Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
\n\nThere are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
\n\nCollision mesh enables to correctly handle the physical model in the game engine.
\n\nHigh-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.
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\n\n- Collision mesh
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\n\nCollision mesh enables to correctly handle the physical model in the game engine.
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Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Synty Studios™ Presents -
A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.
Modular sections are easy to piece together in a variety of combinations.
(Includes a demo scene, Character poses indicative only)
◼ Key Features ◼
Assets (x204)
- Regular Trees, Modular House pieces, Modular Church pieces, Modular Castle pieces, Flowers, Ground mound sections, Mountains, Modular Cobble Stone path pieces, Modular Stone path pieces, Modular Stone Tile path pieces, Modular Canal pieces, Plants, Weapons, Shields, Well, Bridge, Rock Cliff, Metal Crate, Hay Cart, Empty Hay Cart.
(with Alternative Colors)
Characters (x5)
- Knight 01, Knight 02, Knight 03, Soldier 01, Soldier 02. (with Alternative Army Colors)
- Winter versions of most assets with custom snow
- Heaps of awesome content included (see the layout screenshots for more details)
◼ Compatibility ◼
- Support Universal Render Pipeline (URP) - URP Guide Here for Custom Shaders
- Characters are setup to work with Mecanim (no animations included in this pack)
- Free Mixamo animations can be used on our characters - Mixamo Tutorial
Follow us for updates and news
Email | Facebook | Tutorials | Discord | Newsletter
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Deadly Dungeon - Mayan Ruins is a thematical 3D environment asset, containing everything you need to create the mystical ruins of Mayan, Aztec, or similar ancient civilizations.
⚔️ Forum: Ask your questions, share your work here!
⚔️ Support: Submit any questions.
⚔️ Deadly Dungeons Series: Check our other deadly dungeons assets too!
⚔️HIGHLIGHTS⚔️
Chaac, the rain god
The package contains the symbolical stone mask of Chaac that you can use to give uniqueness of your scene and set the mood for your player. You can also find smaller pieces of this mask to break and explode this element through gameplay. ;)
Chaac strikes the clouds with his lightning axe and produces thunder and rain. Chaac corresponds to Tlaloc among the Aztecs.
Content
The package contains 90+ prefabs.
Free Blueprints
To help you quickstart and save you even more time, we designed 6 building blueprints for you. Each comes with a bit of background story that you can use to base your idea.
Downloadable scenes
The package doesn't contain the scenes from the speed level design videos, but you can get them here.
Asset Recommendations
We carefully picked assets (vegetation, characters, sounds) from other creators that are guaranteed to work well with this package. Read about recommended assets here!
Manually tested in the following Unity Versions
2020 LTS and 2021.2.5f1 versions, both in Built-In, URP, and HDRP.
⚔️ PERFECT FOR ⚔️
Perfect for any game genre, including:
⚔️ USEFUL LINKS ⚔️
⚔️ COMMUNITY ⚔️
Join in on the discussion on Discord for support and answers to the most common questions.
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\t\n\tPack contains 408 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
\n- MESH: «Door» mesh types – 6, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21, «Fence sections» mesh types – 35. Total: 68 mesh types.
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 408 ready to use prefabs with assigned collision mesh: Door types – 36, Pillar types – 36, Pillar wall types – 126, Fence sections types – 210.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\nFence V4_M1 (no pillars) = 144 tris.
\nFence V4_M2 (no pillars) = 84 tris.
\nFence V4_M3 (no pillars) = 84 tris.
\nFence V4_M4 = Can be manually adjusted.
\nPillar P1 = 32 tris.
\nPillar P2 = 20 tris.
\nPillar P3 = 36 tris.
\nPillar P4 = 44 tris.
\nPillar P5 = 44 tris.
\nPillar P6 = 168 tris.
\nDoor = 60 tris (Fence section) + 2 Pillars.
\nFence V4 collider = 10 tris.
\nPillar P1 collider = 20 tris.
\nPillar P2 collider = 10 tris.
\nPillar P3 collider = 10 tris.
\nPillar P4 collider = 10 tris.
\nPillar P5 collider = 10 tris.
\nPillar P6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
","id":274902475479,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_20.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_50.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_80.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_110.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_140.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_170.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_200.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_230.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_260.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_290.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_320.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/Screenshots/PW_P5_S6_2X_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X/PW_P5_S6_2X.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-14T23:08:09Z","modelUpdatedTime":"2022-09-03T12:53:11Z","modelUrl":"https://models-cdn.yahaha.com/54856/PW_P5_S6_2X.obs.glb","name":"PW_P5_S6_2X","originSource":"ASSET_STORE","packageId":"54856","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/47455b47-acab-4ed5-9fd3-7f8f2eb6cf03.webp","name":"Wooden Fences V4 (Rect)"},"polygonCount":88,"publishedDate":"2016-09-28T20:10:43Z","publisher":{"id":"16362","name":"Jaroslav Grafskiy","url":"https://www.behance.net/Jaroslav_Grafskiy"},"rigged":false,"slug":"pw_p5_s6_2x-274902475479","sourceUrl":"https://assetstore.unity.com/packages/slug/54856?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":7,"name":"Furniture & Home","slug":"furniture-home"}],"colors":["cyan","black","brown","orange","gray","yellow"],"description":"Pack contains 186 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
\n- MESH: «Fence sections» mesh types – 4, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21. Total: 31 mesh types.
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 186 ready to use prefabs with assigned collision mesh: Pillar types – 36, Pillar wall types – 126, Fence sections types – 24.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\nM1 UNF = 504 tris.
\nM2 GAP = 312 tris.
\nM3 UNF SPR = Can be manually adjusted.
\nM4 = 86 tris.
\nV8 CLD (fence collider) = 10 tris.
\nPillar P1 = 32 tris.
\nPillar P2 = 20 tris.
\nPillar P3 = 36 tris.
\nPillar P4 = 44 tris.
\nPillar P5 = 44 tris.
\nPillar P6 = 168 tris.
\nPillar P1 collider = 20 tris.
\nPillar P2 collider = 10 tris.
\nPillar P3 collider = 10 tris.
\nPillar P4 collider = 10 tris.
\nPillar P5 collider = 10 tris.
\nPillar P6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
","id":274902463914,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_20.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_50.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_80.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_110.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_140.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_170.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_200.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_230.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_260.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_290.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_320.webp"},{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/Screenshots/PW_P6_S1_2X_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X/PW_P6_S1_2X.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-14T19:47:14Z","modelUpdatedTime":"2022-09-03T21:41:14Z","modelUrl":"https://models-cdn.yahaha.com/67549/PW_P6_S1_2X.obs.glb","name":"PW_P6_S1_2X","originSource":"ASSET_STORE","packageId":"67549","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/158bba02-e26b-41f7-8c00-9cc9e6663b9e.webp","name":"Wooden Fences V8 (Heart)"},"polygonCount":336,"publishedDate":"2016-08-08T20:09:25Z","publisher":{"id":"16362","name":"Jaroslav Grafskiy","url":"https://www.behance.net/Jaroslav_Grafskiy"},"rigged":false,"slug":"pw_p6_s1_2x-274902463914","sourceUrl":"https://assetstore.unity.com/packages/slug/67549?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":7,"name":"Furniture & Home","slug":"furniture-home"}],"colors":["cyan","black","gray"],"description":"Pack contains 408 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
\n- MESH: «Door» mesh types – 6, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21, «Fence sections» mesh types – 35. Total: 68 mesh types.
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 408 ready to use prefabs with assigned collision mesh: Door types – 36, Pillar types – 36, Pillar wall types – 126, Fence sections types – 210.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\nFence V4_M1 (no pillars) = 144 tris.
\nFence V4_M2 (no pillars) = 84 tris.
\nFence V4_M3 (no pillars) = 84 tris.
\nFence V4_M4 = Can be manually adjusted.
\nPillar P1 = 32 tris.
\nPillar P2 = 20 tris.
\nPillar P3 = 36 tris.
\nPillar P4 = 44 tris.
\nPillar P5 = 44 tris.
\nPillar P6 = 168 tris.
\nDoor = 60 tris (Fence section) + 2 Pillars.
\nFence V4 collider = 10 tris.
\nPillar P1 collider = 20 tris.
\nPillar P2 collider = 10 tris.
\nPillar P3 collider = 10 tris.
\nPillar P4 collider = 10 tris.
\nPillar P5 collider = 10 tris.
\nPillar P6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
","id":274902470296,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_20.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_50.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_80.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_110.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_140.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_170.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_200.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_230.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_260.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_290.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_320.webp"},{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/Screenshots/PW_P5_S5_2X_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X/PW_P5_S5_2X.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-14T23:07:10Z","modelUpdatedTime":"2022-09-03T12:53:11Z","modelUrl":"https://models-cdn.yahaha.com/54856/PW_P5_S5_2X.obs.glb","name":"PW_P5_S5_2X","originSource":"ASSET_STORE","packageId":"54856","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/47455b47-acab-4ed5-9fd3-7f8f2eb6cf03.webp","name":"Wooden Fences V4 (Rect)"},"polygonCount":88,"publishedDate":"2016-09-28T20:10:43Z","publisher":{"id":"16362","name":"Jaroslav Grafskiy","url":"https://www.behance.net/Jaroslav_Grafskiy"},"rigged":false,"slug":"pw_p5_s5_2x-274902470296","sourceUrl":"https://assetstore.unity.com/packages/slug/54856?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":7,"name":"Furniture & Home","slug":"furniture-home"}],"colors":["cyan","black","gray"],"description":"Pack contains 408 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
\n- MESH: «Gate» mesh types – 6, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21, «Fence sections» mesh types – 35. Total: 68 mesh types.
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 408 ready to use prefabs with assigned collision mesh: Door types – 36, Pillar types – 36, Pillar wall types – 126, Fence sections types – 210.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\n- Disclaimer: If you need to use this pack with my other fence packs, containing pillars, you need to reassemble prefabs. Just drag and drop mesh files from Models folder, create new materials (with textures) and assign them. Thus you can avoid file overwriting, that occur when Unity think some files are similar.
\nFence V4_M1 (no pillars) = 680 tris.
\nFence V4_M4 = Can be manually adjusted.
\nPillar P1 = 32 tris.
\nPillar P2 = 20 tris.
\nPillar P3 = 36 tris.
\nPillar P4 = 44 tris.
\nPillar P5 = 44 tris.
\nPillar P6 = 168 tris.
\nDoor = 228 tris (Fence section) + 2 Pillars.
\nFence V12 collider = 10 tris.
\nPillar P1 collider = 20 tris.
\nPillar P2 collider = 10 tris.
\nPillar P3 collider = 10 tris.
\nPillar P4 collider = 10 tris.
\nPillar P5 collider = 10 tris.
\nPillar P6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
","id":274902465466,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_20.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_50.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_80.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_110.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_140.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_170.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_200.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_230.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_260.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_290.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_320.webp"},{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/Screenshots/PW_P6_S3_2X_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X/PW_P6_S3_2X.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-14T20:35:18Z","modelUpdatedTime":"2022-09-03T21:13:13Z","modelUrl":"https://models-cdn.yahaha.com/65706/PW_P6_S3_2X.obs.glb","name":"PW_P6_S3_2X","originSource":"ASSET_STORE","packageId":"65706","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/f0f5947b-5607-48f7-8f91-f221fba63982.webp","name":"Wooden Fences V12 (Spearhead)"},"polygonCount":336,"publishedDate":"2016-09-28T20:10:44Z","publisher":{"id":"16362","name":"Jaroslav Grafskiy","url":"https://www.behance.net/Jaroslav_Grafskiy"},"rigged":false,"slug":"pw_p6_s3_2x-274902465466","sourceUrl":"https://assetstore.unity.com/packages/slug/65706?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black","gray"],"description":"This pack offers a wide range of assets to construct a Top-Down Graveyard level for your game.\nThis pack contains 504 unique 3D icons on a variety of themes, suitable for most games.
Key Features
- The package is ideal for use in a game or for user interface elements.
- Pack includes a demo scene.
The package will be replenished with new content.
Contact email: moveo.help@gmail.com
","downloadable":false,"free":true,"id":274902882043,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_20.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_50.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_80.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_110.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_140.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_170.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_200.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_230.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_260.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_290.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_320.webp"},{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Screenshots/Icon_Spray_01_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/196144/Icon_Spray_01/Icon_Spray_01.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-21T06:30:43Z","modelUpdatedTime":"2023-04-05T11:22:52Z","modelUrl":"https://models-cdn.yahaha.com/196144/Icon_Spray_01.obs.glb","name":"Icon_Spray_01","originSource":"ASSET_STORE","packageId":"196144","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/aa55080c-7bd2-4dc0-b58a-6c2b998632f0.webp","name":"500+ 3D Icons"},"polygonCount":112,"publishedDate":"2021-09-01T15:56:13Z","publisher":{"id":"50797","name":"Moveo","url":"https://www.artstation.com/moveo"},"rigged":false,"slug":"icon_spray_01-274902882043","sourceUrl":"https://assetstore.unity.com/packages/slug/196144?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":7,"name":"Furniture & Home","slug":"furniture-home"}],"colors":["gray","black","brown","red","cyan","blue","orange"],"description":"With this package you can make a \"Japanese school library\".Pack contains 408 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
\n- MESH: «Gate» mesh types – 6, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21, «Fence sections» mesh types – 35. Total: 68 mesh types.
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 408 ready to use prefabs with assigned collision mesh: Door types – 36, Pillar types – 36, Pillar wall types – 126, Fence sections types – 210.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\n- Disclaimer: If you need to use this pack with my other fence packs, containing pillars, you need to reassemble prefabs. Just drag and drop mesh files from Models folder, create new materials (with textures) and assign them. Thus you can avoid file overwriting, that occur when Unity think some files are similar.
\nFence V4_M1 (no pillars) = 680 tris.
\nFence V4_M4 = Can be manually adjusted.
\nPillar P1 = 32 tris.
\nPillar P2 = 20 tris.
\nPillar P3 = 36 tris.
\nPillar P4 = 44 tris.
\nPillar P5 = 44 tris.
\nPillar P6 = 168 tris.
\nDoor = 228 tris (Fence section) + 2 Pillars.
\nFence V12 collider = 10 tris.
\nPillar P1 collider = 20 tris.
\nPillar P2 collider = 10 tris.
\nPillar P3 collider = 10 tris.
\nPillar P4 collider = 10 tris.
\nPillar P5 collider = 10 tris.
\nPillar P6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
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- Collision mesh
- Texture maps: 2048x2048 Normal, Albedo, Specular + bonus! Small version of texture or tiling texture
There are 3 levels of detail for each model. It's allow to optimize gaming graphics, and depending on the load range of drawing the appropriate model.
Collision mesh enables to correctly handle the physical model in the game engine.
High-quality texture creates a realistic look to the model. As each model created small version of texture or tailing texture, for a very long-range rendering.