IteriorWall_E2_DEP

0 Views
Find Similar (BETA)Purchase Package
Author name
Tobyfredson
Source
Unity Asset Store
Polygon Count
7,179
Release Date
2019-10-15
License
Standard Unity Asset Store EULA
Support For Unity Version
2017.1.0
Package price
$ 35
Dwarven Expedition PackDwarvenExpeditionPackmodulardungeonrocksstonesinsidecliffpillararchprisoncelldebrisruinsundergroundpinesstoneheadtorchcrates
Dwarven Expedition Pack
319 Assets

Package Overview

Follow the development threads for more info and possible new resources/updates: Development Thread


High quality, modular dungeon, art package for AAA games. Complete modularity! Little to no photo source material. Most textures are made using Substance Designer. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs are designed for Interior purposes and work well with occlusion culling, can be used for mobile.


Compatibility


This pack is compatible with most versions of Unity up to 2020 and higher. The main pipeline used is the Standard Shader, Metalness workflow with merged maps, supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with URP and HDRP.


To install URP/HDRP simply make a new project and choose a new template, then import a custom package and choose one of the two packages in the SRP support folder that fits your project workflow.


(To access the SRP packs, download using Unity version: 2020.1.3f1 or higher)


Features and version updates:


• Updates V 1.1


• Minor texture improvements

• Minor bug fixes

• Added SRP: URP/HDRP support packs

• New URP grass coverage shader (editable Amplify shader)


• Features


• Inside specific pack with small outside scene
• PBR materials and 4k texture atlases, light for gpu and memory
• Modular rocks and cliffs with detailed texture material mix
• 295 prefabs total (optimized meshes, merge prefabs and more)
• 226 models
• A variety of ground and wall tiles, more than 15 tiles with variations
• 3 Extra texture tiles for detail overlays over other maps
• 7 Example scenes with full dungeon interior and exterior


Polycount and texture specifications:


• Triangle count LOD0


Structures:


- DungeonStructureHead: 3158 triangles
- DungeonStructureTower: 426 triangles
- DungeonStructureTunnelN_Arch: 1522 triangles
- StoneArch: 5186 triangles
- PillarA2: 732 triangles
- PillarA: 1166 triangles
- PillarB: 2214 triangles
- StaircaseMergedA1: 8186 triangles
- StaircaseMergedA2_WallPartA: 3395 triangles
- StaircaseMergedB: 6569 triangles
- StaircaseMergedA_TilePartA: 5091 triangles
- StaircaseMergedB_TilePart: 2545 triangles
- StaircaseBricks (9 models): 1406 total triangles
- DunngeonTunnels + TunnelN_Arch: over 1500 triangles
- Simple tunnels: around 15 triangles
- SuportBeams (4 models): 849 highest, 252 lowest, 1725 total triangles


Decoration and props:


- WallProps (9 models) 1713 total triangles
- Grounnd Debris: 200,20,17 triangle range
- FloorProps (7 models): around 1000 triangles
- Crate: 252 triangles
- Torch: 2530 triangles


Doors and gates:


- DungeonGate: 3029 triangles
- DungeonGatesA: 3381 triangles
- DungeonGatesB: 1008 triangles
- DungeonGatesB: 3791 triangles


Rocks and stones:


- GenericCliff_A: 544 triangles
- GenericCliff_B: 216 triangles
- GenericRocks: (8 models) 7566 highest, 396 lowest, 16996 total triangles


• Textures


- Texture sizes: 4096 x 4096px (the majority of the texture atlases), 2048 x 2048px (tile textures + smaller texture atlases)

- Texture formats: "Tif" (all texture with alpha and merged maps (Metalness, Ao, gloss)/masked maps), "Png" (all albedo, normal maps and height maps)

- 2k Textures: 84 Including ground and wall tiles and smaller atlases

- 4k Textures: 47 Including large structure and props atlases


(I left a list note of all the 4k textures in the main assets folder!)


General Information


• Please make sure that your project is set to use the linear color space in Edit -> Project Settings -> Player!

• Please don't change the mesh normals, all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!

• Initially an inside modular art package, the trees you see are billboards. No mesh trees yet but they might be included in the next update. Keep an eye out for future updates!!


For additional assets also consider visiting:

Modular Dungeon Catacombs
Rocky Hills Environment - Pro Pack


For questions follow the thread or contact me via email: florianalexandru05@gmail.com