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www.alexakins.art, www.artstation.com/alexakins
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092015,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/PF_StoneFloor_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1.obs.glb","name":"PF_StoneFloor_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":391,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonefloor_1-274896092015","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","orange"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092029,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/Screenshots/PF_StoneWall_Brick_11_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11/PF_StoneWall_Brick_11.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_11.obs.glb","name":"PF_StoneWall_Brick_11","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":50,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_brick_11-274896092029","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","red"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092031,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/Screenshots/PF_StoneWall_Brick_2_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2/PF_StoneWall_Brick_2.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_2.obs.glb","name":"PF_StoneWall_Brick_2","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":62,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_brick_2-274896092031","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","red","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092037,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/Screenshots/PF_StoneWall_Brick_4_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4/PF_StoneWall_Brick_4.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_4.obs.glb","name":"PF_StoneWall_Brick_4","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":60,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_brick_4-274896092037","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","red","orange","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092049,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/Screenshots/PF_StoneWall_Inner_1_Half_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1/PF_StoneWall_Inner_1_Half_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_Half_1.obs.glb","name":"PF_StoneWall_Inner_1_Half_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":454,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_inner_1_half_1-274896092049","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","orange","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092055,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/Screenshots/PF_StoneWall_Outer_1_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1/PF_StoneWall_Outer_1_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Outer_1_1.obs.glb","name":"PF_StoneWall_Outer_1_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":846,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_outer_1_1-274896092055","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["brown","red","yellow","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092063,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/Screenshots/PF_StoneWall_Straight_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1/PF_StoneWall_Straight_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Straight_1.obs.glb","name":"PF_StoneWall_Straight_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":884,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_straight_1-274896092063","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","orange"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092079,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/Screenshots/PF_WoodenBridge_SinglePlank_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1/PF_WoodenBridge_SinglePlank_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_WoodenBridge_SinglePlank_1.obs.glb","name":"PF_WoodenBridge_SinglePlank_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":62,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_woodenbridge_singleplank_1-274896092079","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":2},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["orange","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092081,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/Screenshots/PF_mushroom_LargeCluster1_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1/PF_mushroom_LargeCluster1_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster1_1.obs.glb","name":"PF_mushroom_LargeCluster1_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":968,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_mushroom_largecluster1_1-274896092081","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":3},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","orange","black"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092085,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/Screenshots/PF_mushroom_LargeCluster2_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1/PF_mushroom_LargeCluster2_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_mushroom_LargeCluster2_1.obs.glb","name":"PF_mushroom_LargeCluster2_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":968,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_mushroom_largecluster2_1-274896092085","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","red"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896095777,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/Screenshots/PF_Braizer_Pillar_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1/PF_Braizer_Pillar_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Braizer_Pillar_1.obs.glb","name":"PF_Braizer_Pillar_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":3264,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_braizer_pillar_1-274896095777","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","green","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896095779,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/Screenshots/PF_ConiferTree_2_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1/PF_ConiferTree_2_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_2_1.obs.glb","name":"PF_ConiferTree_2_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":1541,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_conifertree_2_1-274896095779","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":2},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["brown","orange","yellow","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896095781,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/Screenshots/PF_ConiferTree_4_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1/PF_ConiferTree_4_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_ConiferTree_4_1.obs.glb","name":"PF_ConiferTree_4_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":3187,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_conifertree_4_1-274896095781","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["brown","cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896095787,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/Screenshots/PF_Foliage_LargeBush2_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1/PF_Foliage_LargeBush2_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Foliage_LargeBush2_1.obs.glb","name":"PF_Foliage_LargeBush2_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":480,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_foliage_largebush2_1-274896095787","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["brown","yellow","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896095791,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/Screenshots/PF_Foliage_RoundBush_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1/PF_Foliage_RoundBush_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Foliage_RoundBush_1.obs.glb","name":"PF_Foliage_RoundBush_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":170,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_foliage_roundbush_1-274896095791","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896095795,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/Screenshots/PF_Foliage_SmallBush_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1/PF_Foliage_SmallBush_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Foliage_SmallBush_1.obs.glb","name":"PF_Foliage_SmallBush_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":120,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_foliage_smallbush_1-274896095795","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0}],"pages":7,"page":2,"total":97,"recomendedStatus":"done","recomendedAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","black","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896092015,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/Screenshots/PF_StoneFloor_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1/PF_StoneFloor_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneFloor_1.obs.glb","name":"PF_StoneFloor_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":391,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonefloor_1-274896092015","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black","gray"],"description":"Enhance your game with this fabulous hand painted Barrel and Crate bundle! This pack features:\n\n6 Standard wooden Crates\n5 Covered crates (60 variations in total)\n\n4 Barrel styles (6 colour variations in total)\n2 Buckets (6 colour variations in total)\n1 lid (3 colour variations in total)","id":274902299795,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_20.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_50.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_80.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_110.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_140.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_170.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_200.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_230.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_260.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_290.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_320.webp"},{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Screenshots/Lid_1_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/98676/Lid_1/Lid_1.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-13T14:54:09Z","modelUpdatedTime":"2022-09-04T08:41:12Z","modelUrl":"https://models-cdn.yahaha.com/98676/Lid_1.obs.glb","name":"Lid_1","originSource":"ASSET_STORE","packageId":"98676","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/ee578bf9-1a6e-473d-b9b8-effe46001725.webp","name":"Hand Painted Barrel and Crate Bundle"},"polygonCount":122,"publishedDate":"2017-09-27T16:15:27Z","publisher":{"id":"20626","name":"Christine Designs","url":"https://assetstore.unity.com/publishers/20626"},"rigged":false,"slug":"lid_1-274902299795","sourceUrl":"https://assetstore.unity.com/packages/slug/98676?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["gray","black","white"],"description":"Complete kit of 43 interior items for sci-fi, lab or spaceship environment of AAA-quality. Gameready lowpolies baked with love from cinematic highpolies. Each model contain textures: 2048x2048, diffuse, normal, specular. Concept design by of the top AAA artists. Production cost over $10,000. Make your own level design on Unity competitive to Deus Ex: Human Revolution, Deus Ex: Mankind Divided, Syndicate 2012, Detroit: Become Human, Mass Effect and Star Citizen benchmarks!\n
\n
\nPreview for each of the items attached via Sketchfab (rotate, zoom, enjoy).\n
\n
\nN.B. This asset is set for HDRP.\n
\n
\nList out the number of unique assets included:\n
\n• Corner A (78tris, 2k textures: albedo, normal, specular);\n
\n• Corner B (76tris, 2k textures: albedo, normal, specular);\n
\n• Corner C (96tris, 2k textures: albedo, normal, specular);\n
\n• Corner D (14tris, 2k textures: albedo, normal, specular);\n
\n• Corner F (74tris, 2k textures: albedo, normal, specular);\n
\n• Corner G (94tris, 2k textures: albedo, normal, specular);\n
\n• Corner H (14tris, 2k textures: albedo, normal, specular);\n
\n• Corner I (232tris, 2k textures: albedo, normal, specular);\n
\n• Corner J (16tris, 2k textures: albedo, normal, specular);\n
\n• Door A (2526tris, 2k textures: albedo, normal, specular);\n
\n• Door B (2454tris, 2k textures: albedo, normal, specular);\n
\n• Frames A (436tris, 2k textures: albedo, normal, specular);\n
\n• Hatch A (2468tris, 2k textures: albedo, normal, specular);\n
\n• Tile A (164tris, 2k textures: albedo, normal, specular);\n
\n• Tile B (232tris, 2k textures: albedo, normal, specular);\n
\n• Tile C (266tris, 2k textures: albedo, normal, specular);\n
\n• Tile D (140tris, 2k textures: albedo, normal, specular);\n
\n• Tile E (260tris, 2k textures: albedo, normal, specular);\n
\n• Tile F (260tris, 2k textures: albedo, normal, specular);\n
\n• Wall A (50tris, 2k textures: albedo, normal, specular);\n
\n• Wall B (58tris, 2k textures: albedo, normal, specular);\n
\n• Wall C (50tris, 2k textures: albedo, normal, specular);\n
\n• Wall D (149tris, 2k textures: albedo, normal, specular);\n
\n• Wall E (50tris, 2k textures: albedo, normal, specular);\n
\n• Wall F (276tris, 2k textures: albedo, normal, specular);\n
\n• Wall G (58tris, 2k textures: albedo, normal, specular);\n
\n• Wall H (100tris, 2k textures: albedo, normal, specular);\n
\n• Wall I (94tris, 2k textures: albedo, normal, specular);\n
\n• Wall J (106tris, 2k textures: albedo, normal, specular);\n
\n• Wall K (50tris, 2k textures: albedo, normal, specular);\n
\n• Wall L (222tris, 2k textures: albedo, normal, specular);\n
\n• Wall M (224tris, 2k textures: albedo, normal, specular);\n
\n• Wall N (238tris, 2k textures: albedo, normal, specular);\n
\n• Wall O (142tris, 2k textures: albedo, normal, specular);\n
\n• Wall P (128tris, 2k textures: albedo, normal, specular);\n
\n• Wall Q (46tris, 2k textures: albedo, normal, specular);\n
\n• Wall R (70tris, 2k textures: albedo, normal, specular);\n
\n• Wall S (90tris, 2k textures: albedo, normal, specular);\n
\n• Wall T (26tris, 2k textures: albedo, normal, specular);\n
\n• Wall U (26tris, 2k textures: albedo, normal, specular);\n
\n• Wall V (26tris, 2k textures: albedo, normal, specular);\n
\n• Wall W (788tris, 2k textures: albedo, normal, specular).","id":274901902053,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_20.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_50.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_80.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_110.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_140.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_170.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_200.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_230.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_260.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_290.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_320.webp"},{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Screenshots/Wall Q_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/174955/Wall Q/Wall Q.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-10T07:47:10Z","modelUpdatedTime":"2022-09-03T00:28:59Z","modelUrl":"https://models-cdn.yahaha.com/174955/Wall Q.obs.glb","name":"Wall Q","originSource":"ASSET_STORE","packageId":"174955","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/11a648f6-941f-4c3c-9fef-8516b808c775.webp","name":"Sci-Fi Level Kit AAA HDRP"},"polygonCount":46,"publishedDate":"2020-07-15T09:41:11Z","publisher":{"id":"37896","name":"BCS","url":"http://blackcloudstudios.com"},"rigged":false,"slug":"wall_q-274901902053","sourceUrl":"https://assetstore.unity.com/packages/slug/174955?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":8,"name":"Industrial","slug":"industrial"}],"colors":["cyan","black","brown"],"description":"Update - Added Support for Unity 2019, New Color Grading Stack, HDRP & LWRP.
\n\n Farm Life is a high quality modular low poly stylized art package which contains 400~ carefully crafted animated 3D models which will help you to build Farm Games. \n
\n\nAll that packed into one easy-to-use package that comes with example scenes, FX, Color Grading profiles & prefabs. Perfect for AR, mobile, VR , desktop & consoles!
\n\n▲ Website\n▲ Facebook\n▲ Twitter
\n\n What's Inside:
\n Models & Maps:
\n▲ 8 Smaller Maps which creates huge Farm Village to show you potential of those assets
\n▲ Day Light & Night Light Maps
\n▲ 23 Animated Animals with 5 unique looped Animations for each animal Breath, Eat, Idle, Run, Walk: Bull, Cat, Chicken, Cow, Dog, Goat, Goose, Horse, Pig, Ostrich, Pidgeon, Rabbit, Raven, Sheep, Stork with different variations
\n▲ 26 Animated Characters with 4 unique looped Animations for each character Breath, Idle, Run, Walk: Boy, Farmers, Man, Girl, Woman with different variations and skin colors
\n▲ 37 Buildings including: Bird House, Bog House, Feeder, Granary, Green House, Hen House, 10 Farm Village Different Houses, Mailbox, Oil Pump, Privy, 5 Sheds, Silo, Stable, Warehouse, Watering Pipe, Water Tower, Well, Windmill, Woodshed with different variations and colors
\n▲ 22 Crops including Apple, Beet Root, Cabbage, Carrot, Corn, 5 Different Hays, Leek, Onion, Pepper, Pumpkins, Sunflower, Tomato, Tomato Branch, Wheat, Wheat Brunch with different variations and colors
\n▲ 113 Modular Mesh Grounds including: Ground Base, Paths, Roads, Corners made from Stones, Mud, Water, River, Sand, Gravel, Slag with different variations and colors
\n▲ 6 Plants including: Flowers & 6 types of grass with different variations and colors
\n▲ 27 Props including: Bag, 2 Barrels, Bench, Bucket, Camp Fire, 2 Crate, 2 Feeder, 6 types of Fence, Fork, Gate, Hedge, Ladder, Lamps, Scarecrow, Sign, Stool with different variations and colors
\n▲ 13 different rocks with variations & colors
\n▲ 29 Trees & Bushes with different variations & colors
\n▲ 16 Vehicles including: 3 Agricultural Machines, Barrow, Bicycle, Bike, Motor, Boat, Harvester, Jeep, Pickup, Tractor, 4 Trailers, Truck with variations & colors
\n Extras:
\n▲ 1 Hand Painted Skybox
\n▲ Light Shaft Plugin which will be soon included as a separated asset for color grading your scene
\n▲ Light Shaft Plugin
\n▲ Tree Swinger Plugin for animating multiple trees & grass using drag-drop plugin
\n▲ 30 Example Scenes
\n▲ 15 Camera Animations using Unity3D Timeline System
\n\n Features:
\n▲ easy to use - drag & drop workflow and you're ready to go
\n▲ Modular Workflow
\n▲ ready-made presets for quick preview of different look
\n▲ constant updates and new features
\n▲ active development & support
\n▲ clean & unique modern style
\n\n Technical aspects:
\nEach element has been carefully crafted with in-game use optimisation in mind. Everything has been optimised for games triangles, textures, UV maps atlases etc. This asset will work easily with mobiles & PCs, but keep in mind that while creating example Scenes in Unity we were focusing mostly on standalone version. That’s because example scenes includes a lot of elements.
\n\n Unity3D:
\nThis asset was fully created in Unity3D engine. All elements are combined with latest standard shader, Shuriken particle system, Animator for animations & each element is packed into prefab, so you can just drag’n’drop the element with spaceship controller and start flying in a beautiful environment.
\n\n Process:
\nOver 50% of the whole production time we dedicated to this asset was wisely spent on the design process. Atmosphere, colors, consistency of the graphic art, movement, light, shapes - all of these elements were of the most importance to us.
\n\nbeffio team","id":274902647653,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_20.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_50.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_80.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_110.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_140.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_170.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_200.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_230.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_260.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_290.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_320.webp"},{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Screenshots/Ground_Road_V_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/110144/Ground_Road_V/Ground_Road_V.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-17T09:00:02Z","modelUpdatedTime":"2022-09-02T04:46:00Z","modelUrl":"https://models-cdn.yahaha.com/110144/Ground_Road_V.obs.glb","name":"Ground_Road_V","originSource":"ASSET_STORE","packageId":"110144","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/ba2955fd-414e-41a6-b281-5c5592945cd9.webp","name":"Farm Life"},"polygonCount":450,"publishedDate":"2019-07-19T08:32:11Z","publisher":{"id":"5229","name":"beffio","url":"https://www.beffio.com"},"rigged":false,"slug":"ground_road_v-274902647653","sourceUrl":"https://assetstore.unity.com/packages/slug/110144?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["cyan","gray"],"description":"
At this asset we give support to different prefabs, wich contains diferent size rooms, corners, windows, doors, create new spaces with nice illumination, baked into Unity! So you can edit everything. Create fast and interesting spaces
---------------------------
Please, be aware that these modular environments are created in units, so, the smallest size of a piece would be a corner, of 1 unit. This way you can program modular spaces and scale down the whole scene to your needs. That means it is ready for external tools or tools made into unity, thinking that you are going to move an object 1 unit, 2, 4... That makes it useful to be created procedurally.
At this way you can create new rooms and new scenes in a modern stylish way! An easy way to build from basic meshes, everything prepared for baking it inside.
URP ready in a simple way, no scripts, some light bloom postprocessing, it must work on any version of unity. It must look the same as the video and the pictures.
You can check more information about the asset on our social media: Blogger also Twitter and our Facebook page
This package contains around 130 models, wich are divided into
- More than 37 objects (furniture and other props)
-1 Flat ready to use with main lair, entrance, corridor, small terrace and small room
-More than 10 Prefabs, including easy to modify walls, corners, etc.
Every content named, organised and splitted.
Pivots placed on middle bottom, and scale is given with entire numbers, facing Z, prefabs reseted to 0
Also the price would be raised on the next updates, so, don't miss the chance of this early access!!
2048x2048 textures wich can be easily reduced to smaller memory size.
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A free pack is available following this link.
Themes included
If you have any suggestions or ideas for updates or future releases, share your thoughts via email:
purepoly.info@gmail.com
Detailed Package Content
- Terrain Tiles (65x): 64 - 2.04k tris (average 975 tris)
- Mountains, Hills, Plateaus (48x): 302 - 3.34k tris (average 1350 tris)
- Stones, Rocks (Rock Piles, Stones, Ramps, Stone Paths) (72x): 114 - 1.46k tris (average 499 tris)
- Leafless Trees, Tree Trunks, Deadfall (16x): 240 - 2.60k tris (average 873 tris)
- Different Mushrooms (70x): 352 – 908 tris (average 578 tris)
- Fences (11x): 36 – 724 tris (average 245 tris)
- Arum Lily White/Red (23x): 754 – 930 tris (average 843 tris)
- Pansy Flowers Red/Pink/Purple (23x): 1.08k – 1.73k tris (average 1397 tris)
- Sunflowers (9x): 1.39k – 2.11k tris (average 1741 tris)
- Hyacinths (9x): 1.47k – 2.22k tris (average 1788 tris)
- Daffodils (10x): 768 – 868 tris (average 821 tris)
- Dandelions (20x): 1.28k – 2.18k tris (average 1705 tris)
- Apple Trees (8x): 1.27k – 3.27k tris (average 2253 tris)
- Birch Trees (9x): 1.11k – 2.34k tris (average 1693 tris)
- Fir Trees long/short (20x): 164 – 360 tris (average 235 tris)
- Weeping Willows (7x): 2.00k – 4.88k tris (average 3091 tris)
- Baobab Trees (6x): 1.33k – 1.93k tris (average 1524 tris)
- Fantasy Trees (10x): 1.57k – 2.63k tris (average 2073 tris)
- Other Trees (Dragon Blood, Fig, Fir) (16x): 1.51k – 4.93k tris (average 2357 tris)
- Bushes (17x): 400 - 1.79k tris (average 1024 tris)
- Plant (6x): 672 -1.58k tris (average 1102 tris)
- Grass, single & bundles (41x): 56 – 534 tris (average 190 tris)
- Terrain Tiles (34x): 192 – 8234 tris (average 1192 tris)
- Mountains (27x): 586 - 3338 tris (average 1723 tris)
- Hills (25x): 302 – 2788 tris (average 814 tris)
- Ice Floes (51x): 26 – 617 tris (average 79 tris)
- Icicles, Ice Columns, Icebergs (20x): 249 – 1654 tris (average 614 tris)
- Ice Crystals (28x): 128 – 806 tris (average 408 tris)
- Rocks, Stones, Ramps, Pebbles (44x): 78 – 992 tris (average 407 tris)
- Floor Tiles (36x): 52 – 182 tris (average 95 tris)
- Grass (15x): 366 – 660 tris (average 610 tris)
- Ice Mushrooms (30x): 352 – 1244 tris (average 712 tris)
- Tree Trunks/Stumps (15x): 312 – 770 tris (average 569 tris)
- Fences (10x): 60 – 930 tris (average 348 tris)
- Bridges (5x): 182 – 1958 tris (average 880 tris)
- Leafless Trees (13x): 582 – 2026 tris (average 1159 tris)
- Fir Trees long/short (20x): 200 – 470 tris (average 304 tris)
- Weeping Willows, Bushes (6x): 400 – 2886 tris (average 1704 tris)
- Other Trees (14x): 1118 – 2992 tris (average 2300 tris)
- Christmas Trees (6x): 2584 – 4142 tris (average 3196 tris)
- Santa, Snowman (5x): 1530 – 2405 tris (average 1902 tris)
- Christmas Presents (11x): 432 – 1012 tris (average 641 tris)
- Sleigh, Candy Cane (5x): 260 – 2660 tris (average 1154 tris)
- Igloos (2x): 298 – 1114 tris (average 706 tris)
- Terrain Tiles (42x): 242 – 1.78k tris (average 996 tris)
- Hills (30x): 214 – 803 tris (average 484 tris)
- Spooky Trees (18x): 1430 – 3926 tris (average 2565 tris)
- Tree with Leaves (4x): 2966 - 7952 tris (average 4955 tris)
- Leaves (8x): 156 – 1716 tris (average 604 tris)
- Tendrils, flat/winding (21x): 716 – 2450 tris (average 1206 tris)
- Tombs, Statues, Stairs (9x): 1342 – 10464 tris (average 4758 tris)
- Wells (6x): 690 – 4377 tris (average 2194 tris)
- Stone Paths (12x): 340 – 3270 tris (average 899 tris)
- Cemetery Entrances, Fences (27x): 488 – 2754 tris (average 1160 tris)
- Stone Pillars (7x): 260 – 984 tris (average 580 tris)
- Lanterns, Candlestands, Candles (13x): 104 – 2204 tris (average 961 tris)
- Graves, Gravestones, Obelisks (41x): 76 – 1388 tris (average 510 tris)
- Runes (11x): 72 – 132 tris (average 109 tris)
- Spiderwebs (5x): 623 – 1889 tris (average 1475 tris)
- Bones (10x): 262 – 336 tris (average 296 tris)
- Pumpkins (17x): 358 – 736 tris (average 547 tris)
- Mushrooms (Fly Agaric, Fantasy, Chanterelle, Spooky) (105x): 297 – 2.06k tris (average 639 tris)
- Grass (single & bundles) (25x): 60 – 800 tris (average 269 tris)
- Rock Piles, Stones, Pebbles, Floor Tiles (75x): 26 – 676 tris (average 177 tris)
- Terrain Tiles, with and w/o lava (32x): 330 – 2.38k tris (average 1182 tris)
- Hills, with and w/o lava (50x): 302 – 5.45k tris (average 1241 tris)
- Volcanoes, with and w/o lava (18x): 160 – 2.92k tris (average 1288 tris)
- Rock Piles, with and w/o lava (18x): 332 – 1.56k tris (average 818 tris)
- Stones, with and w/o lava (63x): 28 – 1.44k tris (average 311 tris)
- Leafless Trees, Tree Stumps, Trunks, Limbs (27x): 164 – 1.40k tris (average 722 tris)
- Terrain Tiles (16x): 373 – 1519 tris (average 1230 tris)
- Mountains (11x): 1187 – 2234 tris (average 1712 tris)
- Lighthouses, Windmills (6x): 924 – 8266 tris (average 3437 tris)
- Palms (8x): 1132 – 2296 tris (average 1716 tris)
- Plants (9x): 920 – 3984 tris (average 1589 tris)
- Rocks (12x): 338 – 556 tris (average 443 tris)
- Beach Props (Umbrella, Sand Castles, Anchors, Beach Balls, Boats etc.) (42x): 96 – 9504 tris (average 983 tris)
- Water Plants (Algae, Reed, Corals) (41x): 388 – 2136 tris (average 862 tris)
- Starfishes, Seashells, Coconuts (28x): 110 – 1492 tris (average 652 tris)
- Bridges, Dock (14x): 110 – 2004 tris (average 862 tris)
- Pyramid (1x): 11500 tris
- Terrain Tiles (19x): 775 – 2023 tris (average 1401 tris)
- Canyons (6x): 1481 – 2041 tris (average 1745 tris)
- Sphinx (2x): 2862 – 3007 tris (average 2935 tris)
- Windmills (4x): 930 – 1068 tris (average 985 tris)
- Cactuses (50x): 498 – 5150 tris (average 1730 tris)
- Bones (25x): 248 – 3429 tris (average 1229 tris)
- Leafless Trees (18x): 596 – 2394 tris (average 1165 tris)
- Tree Trunks/Stumps/Limbs (14x): 144 – 960 tris (average 494 tris)
- Crates, Barrels (10x): 366 – 890 tris (average 584 tris)
- Desert Plants (10x): 564 – 3920 tris (average 1530 tris)
- Grass (11x): 520 – 776 tris (average 627 tris)
- Palms (7x): 888 – 2434 tris (average 1404 tris)
- Other Trees (6x): 1852 – 3149 tris (average 2337 tris)
- Stones, Rocks (25x): 68 – 631 tris (average 213 tris)
- Sandstones, Piles (17x): 310 – 854 tris (average 603 tris)
- Floors (5x): 96 – 480 tris (average 355 tris)
- Lab Walls (32x): 154 – 1080 tris (average 670 tris)
- Book Shelves (8x): 396 - 3429 tris (average 1867 tris)
- Furniture (Tables, Shelves, Carts, Cabinets, Stool) (10x): 66 – 1548 tris (average 805 tris)
- Kettle, Oven, Lamp (3x): 76 – 2674 tris (average 1205 tris)
- Teleporter, Capsules (6x): 726 – 1684 tris (average 1273 tris)
- Books (32x): 60 – 490 tris (average 160 tris)
- Lab glassware (Test tubes, Beakers, Erlenmeyer Flasks, Flasks, Funnels, Rack with Tubes, Magnifying Glass) (47x): 112 – 5332 tris (average 514 tris)
- Electronic Labware (Microscope, Scale, Shaker, Bunsen Burner) (6x): 270 – 846 tris (average 534 tris)
- Lab Props (Pipette, Pipette Stand, Goggles, Tripod, Syringes. Mortar, Pestle) (12x): 80 – 702 tris (average 347 tris)
-Statues (DNA and molecule) (2x): 352 – 1728 tris (average 1040 tris)
- Papyrus Scrolls, Feathers, Inkbottle (9x): 244 – 1236 tris (average 506 tris)
- Candles (6x): 500 – 1504 tris (average 1162 tris)
- Scales Old (2x): 496 – 10540 tris (average 5518 tris)
- Dynamite (4x): 124 – 1264 tris (average 415 tris)
","fileSize":"145003606","id":274896116796,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_20.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_50.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_80.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_110.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_140.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_170.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_200.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_230.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_260.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_290.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_320.png"},{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/Screenshots/PP_Forest_Ground_Stones_04_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04/PP_Forest_Ground_Stones_04.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2021-12-01T14:09:11Z","modelUpdatedTime":"2022-03-02T07:59:14Z","modelUrl":"https://models-cdn.yahaha.com/00200773/PP_Forest_Ground_Stones_04.obs.glb","name":"PP_Forest_Ground_Stones_04","originSource":"ASSET_STORE","packageId":"200773","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/b7445f3f-6597-4f84-b3ea-b804b15beaf8.webp","name":"Ultimate Low Poly Nature Pack"},"polygonCount":1089,"publishedDate":null,"publisher":{"name":"Pure Poly"},"rigged":false,"slug":"pp_forest_ground_stones_04-274896116796","sourceUrl":"https://assetstore.unity.com/packages/slug/200773?aid=1011loDfK","stats":{"viewCount":1},"tags":["Ultimate Low Poly Nature Pack"],"unityVersions":["2019.4.17"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":8,"name":"Industrial","slug":"industrial"}],"colors":["cyan","black","brown"],"description":"Update - Added Support for Unity 2019, New Color Grading Stack, HDRP & LWRP.A broad range of assets is included for each theme, such as different terrain tiles, mountains, trees, flowers, plants, grasses, stones, graves, mushrooms, tree trunks, and much more.
The package contains 23 demo scenes in total and 1 list scene per theme that lists all objects.
A free pack is available following this link.
Themes included
If you have any suggestions or ideas for updates or future releases, share your thoughts via email:
purepoly.info@gmail.com
Detailed Package Content
- Terrain Tiles (65x): 64 - 2.04k tris (average 975 tris)
- Mountains, Hills, Plateaus (48x): 302 - 3.34k tris (average 1350 tris)
- Stones, Rocks (Rock Piles, Stones, Ramps, Stone Paths) (72x): 114 - 1.46k tris (average 499 tris)
- Leafless Trees, Tree Trunks, Deadfall (16x): 240 - 2.60k tris (average 873 tris)
- Different Mushrooms (70x): 352 – 908 tris (average 578 tris)
- Fences (11x): 36 – 724 tris (average 245 tris)
- Arum Lily White/Red (23x): 754 – 930 tris (average 843 tris)
- Pansy Flowers Red/Pink/Purple (23x): 1.08k – 1.73k tris (average 1397 tris)
- Sunflowers (9x): 1.39k – 2.11k tris (average 1741 tris)
- Hyacinths (9x): 1.47k – 2.22k tris (average 1788 tris)
- Daffodils (10x): 768 – 868 tris (average 821 tris)
- Dandelions (20x): 1.28k – 2.18k tris (average 1705 tris)
- Apple Trees (8x): 1.27k – 3.27k tris (average 2253 tris)
- Birch Trees (9x): 1.11k – 2.34k tris (average 1693 tris)
- Fir Trees long/short (20x): 164 – 360 tris (average 235 tris)
- Weeping Willows (7x): 2.00k – 4.88k tris (average 3091 tris)
- Baobab Trees (6x): 1.33k – 1.93k tris (average 1524 tris)
- Fantasy Trees (10x): 1.57k – 2.63k tris (average 2073 tris)
- Other Trees (Dragon Blood, Fig, Fir) (16x): 1.51k – 4.93k tris (average 2357 tris)
- Bushes (17x): 400 - 1.79k tris (average 1024 tris)
- Plant (6x): 672 -1.58k tris (average 1102 tris)
- Grass, single & bundles (41x): 56 – 534 tris (average 190 tris)
- Terrain Tiles (34x): 192 – 8234 tris (average 1192 tris)
- Mountains (27x): 586 - 3338 tris (average 1723 tris)
- Hills (25x): 302 – 2788 tris (average 814 tris)
- Ice Floes (51x): 26 – 617 tris (average 79 tris)
- Icicles, Ice Columns, Icebergs (20x): 249 – 1654 tris (average 614 tris)
- Ice Crystals (28x): 128 – 806 tris (average 408 tris)
- Rocks, Stones, Ramps, Pebbles (44x): 78 – 992 tris (average 407 tris)
- Floor Tiles (36x): 52 – 182 tris (average 95 tris)
- Grass (15x): 366 – 660 tris (average 610 tris)
- Ice Mushrooms (30x): 352 – 1244 tris (average 712 tris)
- Tree Trunks/Stumps (15x): 312 – 770 tris (average 569 tris)
- Fences (10x): 60 – 930 tris (average 348 tris)
- Bridges (5x): 182 – 1958 tris (average 880 tris)
- Leafless Trees (13x): 582 – 2026 tris (average 1159 tris)
- Fir Trees long/short (20x): 200 – 470 tris (average 304 tris)
- Weeping Willows, Bushes (6x): 400 – 2886 tris (average 1704 tris)
- Other Trees (14x): 1118 – 2992 tris (average 2300 tris)
- Christmas Trees (6x): 2584 – 4142 tris (average 3196 tris)
- Santa, Snowman (5x): 1530 – 2405 tris (average 1902 tris)
- Christmas Presents (11x): 432 – 1012 tris (average 641 tris)
- Sleigh, Candy Cane (5x): 260 – 2660 tris (average 1154 tris)
- Igloos (2x): 298 – 1114 tris (average 706 tris)
- Terrain Tiles (42x): 242 – 1.78k tris (average 996 tris)
- Hills (30x): 214 – 803 tris (average 484 tris)
- Spooky Trees (18x): 1430 – 3926 tris (average 2565 tris)
- Tree with Leaves (4x): 2966 - 7952 tris (average 4955 tris)
- Leaves (8x): 156 – 1716 tris (average 604 tris)
- Tendrils, flat/winding (21x): 716 – 2450 tris (average 1206 tris)
- Tombs, Statues, Stairs (9x): 1342 – 10464 tris (average 4758 tris)
- Wells (6x): 690 – 4377 tris (average 2194 tris)
- Stone Paths (12x): 340 – 3270 tris (average 899 tris)
- Cemetery Entrances, Fences (27x): 488 – 2754 tris (average 1160 tris)
- Stone Pillars (7x): 260 – 984 tris (average 580 tris)
- Lanterns, Candlestands, Candles (13x): 104 – 2204 tris (average 961 tris)
- Graves, Gravestones, Obelisks (41x): 76 – 1388 tris (average 510 tris)
- Runes (11x): 72 – 132 tris (average 109 tris)
- Spiderwebs (5x): 623 – 1889 tris (average 1475 tris)
- Bones (10x): 262 – 336 tris (average 296 tris)
- Pumpkins (17x): 358 – 736 tris (average 547 tris)
- Mushrooms (Fly Agaric, Fantasy, Chanterelle, Spooky) (105x): 297 – 2.06k tris (average 639 tris)
- Grass (single & bundles) (25x): 60 – 800 tris (average 269 tris)
- Rock Piles, Stones, Pebbles, Floor Tiles (75x): 26 – 676 tris (average 177 tris)
- Terrain Tiles, with and w/o lava (32x): 330 – 2.38k tris (average 1182 tris)
- Hills, with and w/o lava (50x): 302 – 5.45k tris (average 1241 tris)
- Volcanoes, with and w/o lava (18x): 160 – 2.92k tris (average 1288 tris)
- Rock Piles, with and w/o lava (18x): 332 – 1.56k tris (average 818 tris)
- Stones, with and w/o lava (63x): 28 – 1.44k tris (average 311 tris)
- Leafless Trees, Tree Stumps, Trunks, Limbs (27x): 164 – 1.40k tris (average 722 tris)
- Terrain Tiles (16x): 373 – 1519 tris (average 1230 tris)
- Mountains (11x): 1187 – 2234 tris (average 1712 tris)
- Lighthouses, Windmills (6x): 924 – 8266 tris (average 3437 tris)
- Palms (8x): 1132 – 2296 tris (average 1716 tris)
- Plants (9x): 920 – 3984 tris (average 1589 tris)
- Rocks (12x): 338 – 556 tris (average 443 tris)
- Beach Props (Umbrella, Sand Castles, Anchors, Beach Balls, Boats etc.) (42x): 96 – 9504 tris (average 983 tris)
- Water Plants (Algae, Reed, Corals) (41x): 388 – 2136 tris (average 862 tris)
- Starfishes, Seashells, Coconuts (28x): 110 – 1492 tris (average 652 tris)
- Bridges, Dock (14x): 110 – 2004 tris (average 862 tris)
- Pyramid (1x): 11500 tris
- Terrain Tiles (19x): 775 – 2023 tris (average 1401 tris)
- Canyons (6x): 1481 – 2041 tris (average 1745 tris)
- Sphinx (2x): 2862 – 3007 tris (average 2935 tris)
- Windmills (4x): 930 – 1068 tris (average 985 tris)
- Cactuses (50x): 498 – 5150 tris (average 1730 tris)
- Bones (25x): 248 – 3429 tris (average 1229 tris)
- Leafless Trees (18x): 596 – 2394 tris (average 1165 tris)
- Tree Trunks/Stumps/Limbs (14x): 144 – 960 tris (average 494 tris)
- Crates, Barrels (10x): 366 – 890 tris (average 584 tris)
- Desert Plants (10x): 564 – 3920 tris (average 1530 tris)
- Grass (11x): 520 – 776 tris (average 627 tris)
- Palms (7x): 888 – 2434 tris (average 1404 tris)
- Other Trees (6x): 1852 – 3149 tris (average 2337 tris)
- Stones, Rocks (25x): 68 – 631 tris (average 213 tris)
- Sandstones, Piles (17x): 310 – 854 tris (average 603 tris)
- Floors (5x): 96 – 480 tris (average 355 tris)
- Lab Walls (32x): 154 – 1080 tris (average 670 tris)
- Book Shelves (8x): 396 - 3429 tris (average 1867 tris)
- Furniture (Tables, Shelves, Carts, Cabinets, Stool) (10x): 66 – 1548 tris (average 805 tris)
- Kettle, Oven, Lamp (3x): 76 – 2674 tris (average 1205 tris)
- Teleporter, Capsules (6x): 726 – 1684 tris (average 1273 tris)
- Books (32x): 60 – 490 tris (average 160 tris)
- Lab glassware (Test tubes, Beakers, Erlenmeyer Flasks, Flasks, Funnels, Rack with Tubes, Magnifying Glass) (47x): 112 – 5332 tris (average 514 tris)
- Electronic Labware (Microscope, Scale, Shaker, Bunsen Burner) (6x): 270 – 846 tris (average 534 tris)
- Lab Props (Pipette, Pipette Stand, Goggles, Tripod, Syringes. Mortar, Pestle) (12x): 80 – 702 tris (average 347 tris)
-Statues (DNA and molecule) (2x): 352 – 1728 tris (average 1040 tris)
- Papyrus Scrolls, Feathers, Inkbottle (9x): 244 – 1236 tris (average 506 tris)
- Candles (6x): 500 – 1504 tris (average 1162 tris)
- Scales Old (2x): 496 – 10540 tris (average 5518 tris)
- Dynamite (4x): 124 – 1264 tris (average 415 tris)
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Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Synty Studios™ Presents -
A low poly asset pack of Props, Characters, and Modular Building assets to create an Office themed polygonal style game.
◼ Key Features ◼
- 772 Assets included in this pack
- Demo scene included
- Includes Collision
◼ Asset Includes - ◼
Props
- Coffee cups, Printers, PC gear, Desks, Kitchen Props, Bathrooms, Party supplies.
See Layout images for HEAPS more!
Modular Building Pieces
- Modular building set, Modular stairwell, Modular ceiling and roof etc
See Layout images for HEAPS more!
Characters
- Office workers Male x04, Office Workers Female x04, Cleaners x02, Developers x04, Security x02, Boss Male and Female (with Alternative Colors)
◼ Compatibility ◼
- Support Universal Render Pipeline (URP) - URP Guide Here for Custom Shaders
- Characters are setup to work with Mecanim (no animations included in this pack)
- Free Mixamo animations can be used on our characters - Mixamo Tutorial
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