Create deformable and dynamic patches of snow for your games.
Documentationl
Video tutorial
with just some simple steps you can create deformable patches of snow for your games and pojects, featuring DX11 tesselation any ground mesh can be subdivided and use the dynamic heigthmap data to make snow trails on any rigidbody that collides with the ground.
can be used for more than snow. and more to come in upcoming updates.
New in V2:
complete overhaul of the system.
better optimization
reduced steps to use it
custom mesh support added
addded a snow on top shader for props.
reduces texture usage.
more control on the shader and colors, can be used for more than snow.
improved rendering.
added extra shaders for non DX11 and mobile hardware.
just plain simpler.
** includes high quality snow texture set ( albedo, specular, gloss, normal and height map) at 4096x resolution.
this package uses Direct X 11 tessellation to create realistic deformable snow when any object comes into contact with it.