
Text_R
Text_S
Text_T
Text_U
Text_V
Text_W
Text_X
Text_Y
Text_Z
coin
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shield
potion_Red
potion_Blue
backpack
trophy
skull
broom
megaphone
gold coin bag_1
gold coin bag_2
helmet
ring2
book2
Lesser Panda
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\nartcircleone@gmail.com
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\n\nPackage:
\n\nFeatures:
\n\nHorror Mansion:
\n\nAdditional house:
\n\nItems:
\n\nScale:
\n\nReal-world-size.
\n\nGeometry:
\n\n470 unique objects;
225k triangles all pack.
Material:
\n\nAll models use 3 materials (color, emission, glass)
\n\nTextures:
\n\nAll models use one texture (as a color palette);
\n\nResolution: 1024 px.
\n\nFiles: unreal engine \\ unity package \\ blender \\ c4d \\ maya \\ 3dsmax \\ fbx \\ obj \\ gltf \\ stl
\n\nIf you liked this package, please leave a review! Creativity to you!
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\n\nbuilding 10 Polygon 924 - building 20 Polygon 517
Other work will continue link https://www.artstation.com/artist/havolk
Stylized magic forest with tall trees, emissive rocks , burned wood, brambles, magic seeds.
It contains:
- 6 mushrooms meshes
- 3 tree meshes with brambles, seed or roots.
- 5 rock mehses with brambles, seed or roots.
- 4 mushrrom skins with emissive.
- 4 tree skins with burned wood and burning wood.
- 5 rock skins , desert, black, gray, cracks, burning.
- brambles, seeds and roots with 3 skins and emisive.
- 5 terrain textures rocks styles.
- 1 grass ground
- 1 grass texture
Highly convinable. Perfect to create a forest with huge mushrooms for leprechauns, desert styles , burned forest, plataformers, battle royale, rpgs.
MEDIEVAL CITY PACK.
This pack is suitable for games, render or whatever you want.
128x128 Color schem texture.
Texture format (PNG)
Native file format:
All the models are originally modeled in blender and the .blend format.
Origin, Rotation, scale and position:
The origin, rotation and positon are all at 0,0,0. The scale for all object are 1,1,1.
File formats:
-blend
-obj
-fbx
-dae
-3ds
Rate this product if you liked it.
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- Collision mesh
- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
Collision mesh enables to correctly handle the physical model in the game engine.
High-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.