Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
This mega pack contains a modular space station kit, a mining operation, probes and weapon platforms (22 models in total). All weapons are modular and animated. The models have 6 different texture sets.
With this mega pack you save 25% compared to purchasing the models separately.
-4 example space stations
-1 resource collector
-1 resource refinery
-3 resource containers
-3 lowpoly asteroids (2 variations)
-5 weapon platforms
-6 probes
-modular weapons
-changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-ready to use prefabs of all models are included
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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-Over 80 modular parts
-3 turrets, 2 torpedoes
-Completely modular design
-4 example stations are included
-Changeable decals for all stations
-8 damage decals
-6 different texture sets for all models
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 2048 and 1024
-Tris count example stations: ca. 660 - 4300
-Final tris count depends on how many parts are used to build a space station
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Follow the development thread for more info and possible new resources/updates:
Compatibility
The main pipeline used is the Built-in Render Pipeline\".
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment - Mega Pack (SRP)
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
- Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
- Snow Foliage (simple shader for snow-covered plants)
- Simple Snow Triplanar
- Ice shader
- Running water shader
- Custom Standard (Tessellation)
- 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including \"terrain versions\"
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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The standard render pipeline doesn't have double-sided materials, there are free double-sided shaders for standard render pipeline on the Asset store.
Well optimized assets, with good LODs.
3 LODs (avg)
Triangle count for small vegetation is between 184 - 15 tris, for LOD0
Triangle count for trees is between 2586 - 768 tris, for LOD0
Triangle count for rocks is between 1554 - 202 tris, for LOD0
19 prefabs
1 particle system
1 texture 128x256px for most of the vegetation. (Base color)
1 particle texture 2x2px. (Base color)
Rock textures 128x128px. (Base color, roughness, normal map)
Ground textures 512x512px. (Base color, roughness, normal map)
Cacti textures 256x256px. (Base color, roughness, normal map)
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It is a high quality and complete package of modular buildings and constructions that can be connected in a large city with residential and public areas.
With Simple City Constructor you will also get a detailed construction kit that contains large amount of single parts that can be combined in a buildings with different complexity.
The Package contains not only buildings but also more then 20 cars with different variations of colors.
All models are low poly and share 3 textures to keep things working nice and smoothly.
Feautured :
♦ 367 Prefabs
♦ 367 Fbx Meshes
♦ Unique buildings
♦ Constructor Kit
♦ Lot of props
♦ Cars
♦ Road
♦ Vegetation
♦ 10 demo district scenes are included
♦ 1 complete demo scene
◼ Collection of Textures ◼
◼ Top Assets ◼
*You can combine this asset pack with our Fantasy packs and Textures.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
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Development Thread
Paid upgrade available - 25$
Rocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 346 prefabs total (optimized meshes, merge prefabs and more)
• 355 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 16 particles
• 1 shader for snow cover
• Mesh and ground splats including snow
• Summer, fall and winter seasons for all assets
• 46 trees and 63 bushes
• High-quality grass models with variations and wind including "terrain versions"
• All trees and plants have realistic wind
• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated "Custom Tree Importer" to the newest version, works with Unity 2019
• Fixed stick pile models and dead stump, extra poly added
• Added 2 golden fall texture versions of the beech leaves
• 22 golden version of the beech trees and bushes added
• Removed the custom moss shader as it wasn't working for Unity 2019
• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
- CaveRHE: 1145 triangles
- GenericCliffARHE: 4158 triangles
- GenericCliffBRHE: 2814 triangles
- GenericCliffCRHE: 4756 triangles
- GenericCliffDTopRHE: 2912 triangles
- ModularCliffARHE: 8212 triangles
- ModularCliffBRHE: 7348 triangles
- ModularCliffCRHE: 11084 triangles
- ModularCliffERHE: 2772 triangles
- LowRockMediumRHE: 1817 triangles
- RockDetails All: 490 triangles
- RockMediumBRHE: 1804 triangles
- RockMediumCRHE: 702 triangles
- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
- GroundSplatBRHE01: 4969 triangles
- GroundSplatBRHE02: 4250 triangles
- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
- BeecthTree02Summer: 27067 triangles
- BeecthTreeOldSummer: 44180 triangles
- GenericTreeSummer01: 23106 triangles
- BeechBushDSummer: 7703 triangles
- GenericBushASummer: 988 triangles
- GrassASummer01: 180 triangles
- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
- Texture formats: "Tif" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), "Png" (all albedo, normal maps and height maps)
(Number of textures counting only the albedo for each material):
- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
- 2k Textures: 56 Including ground tiles and smaller atlases
- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in "Edit -> Project Settings -> Player"! The custom tree importer shaders will look completely unnatural in "gama rendering" and will cause your foliage to look fluorescent green which is not correct!!
• Please don't change the "mesh normals", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
• Grass assets could be pretty resource-intensive so a solution like "Advanced Terrain Grass" is desired overall!
• "CTI" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the "2018 foliage shader fix" provided in the "CTI" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
• When using deferred rendering make sure you add the "deferred shader" and "deferred reflections" components in the graphics window by replacing the default ones.
• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
Rocky Hills Environment - Light Pack (FREE)
Rocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com