-Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
-Post effect behaviour
","id":274901192793,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_20.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_50.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_80.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_110.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_140.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_170.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_200.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_230.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_260.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_290.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_320.webp"},{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Screenshots/Tree Random Leaf Bush Tall_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall/Tree Random Leaf Bush Tall.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-26T21:56:32Z","modelUpdatedTime":"2022-09-03T22:28:10Z","modelUrl":"https://models-cdn.yahaha.com/99142/Tree Random Leaf Bush Tall.obs.glb","name":"Tree Random Leaf Bush Tall","originSource":"ASSET_STORE","packageId":"99142","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d09f58d2-dab5-433e-8067-d1b3c41ad9b2.webp","name":"PTP Snowy Mountain"},"polygonCount":2176,"publishedDate":"2019-08-12T09:54:09Z","publisher":{"id":"31629","name":"2SD","url":"http://2strokedesign.com"},"rigged":false,"slug":"tree_random_leaf_bush_tall-274901192793","sourceUrl":"https://assetstore.unity.com/packages/slug/99142?aid=1011loDfK","stats":{"viewCount":3},"tags":null,"vertexCount":0}],"pages":3,"page":2,"total":38,"recomendedStatus":"done","recomendedAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","gray","cyan","blue","white","red","yellow","brown"],"description":"
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)
-Post effect behaviour
","id":274901187341,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_20.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_50.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_80.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_110.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_140.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_170.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_200.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_230.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_260.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_290.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_320.webp"},{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Screenshots/Rock 02 Custom_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/99142/Rock 02 Custom/Rock 02 Custom.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-26T21:57:44Z","modelUpdatedTime":"2022-09-03T22:28:10Z","modelUrl":"https://models-cdn.yahaha.com/99142/Rock 02 Custom.obs.glb","name":"Rock 02 Custom","originSource":"ASSET_STORE","packageId":"99142","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d09f58d2-dab5-433e-8067-d1b3c41ad9b2.webp","name":"PTP Snowy Mountain"},"polygonCount":5354,"publishedDate":"2019-08-12T09:54:09Z","publisher":{"id":"31629","name":"2SD","url":"http://2strokedesign.com"},"rigged":false,"slug":"rock_02_custom-274901187341","sourceUrl":"https://assetstore.unity.com/packages/slug/99142?aid=1011loDfK","stats":{"viewCount":3},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":[],"description":"Limestone coquina of broken mollusk shells. Specimen is from the teaching collection at the [Paleontological Research Institution](http://priweb.org/), Ithaca, New York. Length is approximately 10 cm. Model by Jaleigh Pier.","downloadable":true,"embedUrl":"https://sketchfab.com/models/5f02b5f4f3e24012a3ff7f1735dca67f/embed","fileSize":1942972,"free":true,"id":274894257468,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/5f02b5f4f3e24012a3ff7f1735dca67f/images/83746d4946aa46d3a2f775823acad9d5.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/5f02b5f4f3e24012a3ff7f1735dca67f/images/9da2c089115c41f595471be50d31e520.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/5f02b5f4f3e24012a3ff7f1735dca67f/images/6153bb3dc89f47339556265819971870.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/5f02b5f4f3e24012a3ff7f1735dca67f/images/08256b038f214f2abba718bceffebc82.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/5f02b5f4f3e24012a3ff7f1735dca67f/images/433780d62fe54b2291eaf3d5ff62f10e.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/5f02b5f4f3e24012a3ff7f1735dca67f/images/6153bb3dc89f47339556265819971870.jpeg"}}},"license":{"name":"CC0 1.0","slug":"cc0","url":"https://creativecommons.org/publicdomain/zero/1.0/"},"modelCreatedTime":"2019-08-30T21:05:10Z","modelUpdatedTime":"2019-08-30T21:05:10Z","name":"Coquina (PRI)","originSource":"SKETCHFAB","packageId":"5f02b5f4f3e24012a3ff7f1735dca67f","polygonCount":28608,"publishedDate":"2019-08-30T21:05:10Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/ef96f5c05b1e41e2a6ee03fbc84e4abb/6b00d0bef8444ba2bcec5d9ec22a7bbc.png","name":"Digital Atlas of Ancient Life","profileUrl":"https://sketchfab.com/DigitalAtlasOfAncientLife"},"rigged":false,"slug":"coquina_pri-274894257468","sourceUrl":"https://sketchfab.com/3d-models/5f02b5f4f3e24012a3ff7f1735dca67f","stats":{"viewCount":8},"tags":["modern","shell","limestone","shells"],"vertexCount":14324},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","black","brown","red"],"description":"This is a sample of halite, the mineral that makes up common table salt. Halite forms blocky cubic crystals as can be seen here. The crystals are usually transparent or translucent but that cannot be seen in this model because of the way the photographs were taken.","downloadable":true,"embedUrl":"https://sketchfab.com/models/46d99d0ec7444391983789ea8ce4d5b0/embed","fileSize":20989784,"free":true,"id":274894069520,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/46d99d0ec7444391983789ea8ce4d5b0/images/508ae02251884d62aed255a4375f525a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/46d99d0ec7444391983789ea8ce4d5b0/images/ae260fd4f06848a79c20c74278144a88.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/46d99d0ec7444391983789ea8ce4d5b0/images/4071426c46b54ed995a3e090c09edf55.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/46d99d0ec7444391983789ea8ce4d5b0/images/7470bfdd78d9445b91b4fb907c336c89.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/46d99d0ec7444391983789ea8ce4d5b0/images/c8a36b380aae4be9ae7047c3451f3492.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/46d99d0ec7444391983789ea8ce4d5b0/images/4071426c46b54ed995a3e090c09edf55.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2019-05-21T20:33:32Z","modelUpdatedTime":"2019-05-21T20:33:32Z","name":"Halite 5-21","originSource":"SKETCHFAB","packageId":"46d99d0ec7444391983789ea8ce4d5b0","polygonCount":646328,"publishedDate":"2019-05-21T20:33:32Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/3ef1bd11d3eb4b57a0b353e8f2e5fc3e/116042a0854e40538adab302b593683d.jpeg","name":"rocksandminerals","profileUrl":"https://sketchfab.com/rocksandminerals"},"rigged":false,"slug":"halite_5_21-274894069520","sourceUrl":"https://sketchfab.com/3d-models/46d99d0ec7444391983789ea8ce4d5b0","stats":{"viewCount":10},"tags":["agisoft","photoscan"],"vertexCount":323250},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["gray"],"description":" \n\n \nVersions available:\n \nUnity 5.0 (UMA 2.0) \nUnity 4.5.3 (UMA 1.2) \n \nNow includes Modular Overlays, Slots and Textures \n \nFiles include:
\nFBX \nModular Slots \nModular Overlays \nModular Textures \nGenerated.assets (UMA 2.0) \nColor Overlay (plus 2 logo variations) \nRandom sets (UMA 1.2) \n \n \nChainmail 1 slots are: \n \nHelmet \nUpperbody \nLowerbody \nGloves \nBoots \nSword \nScabbard \n \nCan be mixed with other Outfits in the series \n \nReduced from 30.99 \n \n \nUMA Discord \n \nSecret Anorak tutorials\n \n \nDCS Wardrobe files\n \n \nConvert UMA to Standalone Humanoid tutorial\n \n \nHow to Add new Materials via Substance Painter tutorial\n \n \nSupport: will@willbgameart.com \n \n \ntwitter: \nLink\n \nUpdate thread: \nLink\n \n \nAnything for UMA will have \"UMA\" in the title ie. \"UMA Female 2.0, UMA RPG starter etc.\"","fileSize":"32443703","id":274895706885,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_20.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_50.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_80.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_110.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_140.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_170.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_200.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_230.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_260.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_290.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_320.png"},{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/Screenshots/M_Chainmail Helmet_Skinned_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned/M_Chainmail Helmet_Skinned.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2014-10-24T22:52:50Z","modelUpdatedTime":"2022-02-19T12:49:19Z","modelUrl":"https://models-cdn.yahaha.com/00023983/M_Chainmail Helmet_Skinned.obs.glb","name":"M_Chainmail Helmet_Skinned","originSource":"ASSET_STORE","packageId":"23983","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/7cb105dd-7711-41c7-8922-f4236ec5c22d.webp","name":"UMA MB1 FB1 Chainmail Refit"},"polygonCount":732,"publishedDate":null,"publisher":{"name":"Will B"},"rigged":true,"slug":"m_chainmail_helmet_skinned-274895706885","sourceUrl":"https://assetstore.unity.com/packages/slug/23983?aid=1011loDfK","stats":{"viewCount":3},"tags":["UMA MB1 FB1 Chainmail Refit","RPG","Chainmail","UMA"],"unityVersions":["5.6.3"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["gray"],"description":" \n\n \nVersions available:\n \nUnity 5.0 (UMA 2.0) \nUnity 4.5.3 (UMA 1.2) \n \nNow includes Modular Overlays, Slots and Textures \n \nFiles include:
\nFBX \nModular Slots \nModular Overlays \nModular Textures \nGenerated.assets (UMA 2.0) \nColor Overlay (plus 2 logo variations) \nRandom sets (UMA 1.2) \n \n \nChainmail 1 slots are: \n \nHelmet \nUpperbody \nLowerbody \nGloves \nBoots \nSword \nScabbard \n \nCan be mixed with other Outfits in the series \n \nReduced from 30.99 \n \n \nUMA Discord \n \nSecret Anorak tutorials\n \n \nDCS Wardrobe files\n \n \nConvert UMA to Standalone Humanoid tutorial\n \n \nHow to Add new Materials via Substance Painter tutorial\n \n \nSupport: will@willbgameart.com \n \n \ntwitter: \nLink\n \nUpdate thread: \nLink\n \n \nAnything for UMA will have \"UMA\" in the title ie. \"UMA Female 2.0, UMA RPG starter etc.\"","fileSize":"32443703","id":274895706869,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_20.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_50.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_80.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_110.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_140.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_170.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_200.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_230.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_260.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_290.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_320.png"},{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned/F_Chainmail Helmet_Skinned.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2014-10-24T22:52:50Z","modelUpdatedTime":"2022-02-19T12:49:19Z","modelUrl":"https://models-cdn.yahaha.com/00023983/F_Chainmail Helmet_Skinned.obs.glb","name":"F_Chainmail Helmet_Skinned","originSource":"ASSET_STORE","packageId":"23983","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/7cb105dd-7711-41c7-8922-f4236ec5c22d.webp","name":"UMA MB1 FB1 Chainmail Refit"},"polygonCount":732,"publishedDate":null,"publisher":{"name":"Will B"},"rigged":true,"slug":"f_chainmail_helmet_skinned-274895706869","sourceUrl":"https://assetstore.unity.com/packages/slug/23983?aid=1011loDfK","stats":{"viewCount":2},"tags":["UMA MB1 FB1 Chainmail Refit","RPG","Chainmail","UMA"],"unityVersions":["5.6.3"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":[],"description":"Práctica en clase","downloadable":true,"embedUrl":"https://sketchfab.com/models/70b6ffafc5ec487cbcdbf7e6fbc35bab/embed","fileSize":236312,"free":true,"id":274894308139,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/70b6ffafc5ec487cbcdbf7e6fbc35bab/images/1024x576.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/70b6ffafc5ec487cbcdbf7e6fbc35bab/images/720x405.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/70b6ffafc5ec487cbcdbf7e6fbc35bab/images/256x144.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/70b6ffafc5ec487cbcdbf7e6fbc35bab/images/64x36.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/70b6ffafc5ec487cbcdbf7e6fbc35bab/images/720x405.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2017-02-01T12:09:56Z","modelUpdatedTime":"2017-02-01T12:09:56Z","name":"Cabeza","originSource":"SKETCHFAB","packageId":"70b6ffafc5ec487cbcdbf7e6fbc35bab","polygonCount":3256,"publishedDate":"2017-02-01T12:09:56Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/b45f809de9874f19b021aadacdf58ec6/a6b7f2ecdc8f469dbd6dad0f0d4da087.png","name":"adrilenio","profileUrl":"https://sketchfab.com/adrilenio"},"rigged":false,"slug":"cabeza-274894308139","sourceUrl":"https://sketchfab.com/3d-models/70b6ffafc5ec487cbcdbf7e6fbc35bab","stats":{"viewCount":2},"tags":null,"vertexCount":2294},{"animatedCount":0,"categories":[{"id":3,"name":"Clothing & Decorations","slug":"clothing-decorations"}],"colors":["black","cyan","gray","brown"],"description":"Package contains 9 popular hats with 4K PBR textures. \n \nModels: \n- Cowboy Hat \n- Denim Cap \n- Horn Helmet \n- Pirate Hat \n- Police Cap \n- Sheriff Hat \n- Sombrero \n- Top Hat \n- Ushanka \n \nTextures (4096 x 4096): \n- Base Color \n- Metallic \n- Roughness \n- Normal \n- Height \n- Ambient Occlusion ","id":274901079588,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_20.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_50.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_80.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_110.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_140.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_170.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_200.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_230.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_260.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_290.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_320.webp"},{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Screenshots/Ushanka_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/125450/Ushanka/Ushanka.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-26T03:39:19Z","modelUpdatedTime":"2022-09-04T07:53:56Z","modelUrl":"https://models-cdn.yahaha.com/125450/Ushanka.obs.glb","name":"Ushanka","originSource":"ASSET_STORE","packageId":"125450","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/16628e2d-d169-43ae-ae0c-724a114e1308.webp","name":"Hats PBR"},"polygonCount":596,"publishedDate":"2018-08-28T19:34:08Z","publisher":{"id":"24538","name":"Astronaut","url":"https://sketchfab.com/nikita.oleinik"},"rigged":false,"slug":"ushanka-274901079588","sourceUrl":"https://assetstore.unity.com/packages/slug/125450?aid=1011loDfK","stats":{"viewCount":4},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":[],"description":"東大寺式軒丸瓦\n\n型式番号 6235D\n\n遺跡名 東大寺旧境内\n\n収蔵品データベース\nhttps://jmapps.ne.jp/nabunken/det.html?data_id=194884\n\n掲載している刊行物類の書名:『3次元データによる瓦の同笵認識技術の基礎的研究』平成31年度~令和3年度科学研究費研究成果報告書\n\n文化財所在地:奈良県\n\n文化財種別:考古資料\n\n主な時代:奈良時代\n\n経緯度(世界測地系、度分秒):\n経度 135 度\t50 分\t19.7770 秒\n緯度 34 度\t41 分\t8.3980 秒\n\n#文化財 #軒瓦 #奈良 #rooftile #archaeology","downloadable":true,"embedUrl":"https://sketchfab.com/models/801888071f374a329aef0863f7181719/embed","fileSize":2617064,"free":true,"id":274893014175,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/801888071f374a329aef0863f7181719/images/bed8fe32cef4456ebdde32ec91bb54a2.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/801888071f374a329aef0863f7181719/images/0cd8082cd97a47e5bb73cacbd90bd029.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/801888071f374a329aef0863f7181719/images/4901625cde024a97a4b4bb8ae159fb29.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/801888071f374a329aef0863f7181719/images/88b3889fd6204c3c939490bd110158ef.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/801888071f374a329aef0863f7181719/images/1cc3bf8cbc9b4f07beb44a711ed2de3c.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/801888071f374a329aef0863f7181719/images/4901625cde024a97a4b4bb8ae159fb29.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2022-03-18T07:18:04Z","modelUpdatedTime":"2022-03-18T07:18:04Z","name":"東大寺式軒丸瓦 6235D (低解像度版)","originSource":"SKETCHFAB","packageId":"801888071f374a329aef0863f7181719","polygonCount":30000,"publishedDate":"2022-03-18T07:18:04Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/9e45ad0b1f6041ab86ac175248c7b918/59c7be5773574bed9510a3624739dbdd.jpeg","name":"【公式】奈良文化財研究所","profileUrl":"https://sketchfab.com/nabunken"},"rigged":false,"slug":"6235d-274893014175","sourceUrl":"https://sketchfab.com/3d-models/801888071f374a329aef0863f7181719","stats":{"viewCount":7},"tags":null,"vertexCount":15379},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["gray"],"description":"
Pack contains 28 plus RPG Medieval Fantasy style Armors and Outfits for Unity Multipurpose Avatar plus UMA Face Pack Vol.1 and UMA Hair Pack Vol. 1 (32 Hairstyles and 5 beards)
Armors are compatible with UMA Cartoon Race, UMA Anime Race and Base 2.0 (See set up tutorial video in preview)
Majority of outfits in RPG 1, 2 and 3 are interchangeable
Video end: Adjust UMA GLIB initial scale factor to 1 and Atlas resolution for full res textures in game and in scene.
","fileSize":"2333143994","id":274895743142,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_20.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_50.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_80.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_110.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_140.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_170.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_200.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_230.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_260.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_290.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_320.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/Screenshots/F_Chainmail Helmet_Skinned_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned/F_Chainmail Helmet_Skinned.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-09-23T23:12:19Z","modelUpdatedTime":"2022-02-20T14:21:16Z","modelUrl":"https://models-cdn.yahaha.com/00045732/F_Chainmail Helmet_Skinned.obs.glb","name":"F_Chainmail Helmet_Skinned","originSource":"ASSET_STORE","packageId":"45732","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/09c665d9-abc8-4741-b9c3-ff57c060e327.webp","name":"UMA RPG Starter Pack"},"polygonCount":732,"publishedDate":null,"publisher":{"name":"Will B"},"rigged":true,"slug":"f_chainmail_helmet_skinned-274895743142","sourceUrl":"https://assetstore.unity.com/packages/slug/45732?aid=1011loDfK","stats":{"viewCount":2},"tags":["UMA RPG Starter Pack","PBR","RPG","Mage","Warrior","knight","UMA","Ranger","Cleric","Peasant","Poor","Base mesh","Gloves","boots","Armor","Armour","Weapons","sword","shield","Dark elf","Elf","Chainmail"],"unityVersions":["2019.4.8"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["gray","cyan"],"description":" \n \nOutfits in the series are interchangeable \nFiles include: \nFBX \nModular Slots \nModular Overlays \nModular PBR textures \nRandom sets (Legacy) \n \nSlot parts are: \nHelmet\n \nTorso \nArmbands \nShoulder armor \nBoots \nGloves\n \nKnuckle Claws \nBat \nArms \n \n \nUMA Discord \n \nSecret Anorak tutorials\n \n \nRPG Starter 1 DCS Wardrobe files\n \n \nConvert UMA to Standalone Humanoid tutorial\n \n \nHow to Add new Materials via Substance Painter tutorial\n \n \nSupport: will@willbgameart.com \n \n \ntwitter: \nLink\n \nUpdate thread: \nLink\n \n ","fileSize":"27946215","id":274896210440,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_20.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_50.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_80.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_110.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_140.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_170.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_200.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_230.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_260.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_290.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_320.png"},{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/Screenshots/F_Fighter Helmet_Skinned_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned/F_Fighter Helmet_Skinned.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2014-10-23T19:57:25Z","modelUpdatedTime":"2022-03-03T13:03:16Z","modelUrl":"https://models-cdn.yahaha.com/00023770/F_Fighter Helmet_Skinned.obs.glb","name":"F_Fighter Helmet_Skinned","originSource":"ASSET_STORE","packageId":"23770","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/893c751b-880b-4c1b-9e75-ca5384a5d293.webp","name":"UMA MB1 FB1 Fighter refit"},"polygonCount":426,"publishedDate":null,"publisher":{"name":"Will B"},"rigged":true,"slug":"f_fighter_helmet_skinned-274896210440","sourceUrl":"https://assetstore.unity.com/packages/slug/23770?aid=1011loDfK","stats":{"viewCount":3},"tags":["UMA MB1 FB1 Fighter refit","rpg","humanoid","armor","uma"],"unityVersions":["5.1.2"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["gray","brown","yellow","black","green","cyan"],"description":"Brassica oleracea var. botrytis Composed of 72 photos by ILCE7C+SEL35F18 (f=13, ISO=100)\nProcessed on Metashape: Alignment=Ultra High; Mesh from DepthMap, Quality = Ultra High & Face count=High\nThen decimated 2886k meshes to 500k meshes, texture built from non-decimated models with normal map.","downloadable":true,"embedUrl":"https://sketchfab.com/models/1b063c1a86824fe0b48153ae53862593/embed","fileSize":21759500,"free":true,"id":274893689792,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/1b063c1a86824fe0b48153ae53862593/images/9c2572e2115a4b6b99610fd55411f73b.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/1b063c1a86824fe0b48153ae53862593/images/bef7a67dbe324a6292ea4111af9ef2ee.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/1b063c1a86824fe0b48153ae53862593/images/bbb9f582a504497f9958b81d8a529f56.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/1b063c1a86824fe0b48153ae53862593/images/27953e1771d94288bc428416a75801d9.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/1b063c1a86824fe0b48153ae53862593/images/2dc475b75c944f81b17155f700511d3d.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/1b063c1a86824fe0b48153ae53862593/images/bbb9f582a504497f9958b81d8a529f56.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2021-12-08T14:58:28Z","modelUpdatedTime":"2021-12-08T14:58:28Z","name":"Broccolo Romanesco 03","originSource":"SKETCHFAB","packageId":"1b063c1a86824fe0b48153ae53862593","polygonCount":499999,"publishedDate":"2021-12-08T14:58:28Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/e43c6ee7fc84423f9efcde298e351a7c/fb4e9858818143b2b9a6192a3dbbadb6.jpeg","name":"AtsushiNoguchi","profileUrl":"https://sketchfab.com/atsushinoguchi"},"rigged":false,"slug":"broccolo_romanesco_03-274893689792","sourceUrl":"https://sketchfab.com/3d-models/1b063c1a86824fe0b48153ae53862593","stats":{"viewCount":4},"tags":["vegetable","test"],"vertexCount":252051},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["gray","cyan","black","red","brown","blue"],"description":"Fossil shell of the snail *Austroaporrhais* sp. from the Cretaceous Lopez de Bertodano Formation of Seymour Island, Antarctica (PRI 61317). Specimen is from the research collections of the [Paleontological Research Institution](http://www.priweb.org), Ithaca, New York. Length of shell is approximately 5.5 cm. Model by Jaleigh Pier.","downloadable":true,"embedUrl":"https://sketchfab.com/models/8ae087533b5e4c52918be928d11930b9/embed","fileSize":9050800,"free":true,"id":274893437356,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/ffbfed8ba1e74b22bca9b5d98461ca66.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/52e63ef46891478c80c2b93c82735c8e.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/df195e63f9b443058dc81e8d917415b9.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/8d09d7a01481449fa7fc87179f8f5100.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/4ce680ce8bff46ab8ca53f0711965e85.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/8ae087533b5e4c52918be928d11930b9/images/df195e63f9b443058dc81e8d917415b9.jpeg"}}},"license":{"name":"CC0 1.0","slug":"cc0","url":"https://creativecommons.org/publicdomain/zero/1.0/"},"modelCreatedTime":"2019-08-13T20:49:10Z","modelUpdatedTime":"2019-08-13T20:49:10Z","name":"Gastropod: Austroaporrhais sp. (PRI 61317)","originSource":"SKETCHFAB","packageId":"8ae087533b5e4c52918be928d11930b9","polygonCount":271434,"publishedDate":"2019-08-13T20:49:10Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/ef96f5c05b1e41e2a6ee03fbc84e4abb/6b00d0bef8444ba2bcec5d9ec22a7bbc.png","name":"Digital Atlas of Ancient Life","profileUrl":"https://sketchfab.com/DigitalAtlasOfAncientLife"},"rigged":false,"slug":"gastropod_austroaporrhais_sp_pri_61317-274893437356","sourceUrl":"https://sketchfab.com/3d-models/8ae087533b5e4c52918be928d11930b9","stats":{"viewCount":9},"tags":["snail","shell","fossil","paleontology","fossils","sealife","gastropod","mollusk","gastropoda","mollusc","mollusca"],"vertexCount":135735},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["gray","cyan","white","blue","black","red"],"description":"https://www.facebook.com/lunglungdesign","downloadable":true,"embedUrl":"https://sketchfab.com/models/d8cc2cb235734b3890f43ad35416cbf5/embed","fileSize":38975156,"free":true,"id":274893948168,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/d8cc2cb235734b3890f43ad35416cbf5/images/720x405.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/d8cc2cb235734b3890f43ad35416cbf5/images/1024x576.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/d8cc2cb235734b3890f43ad35416cbf5/images/256x144.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/d8cc2cb235734b3890f43ad35416cbf5/images/64x36.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/d8cc2cb235734b3890f43ad35416cbf5/images/720x405.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2017-03-14T16:46:02Z","modelUpdatedTime":"2017-03-14T16:46:02Z","name":"022/365_Cabbage","originSource":"SKETCHFAB","packageId":"d8cc2cb235734b3890f43ad35416cbf5","polygonCount":1375806,"publishedDate":"2017-03-14T16:46:02Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/282384a3cfed4811aed45e0f04a36aff/dd94bb9737034627b332628697039154.jpeg","name":"mjchen","profileUrl":"https://sketchfab.com/mjchen"},"rigged":false,"slug":"022_365_cabbage-274893948168","sourceUrl":"https://sketchfab.com/3d-models/d8cc2cb235734b3890f43ad35416cbf5","stats":{"viewCount":2},"tags":["vegetable","cabbage"],"vertexCount":687868},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":[],"downloadable":true,"embedUrl":"https://sketchfab.com/models/81e668dd964c4729a66c17fed8ba8235/embed","fileSize":4537968,"free":true,"id":274893107482,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/81e668dd964c4729a66c17fed8ba8235/images/0e5afb10f36246b6ad3e03d29bb5d481.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/81e668dd964c4729a66c17fed8ba8235/images/059dff3fb2cd49659347536d4e4e7791.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/81e668dd964c4729a66c17fed8ba8235/images/9384a8bddfbf45169935b4d8cfdc7dde.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/81e668dd964c4729a66c17fed8ba8235/images/b22745fda4534c51999ccce61155310a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/81e668dd964c4729a66c17fed8ba8235/images/d6c204fe69c0401aa602108daf551f97.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/81e668dd964c4729a66c17fed8ba8235/images/9384a8bddfbf45169935b4d8cfdc7dde.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2021-12-05T23:23:08Z","modelUpdatedTime":"2021-12-05T23:23:08Z","name":"The Old Library Group: Model 6","originSource":"SKETCHFAB","packageId":"81e668dd964c4729a66c17fed8ba8235","polygonCount":127720,"publishedDate":"2021-12-05T23:23:08Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/1c22c29bcc2040e09f735a2a6ba80f33/db0f3a44f08b4389a2c17aa865487e5b.png","name":"Mixed Reality Lab","profileUrl":"https://sketchfab.com/MixedRealityLab"},"rigged":false,"slug":"the_old_library_group_model_6-274893107482","sourceUrl":"https://sketchfab.com/3d-models/81e668dd964c4729a66c17fed8ba8235","stats":{"viewCount":3},"tags":["metashape","agisoft"],"vertexCount":64314},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["gray","cyan","black"],"description":"Pack Contains 2 Versions: 1 for Mecanim with prefabs and 1 for Unity Multipurpose Avatar \n \nMecanim Version contains all the required Materials and Shaders \n \nFiles included: \n \nMecanim: \n——– \nFBX \nPrefabs \nMaterials \nAnimation Controller \n—— \nUMA \n—– \nUpper Tier set with two variations, Lower Tier plain set \nSlots \nOverlays \nWardrobe Recipes \n——– \n \nBoth \n—— \nPBR Textures \nFBX \nBlend \nMale Base 2.0 Athletic pack \nFem Base 2.0 Athletic pack \n \nCompatible with Armors and Outfits in the RPG series \n \n \nReduced from 35.99 \n \n \nUMA Discord \n \nSecret Anorak tutorials\n \n \nDCS Wardrobe files\n \n \nConvert UMA to Standalone Humanoid tutorial\n \n \nHow to Add new Materials via Substance Painter tutorial\n \n \nSupport: will@willbgameart.com \n \n \ntwitter: \nLink\n \nUpdate thread: \nLink\n \n \nAnything for UMA will have \"UMA\" in the title ie. \"UMA Female 2.0, UMA RPG starter etc.\"","downloadable":false,"free":true,"id":274902651676,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_20.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_50.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_80.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_110.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_140.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_170.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_200.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_230.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_260.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_290.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_320.webp"},{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/Screenshots/M_Scale Armor 01_Head_Skinned_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned/M_Scale Armor 01_Head_Skinned.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-17T10:36:30Z","modelUpdatedTime":"2023-01-08T19:49:31Z","modelUrl":"https://models-cdn.yahaha.com/160932/M_Scale Armor 01_Head_Skinned.obs.glb","name":"M_Scale Armor 01_Head_Skinned","originSource":"ASSET_STORE","packageId":"160932","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/bd6d69a4-660e-4273-91d8-51d3692b8bdf.webp","name":"Mecanim and UMA Scale Armor 01"},"polygonCount":1184,"publishedDate":"2020-01-24T11:36:10Z","publisher":{"id":"5619","name":"Will B","url":"http://willbgameart.com"},"rigged":true,"slug":"m_scale_armor_01_head_skinned-274902651676","sourceUrl":"https://assetstore.unity.com/packages/slug/160932?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["blue","orange","gray"],"description":"
Pack contains 28 plus RPG Medieval Fantasy style Armors and Outfits for Unity Multipurpose Avatar plus UMA Face Pack Vol.1 and UMA Hair Pack Vol. 1 (32 Hairstyles and 5 beards)
Armors are compatible with UMA Cartoon Race, UMA Anime Race and Base 2.0 (See set up tutorial video in preview)
Majority of outfits in RPG 1, 2 and 3 are interchangeable
Video end: Adjust UMA GLIB initial scale factor to 1 and Atlas resolution for full res textures in game and in scene.
","fileSize":"2333143994","id":274895735400,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_20.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_50.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_80.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_110.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_140.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_170.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_200.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_230.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_260.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_290.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_320.png"},{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/Screenshots/F_Fighter1_Helmet_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet/F_Fighter1_Helmet.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-09-23T23:12:19Z","modelUpdatedTime":"2022-02-20T14:21:16Z","modelUrl":"https://models-cdn.yahaha.com/00045732/F_Fighter1_Helmet.obs.glb","name":"F_Fighter1_Helmet","originSource":"ASSET_STORE","packageId":"45732","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/09c665d9-abc8-4741-b9c3-ff57c060e327.webp","name":"UMA RPG Starter Pack"},"polygonCount":426,"publishedDate":null,"publisher":{"name":"Will B"},"rigged":true,"slug":"f_fighter1_helmet-274895735400","sourceUrl":"https://assetstore.unity.com/packages/slug/45732?aid=1011loDfK","stats":{"viewCount":3},"tags":["UMA RPG Starter Pack","PBR","RPG","Mage","Warrior","knight","UMA","Ranger","Cleric","Peasant","Poor","Base mesh","Gloves","boots","Armor","Armour","Weapons","sword","shield","Dark elf","Elf","Chainmail"],"unityVersions":["2019.4.8"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":["white","gray","cyan","blue","purple","green"],"description":"Modelado de cabeza + Retopología realizando en clase con Maya.","downloadable":true,"embedUrl":"https://sketchfab.com/models/cf2a0653757c4514aa157445372315c9/embed","fileSize":1191156,"free":true,"id":274893713072,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/cf2a0653757c4514aa157445372315c9/images/5104b855c83846afb4a71b7e10aaf0bd.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/cf2a0653757c4514aa157445372315c9/images/8ad72cd9675b4bebbf42e4bcdb84c35d.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/cf2a0653757c4514aa157445372315c9/images/8c9fa06f4cf7444a97f9e727919b9fd6.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/cf2a0653757c4514aa157445372315c9/images/caf558f452264841b766bf5c865b579a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/cf2a0653757c4514aa157445372315c9/images/8e02f581df71440db07f2eabf03a968e.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/cf2a0653757c4514aa157445372315c9/images/8c9fa06f4cf7444a97f9e727919b9fd6.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2021-02-19T12:31:48Z","modelUpdatedTime":"2021-02-19T12:31:48Z","name":"[Modeling] Modelado de cabeza + Retopología","originSource":"SKETCHFAB","packageId":"cf2a0653757c4514aa157445372315c9","polygonCount":36804,"publishedDate":"2021-02-19T12:31:48Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/737d5b71daf94c169997141508f93b24/a3d237df37e74c8685f0d7aa2218c6d9.png","name":"IsmaelND","profileUrl":"https://sketchfab.com/IsmaelND"},"rigged":false,"slug":"modeling_modelado_de_cabeza_retopolog_a-274893713072","sourceUrl":"https://sketchfab.com/3d-models/cf2a0653757c4514aa157445372315c9","stats":{"viewCount":14},"tags":["modelado","head","gratis","maya","3d","model","3dmodel","model3d"],"vertexCount":18456},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["blue","yellow","white","black","red"],"description":"fugu\n\nFor the first time in sketchfab, I've outlined a cartoon-style!","downloadable":true,"embedUrl":"https://sketchfab.com/models/e819a9b41b25453397776f8059f2d5b5/embed","fileSize":637048,"free":true,"id":274892901593,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/e819a9b41b25453397776f8059f2d5b5/images/ca1c30e22af3467a82153121e4d6ac6a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e819a9b41b25453397776f8059f2d5b5/images/74c750c1af694edea40f8f4d6b40745d.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e819a9b41b25453397776f8059f2d5b5/images/e0781dcd19fb432aa45994bf4f3e6c9f.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e819a9b41b25453397776f8059f2d5b5/images/dfec3ca9067c448d8f2e2b1409f8e161.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/e819a9b41b25453397776f8059f2d5b5/images/5195aa0229754e48b5392aedcb747c8d.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/e819a9b41b25453397776f8059f2d5b5/images/e0781dcd19fb432aa45994bf4f3e6c9f.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2020-10-22T05:51:31Z","modelUpdatedTime":"2020-10-22T05:51:31Z","name":"Toon Puffer Fish","originSource":"SKETCHFAB","packageId":"e819a9b41b25453397776f8059f2d5b5","polygonCount":19936,"publishedDate":"2020-10-22T05:51:31Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/f29720c248304b5ba624f857762b2393/f56b614aefad4260be30da72366dfe80.png","name":"Malibu","profileUrl":"https://sketchfab.com/yokotomomo"},"rigged":false,"slug":"toon_puffer_fish-274892901593","sourceUrl":"https://sketchfab.com/3d-models/e819a9b41b25453397776f8059f2d5b5","stats":{"viewCount":12},"tags":["fish","toon","japan","puff","low","anime","fugu"],"vertexCount":10000},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":[],"description":"* Volume(L)\t=\t14.5\n* Number of Images\t=\t152\n* Number of Aligned Images\t=\t146\n* Number of Tie points\t=\t69120\n* Number of Dense Cloud points\t=\t6634186\n* Flying Altitude (cm)\t=\t50.6\n* Resolution (mm pix -1)\t=\t0.17\n* Scale Error (mm)\t=\t0.39\n* Reprojection Error (pix)\t=\t0.98\n* Key Point Size\t=\t4.4\n* Overlap\t=\t3.57","downloadable":true,"embedUrl":"https://sketchfab.com/models/8632c2f673b44615b9fac34c1808bec8/embed","fileSize":15553252,"free":true,"id":274894091969,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/8632c2f673b44615b9fac34c1808bec8/images/2a2cc09aefa24300bdc2801a30766e02.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8632c2f673b44615b9fac34c1808bec8/images/cc14b655c1474c838baa0da6621cea68.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8632c2f673b44615b9fac34c1808bec8/images/efd354fcea044b8783709d2339367b72.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8632c2f673b44615b9fac34c1808bec8/images/1d39db455fb44de2a88fec3328ba5ba6.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/8632c2f673b44615b9fac34c1808bec8/images/908e28083b3947e5ae87b4614b29d465.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/8632c2f673b44615b9fac34c1808bec8/images/efd354fcea044b8783709d2339367b72.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2018-02-23T03:52:01Z","modelUpdatedTime":"2018-02-23T03:52:01Z","name":"#33: Geodia neptuni","originSource":"SKETCHFAB","packageId":"8632c2f673b44615b9fac34c1808bec8","polygonCount":462446,"publishedDate":"2018-02-23T03:52:01Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/016c88043a754805bc24001833703424/92ea6fe8c6974896b2aa01684d23c3c8.jpeg","name":"Lauren Olinger","profileUrl":"https://sketchfab.com/l.olinger"},"rigged":false,"slug":"33_geodia_neptuni-274894091969","sourceUrl":"https://sketchfab.com/3d-models/8632c2f673b44615b9fac34c1808bec8","stats":{"viewCount":2},"tags":["marine","biology","caribbean","tropical","underwater","sponge","agisoft","photoscan"],"vertexCount":233442},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","green","gray","white","yellow","blue","orange"],"description":"
Alphabet, numbers and marks package.
This is low poly alphabet pack which contain: \n26 letters. \n10 numbers. \n10 marks.
You can use it for your game, project titles etc.
9816 triangles, average - 213 tris. \n16 different colors 4k diffuse included. \n6 dotted and 7 tiles textures 4k png. \nAll assets unwrapped. \nYou can easily change texture and color. \nPsd files included.
Have Questions? \nContact me via email: info@saintpix.com \nFollow me in linkedin: Saintpix
Pack contains 28 plus RPG Medieval Fantasy style Armors and Outfits for Unity Multipurpose Avatar plus UMA Face Pack Vol.1 and UMA Hair Pack Vol. 1 (32 Hairstyles and 5 beards)
Armors are compatible with UMA Cartoon Race, UMA Anime Race and Base 2.0 (See set up tutorial video in preview)
Majority of outfits in RPG 1, 2 and 3 are interchangeable
Video end: Adjust UMA GLIB initial scale factor to 1 and Atlas resolution for full res textures in game and in scene.
Asset composed by trees of different typical locations like city, desert, forest or country. Also there are different vegetation like different grass, bushes, bamboo and plants.
\n\n
Include 79 meshes and 367 variations with the included materials.
\n\n
With the content of this asset you can design a different environments like deserts, forests, cities or fields. Although we created some different textures, all the objects were being textured in order to change the image and achieve the range of colours of your project.
\n\n
Technical Details:
\n\n
Meshes: 79 items \n[#] Object Type \n[4] Bamboo \n[4] Bush basic \n[1] Bush deco \n[6] Bush fence \n[4] Bush flower \n[1] Bush fruit \n[6] Bush plant \n[9] Cactus \n[3] City tree \n[3] Desert tree \n[5] Dry tree \n[2] Fruit tree \n[8] Grass basic \n[2] Trunk tree \n[5] Log tree \n[5] Palm tree \n[3] Pine tree \n[3] Park city tree \n[3] Snow pine tree \n[2] Trunk tree
Number of Meshes: 79 items \nNumber of Prefabs: 367 items \nVertex Count: 20 to 1736 \nCollision: Yes (automatically generated) \nNumber of Master Materials: 16 materials \nNumber of Textures: 16 textures
","id":274903051191,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_20.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_50.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_80.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_110.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_140.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_170.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_200.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_230.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_260.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_290.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_320.webp"},{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/Screenshots/cactus_03_v_03_p_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p/cactus_03_v_03_p.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-24T04:24:46Z","modelUpdatedTime":"2022-09-03T10:31:39Z","modelUrl":"https://models-cdn.yahaha.com/102762/cactus_03_v_03_p.obs.glb","name":"cactus_03_v_03_p","originSource":"ASSET_STORE","packageId":"102762","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/b1e4d00c-6f8c-4ec2-8f69-be8da76c5807.webp","name":"Low Poly Trees and Vegetation"},"polygonCount":128,"publishedDate":"2017-10-30T21:30:30Z","publisher":{"id":"26376","name":"Suburbia Games","url":"http://www.suburbiagames.com"},"rigged":false,"slug":"cactus_03_v_03_p-274903051191","sourceUrl":"https://assetstore.unity.com/packages/slug/102762?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","gray"],"description":"Discord Channel|Website & Support|Facebook
\n\nPack Support \n- Unity 2017 \n- Unity 2018 \n- Unity 2018.3 LW SRP 4.2+; \n- Unity 2018.3 HD SRP 4.2.+; \n- New unity terrain support Unity 2018.3+; \n- Unity 5.6 (restup materials need); \n We released L.V.E 2019 for unity 2018.3, 2019, HD RP 5,7, LW RP 5,7 also all future higher versions. \n
\n\n\n
L.V.E – Lava and Volcano Environment is big pack of environment, systems, tools, textures, particles, post processing stacks and models which give you the ability to create volcanos, caves, interiors, rivers in high quality result and very cheap in render setup. Our spline and vertex paint tools which are included in this pack will support many very advanced systems/arts. Rocks and textures in this packs could also be used as asteroids, or normal environment. All assets, post processing, demos from video are included in the pack. Tutorial scene will help you to get full info about features. Pack co-work with our river water systems -R.A.M, its part of bigger system structure.Just play with it! \n\n
\n
\nPACK FEATURES:
\n\n# 1 Spline tool: \n- create very advanced connected lava river networks (lakes,seas,rivers,); \n- customize your lava river / lake via vertex paint; \n- customize / overwrite automatic river /lake flow map by painter and change it’s direction and speed; \n- scale, move, rotate any lava river point; \n- snap / unsap into the terrain or models in all or separated points; \n- change spline shape per point or in all points to create best looking road or river; \n- change triangle amount and distribut them in spline space to get cheaper and best looking spline; \n- create fabulous lava river with: waterfalls, slow, fast, lake,; \n- rotate, invert uv to make compatibility with every texture direction; \n- profile system - save your lava setup and switch to other in 2 seconds; \n- automatic river network refreshing system to avoid river connections problems; \n- place your lava river or cliff border with few seconds and blend it with terrain via vertex color; \n- debug your flow map / normal / vertex colors with advanced debug shader to get best and clear result; \n- shape your terrain under spline (Alpha version); \n- automatic stone heating function; \n- R.A.M compatibility; \n- simulate river tool, setup 1 point and R.A.M will analise space to create river; \n- API; \n- CSV points import panel; \n- Vegetation Studio support; \n- Vegetation Studio PRO support; \n- Streaming friendly - cut your river into submeshes; \n- New unity terrain support Unity 2018.3+; \n\n \n\n # 2 Shader and material features : \n- cheap in render; \n- 16 shaders and variants to fit scene performance and visual aspect; \n- special mobile shaders; \n- vertex paint tool; \n- tessellation support; \n- flow map support; \n- vertex color support; \n- rim light support; \n- special shader for frozen lava; \n- up to 3 different lava layers support; \n- standard lava material in specular, metallic versions and vertex paint support for models; \n- uv free materials for cliffs/interior walls with terrain blending; \n- smoke and spark particle shaders; \n- heated / distorted air particle shader; \n- lava river shaders could rotate UV from U/-U into V/-V directions; \n- shaders works on linear and gamma rendering (you only need to color and emission intensivity for gamma); \n- cutout shaders versons for models; \n- Unity 2018.3 LW SRP 4.2+; \n- Unity 2018.3 HD SRP 4.2.+; \n \n\n # 3 Artistic content: \n- 99 (14 sets) Top and HQ ground and lava river textures (Albedo, Normal, AO, Height,Emission); \n- 39 (14sets) rock and cliffs atlased textures (Albedo, Normal, AO, Height,Emission); \n- 40 rock prefabs (20 models); \n- 18 cliff prefabs (9 models); \n- 11 particle prefabs, even volcano explosion with emissed rocks.; \n- 2 cts profile file to get terrain height blend result by 1 click; \n- 3 demo scenes from video; \n- tutorial/ know how demo scene; \n- post proces stack for each scene; \n \n\n # 4 Additional tools content: \n- vertex and flowmap painter on meshes; \n\n FORUM LINK\n \n\n MANUAL for R.A.M and Lava (shared tech)\n \n \nCheck also our R.A.M - River Auto Material which is based at same spline technology. Links are below.\n
\n\nAsset created in co-op with IndagoVR \n\nIMPORTANT: \nPack contain Triangle.NET library under MIT Licence check licenseTriangleNet.json file in package for details. \n
FEATURES -Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 25-28% slower than the builtin 4 splat shader.
-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)
-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k, with a custom shader
-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each) The terrain itself uses a texture array but the textures are included as well
-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)
-4 grass texture(2x1k – diffuse, normal)
-4 trees(2k textures – diffuse, normal)
-Falling snow particle system with custom a custom shader specifically for this effect(it's a flowshader, way cheaper than the usual snow effect)
-Ground dust sprite sheet(3 variations)
-A few random props to make the demo scene a bit more interesting
-Skybox
-Color grading LUTs(a colorful and a more moody one)