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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
www.alexakins.art, www.artstation.com/alexakins
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
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Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099218,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/Screenshots/PF_HexTerrain_Top_Surface_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1/PF_HexTerrain_Top_Surface_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_HexTerrain_Top_Surface_1.obs.glb","name":"PF_HexTerrain_Top_Surface_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":28,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_hexterrain_top_surface_1-274896099218","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["green","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099220,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/Screenshots/PF_Ivy_Clump_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1/PF_Ivy_Clump_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_1.obs.glb","name":"PF_Ivy_Clump_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":131,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_ivy_clump_1-274896099220","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":3},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["green","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099222,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/Screenshots/PF_Ivy_Clump_3_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1/PF_Ivy_Clump_3_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_3_1.obs.glb","name":"PF_Ivy_Clump_3_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":103,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_ivy_clump_3_1-274896099222","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["green","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099224,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/Screenshots/PF_Ivy_Clump_5_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1/PF_Ivy_Clump_5_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Ivy_Clump_5_1.obs.glb","name":"PF_Ivy_Clump_5_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":103,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_ivy_clump_5_1-274896099224","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["brown","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099226,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/Screenshots/PF_Mushroom_Large2_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1/PF_Mushroom_Large2_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Mushroom_Large2_1.obs.glb","name":"PF_Mushroom_Large2_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":214,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_mushroom_large2_1-274896099226","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":3},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099228,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/Screenshots/PF_RegTree_3_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1/PF_RegTree_3_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_RegTree_3_1.obs.glb","name":"PF_RegTree_3_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":6468,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_regtree_3_1-274896099228","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":4},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099232,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/Screenshots/PF_RegTree_4_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1/PF_RegTree_4_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_RegTree_4_1.obs.glb","name":"PF_RegTree_4_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":6280,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_regtree_4_1-274896099232","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":2},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["brown","orange","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099234,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/Screenshots/PF_Roots_4_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1/PF_Roots_4_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_Roots_4_1.obs.glb","name":"PF_Roots_4_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":1294,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_roots_4_1-274896099234","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099238,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/PF_StoneSlab_3_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1.obs.glb","name":"PF_StoneSlab_3_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":57,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stoneslab_3_1-274896099238","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","yellow","cyan"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099240,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/Screenshots/PF_StoneSlab_4_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1/PF_StoneSlab_4_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_4_1.obs.glb","name":"PF_StoneSlab_4_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":53,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stoneslab_4_1-274896099240","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":2},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","orange","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099248,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/Screenshots/PF_StoneSteps_Straight_Walls_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1/PF_StoneSteps_Straight_Walls_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneSteps_Straight_Walls_1.obs.glb","name":"PF_StoneSteps_Straight_Walls_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":1553,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonesteps_straight_walls_1-274896099248","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","orange"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099254,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/Screenshots/PF_StoneWall_Brick_10_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10/PF_StoneWall_Brick_10.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_10.obs.glb","name":"PF_StoneWall_Brick_10","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":72,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_brick_10-274896099254","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","orange","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099260,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/Screenshots/PF_StoneWall_Brick_5_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5/PF_StoneWall_Brick_5.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_5.obs.glb","name":"PF_StoneWall_Brick_5","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":82,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_brick_5-274896099260","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","red","orange"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099266,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/Screenshots/PF_StoneWall_Brick_8_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8/PF_StoneWall_Brick_8.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Brick_8.obs.glb","name":"PF_StoneWall_Brick_8","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":68,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_brick_8-274896099266","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":1},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["red","orange","cyan","brown","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099270,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/Screenshots/PF_StoneWall_Inner_1_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1/PF_StoneWall_Inner_1_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneWall_Inner_1_1.obs.glb","name":"PF_StoneWall_Inner_1_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":874,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stonewall_inner_1_1-274896099270","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":2},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0}],"pages":7,"page":5,"total":97,"recomendedStatus":"done","recomendedAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan","yellow"],"description":"HexTile: Nature Pack is an environmental asset pack designed to create stylized, detailed hexagonal-themed natural environments, perfect for top-down RPGs, strategy games and more. Featuring dozens of high quality, hand sculpted assets, fully-PBR textures, custom shaders with advanced effects including moss growth, wind sway, stylized water and fire - as well as an easy to use grid-snapping script allowing you to quickly create and edit levels along a hexagonal-shaped grid.
Note: shaders require the use of the Universal Render Pipeline (URP) as they were created using Shader Graph. Versions of the assets using Unity Standard materials are provided for Standard Pipeline.
High Quality Assets
All assets have been hand sculpted through Zbrush, retopologized, and textured using Substance Painter/Designer, leading to a consistent, stylized aesthetic. The resulting models also support LODs when necessary. The pack includes hexagonal-terrain pieces, trees, foliage, stone ruins, wooden bridges and more, for a total of more than 80 different individual assets.
Hex Snapping Script
Included in this asset pack is a grid-snapping script which makes it easy to create and edit levels along a hexagonal-grid. Simply create a blank game object, attach the “Hex Tile Grid” script, and any prefabs on the “SnapHexGrid” layer will automatically snap to grid cells. Additional options such as random rotation, position offsetting and random scale are available both within the script and in the “Hex Tile Overrides” script which can be attached to individual prefabs.
HexTileGrid and other scripts created by William Akins
Custom Shaders
Taking advantage of Unity’s Shader Graph, the materials of each asset takes advantage of one of a number of different shaders created specifically for this project.
Examples:
The HexTile Master Shader comes with dozens of different parameters to dial-in a specific look. Additional layers such as Moss Growth, Dirt allow for more natural, varied environment, and the moss layer in particular reacts to world space position, vertex paint, provided AO maps, and baked lightmaps to create the effect of moss growing within the cavities of objects and shaded areas of the environment.
The Tree Shader allows for animated wind using the vertex colors of the included meshes, as well as parameters affecting leaf color.
The Water Shader comes with dozens of parameters affecting color, wave speed, edge foam, refraction, and a provided caustics effect, among others.
The Fire Shader comes with a number of parameters to change flame colors, speed, intensity, heat haze, etc, and is adaptable enough to be used for large open flames such as with the brazier assets, to small candle flames.
Included is a demo scene showing how the pack can be used to create a large scale environment along with a scene the prefabs available, both URP and Standard versions. A readme PDF provides setup advice for the Asset, Hex Grid script and explanations for the various parameters for the shaders included.
Credits:
Art by Alex Akins: www.alexakins.art, www.artstation.com/alexakins
HexTile Snapping Script & other code by William Akins","fileSize":"1445150888","id":274896099238,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_20.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_50.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_80.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_110.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_140.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_170.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_200.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_230.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_260.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_290.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_320.png"},{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/Screenshots/PF_StoneSlab_3_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1/PF_StoneSlab_3_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2020-12-18T13:40:15Z","modelUpdatedTime":"2021-09-04T17:50:17Z","modelUrl":"https://models-cdn.yahaha.com/00185057/PF_StoneSlab_3_1.obs.glb","name":"PF_StoneSlab_3_1","originSource":"ASSET_STORE","packageId":"185057","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1fceb8c8-8592-44f3-a51d-8e6e63df85dd.webp","name":"HexTile: Nature Pack - URP/Standard"},"polygonCount":57,"publishedDate":null,"publisher":{"name":"Alex Akins Art"},"rigged":false,"slug":"pf_stoneslab_3_1-274896099238","sourceUrl":"https://assetstore.unity.com/packages/slug/185057?aid=1011loDfK","stats":{"viewCount":0},"tags":["HexTile: Nature Pack - URP/Standard","HexTiles","Hex","Hexagon","Stylized","Environment","Shaders","Shader","Graph","Snapping","Moss","Trees","Forest","Terrain","Rocks"],"unityVersions":["2019.4.11"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["black","gray","orange","cyan"],"description":" - Forum Thread - \n
A free addon for the Toon Series
\n\nA package that contains some assets to further complete the series.
\nIncluded in the package:
\n6 buildings and billboards with a gas station theme
\n4 new vehicles
\n10 props and industrial themed assets
\n15 roads and road related items
\n12 trees and vegetation props
\nFor performance reasons and with mobile devices in mind, the models use a tiny 128*128 color texture and a 128*4 toon ramp.
\nAll models have a low poly count, ranging from a few hundred triangles for the simplest models, to 5000 triangles for the more complex ones.
\nContent from the same series:
\nMore than 500 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Toon Series assets in the store list link HERE!
Customizable Fantasy Buildings Mega Pack Toon Series
Price down. Original price is 45.90 USD
More than 550 prefabs for you to customize your buildings! Customizable Fantasy Buildings Mega Pack Toon Series' buildings and props are simple, low poly, cartoony, cute and very easy to use! Most importantly, you can customize you own buildings. Just mix and match with the buildings and accessories! We highly recommended you to use other Mega Toon Series assets here together with this pack. It's recommended to use Modular Fantasy Characters Toon Series with this pack.
Demo scenes are set up to be viewed from top down.
Demo scenes included:
Prefabs( Numbers include color variations) :
Scripts:
This package does not have any scripts.
Take note:
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
3D files are in FBX in the package. Additional fee is required for other file formats.
More than 500 game models for your game development. CLICK HERE to see more on store list!
","id":274903209188,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_20.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_50.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_80.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_110.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_140.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_170.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_200.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_230.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_260.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_290.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_320.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Screenshots/Door 02 Black_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/72551/Door 02 Black/Door 02 Black.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-28T03:57:00Z","modelUpdatedTime":"2023-02-01T10:50:20Z","modelUrl":"https://models-cdn.yahaha.com/72551/Door 02 Black.obs.glb","name":"Door 02 Black","originSource":"ASSET_STORE","packageId":"72551","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/a48a115e-96c8-42a1-818f-a8d28f509431.webp","name":"Customizable Fantasy Buildings Toon Series"},"polygonCount":58,"publishedDate":"2023-02-01T10:50:18Z","publisher":{"id":"3867","name":"Meshtint Studio","url":"https://www.meshtint.com"},"rigged":false,"slug":"door_02_black-274903209188","sourceUrl":"https://assetstore.unity.com/packages/slug/72551?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan","gray","brown","red"],"description":"All the buidlings are optimized and ready for game use , perfect for shooting racing games the pack has 21 unique builings and 43 low poly props, all structure have 2 lods each
Builings List:
3 double story house with roof access with 3 texture variations
3 single story houses with roof access 3 texture variations
3 single story houses simple 3 texture variations
3 double story houses with arched roofs 3 texture variations
6 single story houses with arched roofs 3 texture variations
Total Prefab builings 72
Props list:
5 types of road cones
8 types of road blocks
2 types of fences
2 types of walls
1 sofa
1 cabnite
1 table
1 dustbin
2 bill boards
2 types of traffic lights
1 bus stop
2 types of light poles
8 types road side signs
","id":274901383779,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_20.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_50.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_80.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_110.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_140.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_170.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_200.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_230.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_260.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_290.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_320.webp"},{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/Screenshots/House_Single_Floor_3_ARched_Roof_Variation_1_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1/House_Single_Floor_3_ARched_Roof_Variation_1.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-29T15:29:53Z","modelUpdatedTime":"2022-09-03T11:33:06Z","modelUrl":"https://models-cdn.yahaha.com/191177/House_Single_Floor_3_ARched_Roof_Variation_1.obs.glb","name":"House_Single_Floor_3_ARched_Roof_Variation_1","originSource":"ASSET_STORE","packageId":"191177","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/700c32ff-b6c0-41fe-81f7-0db6c2414780.webp","name":"Modular Houses props mega pack mobile"},"polygonCount":966,"publishedDate":"2021-03-17T11:38:13Z","publisher":{"id":"52788","name":"AA Studios","url":"http://www.arkdotnet.com"},"rigged":false,"slug":"house_single_floor_3_arched_roof_variation_1-274901383779","sourceUrl":"https://assetstore.unity.com/packages/slug/191177?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":5,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["black","cyan","gray","red"],"description":"This pack contains a Phoenix scifi destroyer with weapons and equipment. The spaceship can be used in space RTS games or in a topdown or sidescroller game. It can also be used in a 3rd person spaceship shooter.
-Scifi destroyer
-Modular weapons
-Turrets, missile silo, radar
-1 torpedo + 2 missiles included
-7 different texture sets
-PSD with intact layers is included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 and 1024
-Tris count ca. 13000
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Documentation Playlist | Documentation PDF 📌
Special Thanks for Taking Time and Leaving the Kind Review goes to:
cthulhme, kokogamedev, lolaswift [ Your Name Could Be Here! ] 😎
\"A dugout is a boat made from a hollowed tree.
A dugout or dug-out, also known as a pit-house or earth lodge, is a shelter for humans or domesticated animals and livestock based on a hole or depression dug into the ground.\"
Source: Wikipedia
➥ It is a series of modular artistic kits, and the pieces of one kit are compatible with another kit, within Sci-Fi Heavy Station series. AUGMENTED edition of Base & Hangars & Colony & Dugout shares 4 Purposes, 4 Interior Sizes (dugout \"S\", colony \"M\", base \"X\", hangars \"XL\") and 1655 Prefabs.
➥ Customization options to configure the variety of level
➥ Station with Exterior + Shuttle
➥ ♫ Sounds ♫ + 🎮 C# Interactives 🎮 + 💫 C# Animations 💫 + ⌗ Modular Kits ⌗
➥ 3rd party Planet, free but not included
➥ 🔍 For list check \"Technical Details\" drop out at the bottom 🔍
⬇⬇⬇ To reveal, press on the \"Technical details\" words below ⬇⬇⬇
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-Scifi destroyer
-Modular weapons
-Turrets, missile silo, radar
-1 torpedo + 2 missiles included
-7 different texture sets
-PSD with intact layers is included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 and 1024
-Tris count ca. 11200
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Toon Series assets in the store list link HERE!
Customizable Fantasy Buildings Mega Pack Toon Series
Price down. Original price is 45.90 USD
More than 550 prefabs for you to customize your buildings! Customizable Fantasy Buildings Mega Pack Toon Series' buildings and props are simple, low poly, cartoony, cute and very easy to use! Most importantly, you can customize you own buildings. Just mix and match with the buildings and accessories! We highly recommended you to use other Mega Toon Series assets here together with this pack. It's recommended to use Modular Fantasy Characters Toon Series with this pack.
Demo scenes are set up to be viewed from top down.
Demo scenes included:
Prefabs( Numbers include color variations) :
Scripts:
This package does not have any scripts.
Take note:
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
3D files are in FBX in the package. Additional fee is required for other file formats.
More than 500 game models for your game development. CLICK HERE to see more on store list!
","id":274903213621,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_20.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_50.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_80.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_110.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_140.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_170.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_200.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_230.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_260.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_290.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_320.webp"},{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Screenshots/Door 02 Purple_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/72551/Door 02 Purple/Door 02 Purple.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-28T03:57:01Z","modelUpdatedTime":"2023-02-01T10:50:20Z","modelUrl":"https://models-cdn.yahaha.com/72551/Door 02 Purple.obs.glb","name":"Door 02 Purple","originSource":"ASSET_STORE","packageId":"72551","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/a48a115e-96c8-42a1-818f-a8d28f509431.webp","name":"Customizable Fantasy Buildings Toon Series"},"polygonCount":58,"publishedDate":"2023-02-01T10:50:18Z","publisher":{"id":"3867","name":"Meshtint Studio","url":"https://www.meshtint.com"},"rigged":false,"slug":"door_02_purple-274903213621","sourceUrl":"https://assetstore.unity.com/packages/slug/72551?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black","gray"],"description":"📜 Synty Newsletter 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Synty Studios™ Presents -
A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.
Modular sections are easy to piece together in a variety of combinations.
(Includes a demo scene, Character poses indicative only)
◼ Key Features ◼
Assets (x204)
- Regular Trees, Modular House pieces, Modular Church pieces, Modular Castle pieces, Flowers, Ground mound sections, Mountains, Modular Cobble Stone path pieces, Modular Stone path pieces, Modular Stone Tile path pieces, Modular Canal pieces, Plants, Weapons, Shields, Well, Bridge, Rock Cliff, Metal Crate, Hay Cart, Empty Hay Cart.
(with Alternative Colors)
Characters (x5)
- Knight 01, Knight 02, Knight 03, Soldier 01, Soldier 02. (with Alternative Army Colors)
- Winter versions of most assets with custom snow
- Heaps of awesome content included (see the layout screenshots for more details)
◼ Compatibility ◼
- Support Universal Render Pipeline (URP) - URP Guide Here for Custom Shaders
- Characters are setup to work with Mecanim (no animations included in this pack)
- Free Mixamo animations can be used on our characters - Mixamo Tutorial
Follow us for updates and news
Email | Facebook | Tutorials | Discord | Newsletter
","fileSize":"28119137","id":274882189864,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_20.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_50.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_80.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_110.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_140.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_170.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_200.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_230.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_260.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_290.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_320.png"},{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/Screenshots/SM_Prop_Grate_01_Snow_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow/SM_Prop_Grate_01_Snow.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2017-03-16T18:26:24Z","modelUpdatedTime":"2022-03-28T22:11:16Z","modelUrl":"https://models-cdn.yahaha.com/00083694/SM_Prop_Grate_01_Snow.obs.glb","name":"SM_Prop_Grate_01_Snow","originSource":"ASSET_STORE","packageId":"83694","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/de4f3e3d-787f-4bae-b308-88736d070d77.webp","name":"POLYGON Knights - Low Poly 3D Art by Synty"},"polygonCount":686,"publishedDate":null,"publisher":{"name":"Synty Studios"},"rigged":false,"slug":"sm_prop_grate_01_snow-274882189864","sourceUrl":"https://assetstore.unity.com/packages/slug/83694?aid=1011loDfK","stats":{"viewCount":6},"tags":["POLYGON Knights - Low Poly 3D Art by Synty","Polygon","low","poly","characters","Adventure","simple","knight","viking","trees","rocks","buildings","triangle","tri","tris","knights","Synty","Studios","Assets","Square","Cube","Box","Minecraft","Mine","Craft","Mesh","Colour","Color","Animation","Style","Cartoon","Action","Cute","Fun","Polygon","Rig","Character","Basic","Sale"],"unityVersions":["2017.4.38"],"vertexCount":0},{"animatedCount":5,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","black","red"],"description":"Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
\n\nThis pack contains a Bullwark scifi shield ship with weapons and equipment. It can be used in space games.
\n\nThe model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\nThe following textures are included:
\n\nDepending on your game engine/3D application you may need to rescale the models.
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\n\nSave 65% from normal combined price! \nDEMO SCENES included!
\n\nPacks included in Bundle:
\n\nFeatures:
\n\nOptimized for:
\n\nP.S. Packages content between Unity and Unreal Engine could be different! If you don't have some models on your Unreal Engine package you can find them in BundleFBX archive. Images are rendered in Unity HDRP.
","id":274897969162,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Screenshots/Ground_13_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13/Ground_13.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-30T07:54:47Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/3302884/Ground_13.obs.glb","name":"Ground_13","originSource":"CGTRADER","packageId":"3302884","polygonCount":2449,"publishedDate":"2023-04-30T07:54:47Z","publisher":{"avatar":null,"name":"JustCreate"},"rigged":false,"slug":"ground_13-274897969162","sourceUrl":"https://www.cgtrader.com/3d-models/exterior/other/low-poly-asset-bundle","stats":{"viewCount":1},"tags":["bundle","lowpoly","unity","unreal","game","pack","collection","environment","nature","forest","medieval","fantasy","3d","package","city","dungeons","tree","ue","exterior","office","other"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","orange"],"description":"日本的な職員室
\n\nJapanese teachers' lounge. It's the place where the diligent students go to ask their teacher to be their club supervisors or complain about other students not doing their work. This asset pack is usable in visualizations, games, or in renders. With these assets, it is, for example, easy to create reference scenes to draw from or to use as a backdrop for visual novels.
\n\nContains 38 3D models and many more material variations.
\n\nThe poly count of the objects varies between 70 and 5000 with most being less than 2000 so these are well optimized to be used in real-time applications and can run even on mobile! Texture resolution varies between 256px and 4096px, with most of them being 2048px.
\n\nModels include the following textures:
\n\nThe packaged PBR texture has the following textures assigned on RGB channels:
\n\nIf you have any questions regarding the 3D models, please do not hesitate to send me a message :)
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-1 torpedo + 2 missiles included
-7 different texture sets
-PSD with intact layers is included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 and 1024
-Tris count ca. 10700
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Toon Series assets in the store list link HERE!
Customizable Fantasy Buildings Mega Pack Toon Series
Price down. Original price is 45.90 USD
More than 550 prefabs for you to customize your buildings! Customizable Fantasy Buildings Mega Pack Toon Series' buildings and props are simple, low poly, cartoony, cute and very easy to use! Most importantly, you can customize you own buildings. Just mix and match with the buildings and accessories! We highly recommended you to use other Mega Toon Series assets here together with this pack. It's recommended to use Modular Fantasy Characters Toon Series with this pack.
Demo scenes are set up to be viewed from top down.
Demo scenes included:
Prefabs( Numbers include color variations) :
Scripts:
This package does not have any scripts.
Take note:
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
3D files are in FBX in the package. Additional fee is required for other file formats.
More than 500 game models for your game development. CLICK HERE to see more on store list!
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-Modular weapons
-Turrets, missile silo, radar
-1 torpedo + 2 missiles included
-7 different texture sets
-PSD with intact layers is included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 4096 and 1024
-Tris count ca. 10700
-Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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