Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
The package works in HDRP, URP, and standard render pipeline.
The standard render pipeline version does not support a water shader.
******-////-******
If you need HDRP or URP version click on 'Stylized canyon environment (HDRP).unitypackage' or 'Stylized canyon environment (URP).unitypackage' in HDRP_URP_packages folder.
If vegetation appears too green, you have to place foliage diffusion profile in the diffusion profile section of vegetation material.
Standard render pipeline version doesn't have double-sided materials, there are free shaders for double-sided materials on the asset store.
******-////-******
Water shader (HDRP, URP) with controls for shallow and deep water color, fade-out near a mesh, wave speed, wave strength, blend between 2 normal maps.
The water shader is made with Shader Graph.
Underwater post-process volume (HDRP)
Well optimized assets, with good LODs.
3 LODs (avg)
Triangle count for vegetation is between 324 - 8 tris, for LOD0
Triangle count for rocks is between 7075 - 234 tris, for LOD0
21 prefabs
3 particle systems (Dust, Waterfall, Splashes)