Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
All screenshots were made with the standard render pipeline in Unity 2019.2.17f1. This package contain PBR ( Physical based rendering) textures. This package contain 1 Prefab scene.
\n
Unity version 2019.2.17f1 +
Render pipeline - Standard Pipeline
If you have any quaries about this Package please contact on given email id.
chandansingh512@gmail.com
cgwings812@gmail.com
This package contains:
Prefabs - 119
Textures - 38
Materials - 14
Scene - 1
Models - 65
ASSETS DETAILS
Combined Tree Set
Tree_Soule_1 - 534 tris
Tree_Soule_2 - 8014 tris
Texture size 2048*2048 pxl
Tree_Baobab_1 - 8648 tris
Tree_Baobab_2 -13822 tris
Texture size 2048*2048 pxl
Tree_Birch_1 -10840 tris
Tree_Birch_2 -20260 tris
Texture size 2048*2048 pxl
Tree_Pine_1 - 7054 tris
Tree_Pine_2 - 6254 tris
Tree_Pine_3 - 6230 tris
Texture size 2048*2048 pxl
Tree_Bamboo_1 -11402 tris
Tree_Bamboo_2 - 8614 tris
Tree_Bamboo_3 - 9650 tris
Tree_Bamboo_Stump_1 - 290 tris
Tree_Bamboo_Stump_2 - 762 tris
Texture size 2048*2048 pxl
Tree_Palm_1 - 4474 tris
Tree_Palm_2 - 4474 tris
Tree_Palm_3 - 4474 tris
Tree_Palm_Stump - 2714 tris
Texture size 2048*2048 pxl
Modular_Trees
Canopy
Canopy_A - 96 tris
Canopy_B - 64 tris
Canopy_C - 24 tris
Canopy_D - 28 tris
Moss - 12 tris
Texture size 2048*2048 pxl
PBR Maps (Albedo,Height,Roughness,Occlusion,Normal)
Modular Trees
Tree_Soule_Branch(1-5) -2212 tris
Tree_Soule_Stem-2972 tris
Texture size 2048*2048 Pxl
Tree_Baobab_branches(1-3)-1258 tris
Tree_Baobab_Stem-4422 tris
Texture size 2048*2048 Pxl
Tree_Birch_branches(1-3)-1599 tris
Tree_Birch_Stem-3816 tris
Texture size 2048*2048 Pxl
Tree_Pine_Leaf_1 -64 tris
Tree_Pine_Leaf_2 -52 tris
Tree_Pine_Stem_1- 4442 tris
Tree_Pine_Stem_2- 4442 tris
Tree_Pine_Stem_3- 4442 tris
Texture size 2048*2048 pxl
Tree_Bamboo_Branch_(1-2) - 112 tris
Tree_Bamboo_Leaf_(1-2) - 40 tris
Tree_Bamboo_Stem_1 - 1704 tris
Tree_Bamboo_Stem_2 - 1704 tris
Tree_Bamboo_Stem_3 - 1704 tris
Tree_Bamboo_Stump_(1-2) - 428 tris
Texture size 2048*2048 pxl
Tree_Palm_Fruit- 80 tris
Tree_Palm_Leaf_(1-2) - 238 tris
Tree_Palm_Stem_1 - 970 tris
Tree_Palm_Stem_2 - 970 tris
Tree_Palm_Stem_3 - 970 tris
Tree_Palm_Stump - 190 tris
Texture size 2048*2048 pxl
High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.
Follow the development thread for more info and possible new resources/updates:
Compatibility
The main pipeline used is the Built-in Render Pipeline\".
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment - Mega Pack (SRP)
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
- Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
- Snow Foliage (simple shader for snow-covered plants)
- Simple Snow Triplanar
- Ice shader
- Running water shader
- Custom Standard (Tessellation)
- 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including \"terrain versions\"
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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Features:
- 57 object
- 11 textures for all elements
- Mesh from 16-3000 tris per model
- Stylized Texturing
- 2048x2048 px.
- Mobile/PBR ready
◼ Collection of Textures ◼
◼ Top Assets ◼
*You can combine this asset pack with our Fantasy packs and Textures.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
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\n\n91 Props
\n\n26 Vegetation
\n\nAll texture are about 2k in size.","id":274901198723,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_20.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_50.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_80.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_110.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_140.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_170.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_200.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_230.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_260.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_290.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_320.webp"},{"href":"https://models-cdn.yahaha.com/115935/palm2/Screenshots/palm2_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/115935/palm2/palm2.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-27T01:10:03Z","modelUpdatedTime":"2022-09-02T04:31:03Z","modelUrl":"https://models-cdn.yahaha.com/115935/palm2.obs.glb","name":"palm2","originSource":"ASSET_STORE","packageId":"115935","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/9baa3ecf-b60c-491a-b132-9d0635f06f1f.webp","name":"Havana City"},"polygonCount":1208,"publishedDate":"2018-04-25T21:13:21Z","publisher":{"id":"32230","name":"To Bots","url":"https://tobots4.wixsite.com/profile"},"rigged":false,"slug":"palm2-274901198723","sourceUrl":"https://assetstore.unity.com/packages/slug/115935?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","gray","yellow","cyan","green"],"description":"Created with Blender
\n\nTexture Formats : 2048 x 2048
\n\nFile Formats : FBX / OBJ
\n\nCoconut Tree
\n\nLOD0 : 2,768 Poly\n LOD1 : 928 Poly\n LOD2 : 466 Poly
\n\nCoconut Tree 02
\n\nLOD0 : 2,768 Poly\n LOD1 : 928 Poly\n LOD2 : 304 Poly
","id":274897768529,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Screenshots/Coconut Tree 02_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02/Coconut Tree 02.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-29T18:13:03Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/2063809/Coconut Tree 02.obs.glb","name":"Coconut Tree 02","originSource":"CGTRADER","packageId":"2063809","polygonCount":2768,"publishedDate":"2023-04-29T18:13:03Z","publisher":{"avatar":null,"name":"ohow"},"rigged":false,"slug":"coconut_tree_02-274897768529","sourceUrl":"https://www.cgtrader.com/3d-models/plant/other/coconut-tree-lod-g11","stats":{"viewCount":2},"tags":["coconut","tropical","leaf","palm","summer","tree","lod","nature","green","plant","other","stylized","stylized-tree","coconut-tree","palm-leaf","palm-tree","tropical-plant"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","black"],"description":"Synty Studios Presents - \nA low poly asset pack of Trees, Plants, Terrain, Rocks, Props,and FX assets to add to your existing polygonal style game.
\n\nWe are proud to present a new addition to the POLYGON series with our Hybrid style trees. Bridging the gap between POLYGON and more traditional stylized assets this pack fits a number aesthetics. We also included a set of classic POLYGON style trees and vegetation to fit your needs.
\n\nThis pack also comes with a detailed set of POLYGON style terrain textures that have clean tiling normal maps so they can be dynamically lit to seamlessly merge in with our Static Mesh ground pieces from previous packs. Its super easy to “Paint POLYGON” in your worlds with these textures and the terrain system in Unity!
\n\nThis pack includes animated plants and trees.\nCustom stylized water shader.\nTriplanar rock shader for instant moss/snow coverage. \nAwesome particle effects including Butterflies, Falling leaves, Grass blowing, Stylized Sunrays, Fireflies etc.\nSwamp area included with spooky dead trees.
\n\nTrees and plants include LOD setup
\n\nNOTE - Characters sold Separately
\n\nThis pack contains:
\n\nUnity 5.6 Project
\n\nUnreal 4.14 Project
\n\nSource Files (.fbx, .obj, .mb)
","id":274897733643,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/Screenshots/SM_Tree_Generic_01_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01/SM_Tree_Generic_01.webp"}}},"license":{"name":"Custom License","slug":"custom","url":"https://www.cgtrader.com/pages/terms-and-conditions#general-terms-of-licensing"},"modelCreatedTime":"2023-04-30T04:25:54Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/998285/SM_Tree_Generic_01.obs.glb","name":"SM_Tree_Generic_01","originSource":"CGTRADER","packageId":"998285","polygonCount":1308,"publishedDate":"2023-04-30T04:25:54Z","publisher":{"avatar":null,"name":"syntystudios"},"rigged":false,"slug":"sm_tree_generic_01-274897733643","sourceUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/polygon-nature-pack","stats":{"viewCount":1},"tags":["nature","tree","grass","flower","path","water","rock","terrain","exterior","landscape"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","orange","cyan"],"description":"Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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