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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
www.alexakins.art, www.artstation.com/alexakins
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099220,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/PF_Ivy_Clump_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1.obs.glb","name":"PF_Ivy_Clump_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":131,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_ivy_clump_1-274896099220","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":3},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["green","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099222,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/PF_Ivy_Clump_3_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1.obs.glb","name":"PF_Ivy_Clump_3_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":103,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_ivy_clump_3_1-274896099222","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["green","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099224,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/PF_Ivy_Clump_5_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1.obs.glb","name":"PF_Ivy_Clump_5_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":103,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_ivy_clump_5_1-274896099224","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["brown","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099226,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/PF_Mushroom_Large2_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1.obs.glb","name":"PF_Mushroom_Large2_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":214,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_mushroom_large2_1-274896099226","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":3},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099228,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/PF_RegTree_3_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1.obs.glb","name":"PF_RegTree_3_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":6468,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_regtree_3_1-274896099228","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":4},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099232,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/PF_RegTree_4_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1.obs.glb","name":"PF_RegTree_4_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":6280,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_regtree_4_1-274896099232","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":2},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["brown","orange","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099234,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/PF_Roots_4_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1.obs.glb","name":"PF_Roots_4_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":1294,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_roots_4_1-274896099234","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099238,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/PF_StoneSlab_3_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1.obs.glb","name":"PF_StoneSlab_3_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":57,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stoneslab_3_1-274896099238","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","yellow","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099240,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/PF_StoneSlab_4_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1.obs.glb","name":"PF_StoneSlab_4_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":53,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stoneslab_4_1-274896099240","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":2},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","orange","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099248,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/PF_StoneSteps_Straight_Walls_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1.obs.glb","name":"PF_StoneSteps_Straight_Walls_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":1553,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonesteps_straight_walls_1-274896099248","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","orange"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099254,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/PF_StoneWall_Brick_10.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10.obs.glb","name":"PF_StoneWall_Brick_10","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":72,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_brick_10-274896099254","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","orange","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099260,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/PF_StoneWall_Brick_5.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5.obs.glb","name":"PF_StoneWall_Brick_5","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":82,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_brick_5-274896099260","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","red","orange"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099266,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/PF_StoneWall_Brick_8.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8.obs.glb","name":"PF_StoneWall_Brick_8","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":68,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_brick_8-274896099266","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["red","orange","cyan","brown","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099270,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/PF_StoneWall_Inner_1_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1.obs.glb","name":"PF_StoneWall_Inner_1_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":874,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_inner_1_1-274896099270","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":2},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0}],"pages":7,"page":5,"total":97,"recomendedStatus":"done","recomendedAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099232,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/PF_RegTree_4_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1.obs.glb","name":"PF_RegTree_4_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":6280,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_regtree_4_1-274896099232","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":2},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["cyan","gray"],"description":"Other packs: [Standard] • [Conifers] • [Palms]\n
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
● Ithappy Discord Community ●
Сonnect with digital art enthusiasts, and stay up to date on new products, tutorials and more!
Vegetation 1
● Package ●
- Set of unique assets (142);
● Where to use ●
- Games. Models optimized for game engines;
- Multiplication;
- Advertising and marketing;
- VR / AR;
● Features ●
- By combining assets, you can create your own unique environment;
- You can easily change the color of objects - using the UV map;
- Pivot in the logical place of the object;
- Model has a logical name.
● Geometry ●
- 142 unique assets;
- 204k triangles all pack.
● Items(x142) ●
Firs (x42)
Different styles of big and small firs, snow firs;
Trees (x20)
Linden, oak, aspen, apple tree, etc.;
Bushes (x18)
Ornamental bush, big and small bush, berry bush, etc.;
Savannah trees (x6)
Acacia, dry tree, baobab;
Palms (x16)
Twisted, tilted, lots of palm, etc.;
Cacti (x16)
Different types and colors of cacti;
Grass (x24)
Herb, weed, hay, etc.
● Scale ●
Real-world-size
● Material ●
All models use 1 material
● Textures ●
1 texture
Resolution: 2048 px
If you liked this package, please leave a review! Creativity to you!
We have files of 3d programs: Blender \\ C4D \\ Maya \\ 3dsMax
You can modify our models yourself by requesting the necessary format from us.
DISCORD | EMAIL | INSTAGRAM | YOUTUBE
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
This package contains a scene and a huge populated Unity terrain. There are 15 trees, 16 rocks, four grass textures, 10 ground textures, mushrooms, a river prefab and an electric pylon (two LOD stages).
You can see a sample video of the terrain here.
","id":274902550346,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_20.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_50.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_80.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_110.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_140.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_170.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_200.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_230.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_260.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_290.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_320.webp"},{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Screenshots/Tree 9_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/18538/Tree 9/Tree 9.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-16T07:10:14Z","modelUpdatedTime":"2023-06-29T14:25:15Z","modelUrl":"https://models-cdn.yahaha.com/18538/Tree 9.obs.glb","name":"Tree 9","originSource":"ASSET_STORE","packageId":"18538","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/a96a802b-9fea-4fdd-bec1-2be0d9227445.webp","name":"Forest Terrain"},"polygonCount":1816,"publishedDate":"2017-12-26T18:11:23Z","publisher":{"id":"15","name":"DEXSOFT","url":"https://www.dexsoft-games.com/"},"rigged":false,"slug":"tree_9-274902550346","sourceUrl":"https://assetstore.unity.com/packages/slug/18538?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","yellow","green","gray"],"description":"Land 3A
\n\nPackage structure:
\n\nland 3 - 100 lands;
\n\nPackage:
\n\n18 unique land:
\n\n1) jungle
\n\n2) attraction
\n\n3) cyberpunk street
\n\n4) сhinese house
\n\n5) halloween
\n\n6) winter yard
\n\n7) relax zone
\n\n8) magical village
\n\n9) wild west
\n\n10) watermill
\n\n11) shipwreck
\n\n12) dwarf village
\n\n13) postapocalypse
\n\n14) tyrannosaurus
\n\n15) desert island
\n\n16) Antarctica
\n\n17) zombie apocalypse
\n\n18) radioactive contamination.
\n\nScale:
\n\nReal-world-size;
land area: 20-30 m.
Geometry:
\n\n1920 unique objects;
562,090 triangles all pack.
Material:
\n\nAll models use 3 materials (color, glass, emission).
\n\nTextures:
\n\nAll models use one texture (as a color palette);
\n\nResolution: 1024 px.
\n\nFiles: unreal engine \\ unity package \\ blender \\ c4d \\ maya \\ 3dsmax \\ fbx \\ obj \\ gltf \\ stl
\n\nIf you liked this package, please leave a review! Creativity to you!
","id":274897615263,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/Screenshots/land_14.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1)/land_14.016 (1).webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-28T14:04:48Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/4039492/land_14.016 (1).obs.glb","name":"land_14.016 (1)","originSource":"CGTRADER","packageId":"4039492","polygonCount":1688,"publishedDate":"2023-04-28T14:04:48Z","publisher":{"avatar":null,"name":"ithappy"},"rigged":false,"slug":"land_14_016_1-274897615263","sourceUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/land-3a-62ac1c29-6380-4f2a-ab5e-2b333286f51a","stats":{"viewCount":1},"tags":["game","city","architecture","environment","landmark","travel","flying","island","lowpoly","cartoon","pack","asset","illustration","landscape","skyscraper","statue","monument","usa","europe","asia","exterior"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","cyan","green"],"description":"Other packs: [Standard] • [Conifers] • [Palms]\nA low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320
A low poly vegetation pack with 90 prefabs including many trees (9 unique meshes(single mesh and separated), 3 LODs for each tree, 5 unique textures with normal maps).
\n\n\nPackage includes:
\n  -   18 fbx files with 9 unique meshes and 3 LODs levels
\n  -   5 2048x2048 textures (each texture for one type of tree)
\n  -   5 2048x2048 normal maps (each texture for one type of tree)
\n\nEach Tree contains(min LOD, max LOD) :
\n - Vertex : 1470 - 340
\n - Polygons : 1300 - 320