\n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
","id":5772440194069,"name":"Museum VR Asset Pack Vol. IV","packageId":"97084","price":34.99,"publisher":{"avatar":"//assetstorev1-prd-cdn.unity3d.com/key-image/64e63da9-164f-425a-ac6b-b2b73debcd57.webp","name":"IGIIID"},"slug":"museum_vr_asset_pack_vol_iv-5772440194069","source":"ASSET_STORE","staffPicked":false,"tags":["Museum VR Asset Pack Vol. IV","statue sculpture europe art museum vr oculus ancient classic body female man dome italy photoscan photogrammetry greek rome gallery decoration interior"],"updatedTime":"2025-01-30T10:16:00.012Z","url":"https://assetstore.unity.com/packages/slug/97084?aid=1011loDfK","viewCount":14},"pageAssetStatus":"done","pageAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan"],"description":"
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
\n\n
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
\n\n\n
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
\n\n
\nMain Features of the pack
\n\n
* 1 round museum room environments with columns, skylight dome and marble benches \n* 2 different light setups - Baked and Realtime GI \n* 9 Sculptures \n* 2 paintings \n* 2 relief panels, marble and wood. \n* Average triangle count per asset is 6000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
Museum VR Complete Edition \n Asset pack and virtual museum environment
\n\n
This virtual museum environment contains 82 optimized models of real world ancient works of art, originating from many ancient cultures of Europe, Asia and Northern Africa. Actual ancient relics that are found on display at the great museums around the world were photo-scanned and optimized to be used in a variety of your Unity projects.This is a complete and enhanced pack that includes the following 4 separate asset packs
Post Effect presets are included in the pack, just install post effects via the Package Manager
\n\n
For optimal quality please set pixel light count at 40 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 40.
\n \n
\nMain Features of the pack
\n\n
* 4 museum room environments with columns, lights and marble benches \n* 1 baked light setup \n* 26 ancient Greek & Roman art assets \n* 16 ancient Egyptians art assets \n* 23 ancient Asian art assets \n* 13 later post-classic era European art assets \n* Average triangle count per asset is 5000 \n* Description tags
\n\n
For questions and support please contact at: gulyaev.art@gmail.com \n
","fileSize":"1413490485","id":274883361897,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_20.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_50.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_80.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_110.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_140.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_170.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_200.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_230.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_260.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_290.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_320.png"},{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Screenshots/Perseus_Medusa_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa/Perseus_Medusa.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2017-06-13T20:44:27Z","modelUpdatedTime":"2020-12-08T07:54:14Z","modelUrl":"https://models-cdn.yahaha.com/00089652/Perseus_Medusa.obs.glb","name":"Perseus_Medusa","originSource":"ASSET_STORE","packageId":"89652","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1569737c-e5c6-4646-84c2-94d7aa7d97bb.webp","name":"Museum VR Complete Edition"},"polygonCount":15689,"publishedDate":null,"publisher":{"name":"IGIIID"},"rigged":false,"slug":"perseus_medusa-274883361897","sourceUrl":"https://assetstore.unity.com/packages/slug/89652?aid=1011loDfK","stats":{"viewCount":1},"tags":["Museum VR Complete 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\n*UV Mapped: Yes \n*Unwrapped UV''s: Yes Non-Overlapping\n\nNew version includes extra assets and all items now 1-1 and with PBR metalness Textures.\n\nThis is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.","id":274902678794,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_20.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_50.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_80.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_110.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_140.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_170.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_200.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_230.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_260.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_290.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_320.webp"},{"href":"https://models-cdn.yahaha.com/80725/Machine7/Screenshots/Machine7_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/80725/Machine7/Machine7.webp"}}},"license":{"name":"Standard 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🏠 City Bundle from Cube x Cube
We proud to present awesome low poly asset pack \"City Bundle from Cube x Cube\". There are buildings, different vehicles, street signs, roads, streets and elements for them, and other modern city infrastructure objects.
Package contains 391 unique Prefabs. All section are modular. So you can piece them together in a variety of combinations. 3 DEMO SCENE included!
Prefabs:
🏬 Buildings (x39):
Tire Fitting, Store, Street Store (x3), Police Station, Municipal Building (x2), Multi Storey House (x4), Small Booth (x3), Gas Store, Gas Station, Fire Station, Car ShowRoom, Car Repair Shop, Bank, Two-Story Building (x4), Three-Story Building (x2), Five-Story Building (x6), Seven-Story Building (x2), Nine-Story Building (x4).
🚑 Vehicles (x26):
Ambulance, Police, Taxi, Streetcar, Broken (x4), Bus (x2), Cargo (x3), Cola, Donut, Pizza and Hot dog cars, Firetruck (x2), Garbage truck, Pickup truck, Sedan, Sport, SUV, Wheels.
🛣 Road types (x65):
Road (x2), Asphalt (x3), Base (x3), Porch (x3), Bus Corner, Crossroad (x5), Grass (x6), Hill (x3), Home (x2), Parking (x10), Path Sand (x2), Pedestrian (x2), Railroad (x5), Sand (x3), Turn (x8), With Band (x4), With Grass, Without Border (x2).
🚪 House parts (x84):
Air Conditioning (x5), Antenna (x6), Camera (x2), Chimney (x7), Electrical Panel (x3), Front Door (x2), Lamp, MailBox, Porch (x5), Prison Bars (x3), Air Conditioning Pipe (x2), Balcony (x3), Balcony Glass, Pipe (x9), Pipe Support, Roof, Window (x23), Satellite Dish, Showcase, Tent (x6), Water Tower.
Bench (x4), Board, Bus Stop (x2), Bush (x3), Chair (x2), Trashed Mud (x3), Fence (x10), Grass (x2), MailBox, Monument, Parking For Trash with Box, Phone Station, Playground (x8), Playground Fence (x2), Table Circle, Table Cube, Trash Box (x4), Trash Can (x5), Tree (x7), Vending Machine (x2), Garbage (x2), Papers (x8), Rocks (x8), Trash Bag (x3).
🖼 Billboards (x12):
Billboard (x4), Mini Billboard (x5), Small Billboard (x3)
🛑 Traffic signs (x34)
Auto Service, Bank, Bottle Cola, Cafe (x4), Car Service, Car ShowRoom, Car Store, Circle, Cube (x5), Donut, Fire Station, Fuel, Gas Station, Hospital, Hotel, Kiosk (x3), Pharmacy, Pizza, Plus, Police, Shop (x3), Store, Tyre Fitting.
🖥 Optimized for:
- Standard RP - Unity 2019.4+
- Universal RP - Unity 2019.4+
✔ «Features»
- 4 Texture (2048x2048px)
- Models are between 7 and 6386 verts.
❤ Free demo:
We also have a free version of this asset. You can download and try it now.
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This pack contains a complete medieval castle made from 115k triangles, split into 4 layers to not break the vertex buffer limit.
Castle buildings SHARE only 1 ATLASED TEXTURE.
Houses do not have interiors.
UPDATE: added climbing plants and 11 props together with 3 LOD stages for faster rendering. Materials updated to latest Standard Specular.
Note: To get a similar look like in our video please use provided PostProcessing files
If you have any questions or concerns, please contact us via email or Discord:
Museum VR Asset Pack Vol. IVstatuesculptureeuropeartmuseumvroculusancientclassicbodyfemalemandomeitalyphotoscanphotogrammetrygreekromegallerydecorationinterior
Museum VR Asset Pack Vol. IV
15 Assets
Package Overview
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
Main Features of the pack
* 1 round museum room environments with columns, skylight dome and marble benches
* 2 different light setups - Baked and Realtime GI
* 9 Sculptures
* 2 paintings
* 2 relief panels, marble and wood.
* Average triangle count per asset is 6000
* Description tags
For questions and support please contact at: gulyaev.art@gmail.com