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[ABOUT]
This pack includes
3 game prefabs: 2 shrine models and one portal model. All the prefabs contain 2 LODs of each model.
In the pack you will find visual effects for each of the models created using Unity particle system.
There are also ‘activation’, ‘destroy’ and ‘idle’ animations if they are needed logically.
This pack (due to its style, polycount and textures) will be of interest primarily to RPG, adventure, quest, MOBA, TD, RTS and TBS projects. But you can use it in other projects as well.
[PREFAB LIST]
1. Stone Arch
2. Sacred Crystals
3. Well Of The Elements
[ANIMATION LIST]
Portal01 (stone arch):
- Activation01
- Activation02
- Faulty Activation (Bad Activation)
- Destroy01
- Destroy02
- Destroy03
- Assembly Idle
- Non-Active Idle
Shrine01 (sacred crystals):
- Activation
- Idle
- Deactivation
- Non-Active Idle
Shrine02 (well of the elements):
none
N.B.! For each animated model there is an idle animation 2 frames long (Non-Active Idle). They do not convey any action and can be used as an idle animation and as zero position.
[TEXTURES]
One set of textures (including albedo, normal, specular/smoothness, occlusion and emission maps) is used for all the models. It’s also true for LOD0-textures as well as for LOD1-textures. The texture definition is 4k but for LOD1 maps it is reduced to 2k using Unity settings.
[TECHNICAL ANNOTATION]
Prefabs: 3
Color variation: 1
Animation: yes
VFX: yes
LODs: yes, 2 levels
Colliders: none
Shader: standard specular and 2 custom VFX shaders (included in package)
Polycount:
-portal01 (LOD0 3702 tris, LOD1 1444 tris);
-shrine01 (LOD0 5607 tris, LOD1 2654 tris);
-shrine02 (LOD0 4342 tirs, LOD1 2244 tris);
N. B.! You will have to adjust transitions from one animation to another, activation and wrecking logic, appearing points and active particle system time yourself using triggers and programming.
Suggestions, comments, feedback are highly appreciated! Contact info:
maxgorelikov@gmail.com