\n \n Dungeon / Cave Environment Pack \n Made for Unity 2018.4 + using the new HDRP Workflow \n HDRP Textures \n
\n
\n What's in it, detailed: \n \n > 93 Dripstone Assets! \n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
\n
-> 52 Rooms and Corridors! \n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
\n
-> 28 Parts like bridges, ramps, pillars and such! \n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
\n
-> 5 Cave Lamp Props you can use to ress up your scene! \n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
\n
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
\n
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
\n
-> 15 Sounds & Ambiences \n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track. \nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
\n
-> 7 Textures for water particles \n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> A really big and cool looking Demo Scene for you to explore (Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
\n
Thats all in all: \n 181 shiny and new 3D Assets! \n937 individual Meshes! (Whew!)
\n
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\n
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
\n
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
\n
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\n
\n
IMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset: \n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
\n
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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A Low Poly Modular Kit to build and populate Nature environments with a simple and cool Cartoony Style.
The collection includes a huge variety of nature elements: plants, trees, cactus, bushes, shrubs, rocks, cliffs, grass, stones....
Great for prototyping and making Low Poly Stylized Games and Real-Time Experiences, such as Virtual Reality(VR) and Augmented Reality (AR) projects suitables for mobile or for any platform.
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A Low Poly Modular Kit to build and populate Nature environments with a simple and cool Cartoony Style.
The collection includes a huge variety of nature elements: plants, trees, cactus, bushes, shrubs, rocks, cliffs, grass, stones....
Great for prototyping and making Low Poly Stylized Games and Real-Time Experiences, such as Virtual Reality(VR) and Augmented Reality (AR) projects suitables for mobile or for any platform.
\n\nNEW: Update 2.0 Brings new assets to the pack - 21 Castle Assets & more have now been included as a FREE update if you’ve previously purchased the package. A new demo scene has also been added as shown in the youtube video to show you how these assets can be used in a fully constructed modular environment. \n \n\nNote: The demo scene uses the Unity Standard Assets for the water and camera effects - Please read the included ReadMe file to set these up if necessary. \n \n\nWith the Modular Environment Pack you'll be able to construct your own houses, castles and environments and style to fit your game. You have the complete freedom of how you make your houses and environment so that you're not stuck with a static meshes that other developers are using.\n \n I've also provided numerous prefabs, sample houses and castles as seen in the demo scenes and also supporting scripts and shaders for these assets.\n \n 100+ Unique models include the following:\n \n \n\n27 x Modular House Components\n Self build modular house components models, which can be used to build any customisable house style you desire. The texture used for the modular components has been hand painted.
\n\n • Bases \n • Roofs \n • Logs \n • Door \n • Port Window \n • Canopy extension \n • Chimney \n • Light \n • Windmill with working script attached \n • Towers \n • Tower Roofs \n • Stairs \n \n\n25 x Rocks\n Variation of 25 different rocks to place in your scene with optional grassy tops to place on top.
\n\n • 7 x Small rock models \n • 8 x Medium rock models \n • 3 x Optional medium rock grassy tops \n • 3 x Large rocks \n • 3 x Optional large rock grassy tops \n • 1 x Large arch rock \n \n\n12 x Foliage\n Variation of 12 different foliage to add a little green to your scene. The texture for this foliage has been hand painted.
\n\n • 3 x Palm trunk models \n • 4 x Tree trunks models \n • 1 x Palm leaves model \n • 1 x Tree Canopy model \n • 1 x Normal Leaves model \n • 2 x Vine models \n \n\n21 x Castle Assets - Update 2.0\n Variation of 21 different Castle Assets to construct as you need your castles to look.
\n\n • 1 x Large Castle Base \n • 8 x Castle towers in various sizes \n • 2 x Castle Entrances \n • 3 x Entrance tunnels \n • 2 x Iron Gates in different sizes \n • 3 x Castle windows \n • 1 x Castle wall \n • 1 x Cannon \n \n\n9 x Props\n 9 different props. The texture for these props has been hand painted.
\n\n • 1 x Barrel model \n • 1 x Anvil model \n • 1 x Training dummy model \n • 1 x Tent stall model \n • 1 x Plant pot model \n • 1 x Sandbag model \n • 1 x Rope length model \n • 2 x Hay bails - Update 2.0 \t\n \n\n10 x Wooden Beams\n 10 different wooden beams, which can be used for house supports, wooden structures, bridges etc. The texture for these props has been hand painted.
\n\n • 1 x Corner beam model \n • 9 x Various sized wooden beams models \n \n\n3 x Fences\n 3 different styles of wooden fences. The texture for these props has been hand painted.
\n\n • 1 x Straight cut fence panel model \n • 1 x Spike cut fence panel model \n • 1 x Spike cut broken fence panel model \n \n\n5 x Bridges/Tunnels\n 5 different styles of wooden bridges/tunnels. The texture for these props has been hand painted.
\n\n • 1 x Straight bridge model \n • 1 x Lowered bridge model \n • 1 x Raised bridge model \n • 2 x Wooden Tunnel models \n \n\nTextures, Shaders, Scripts & Particle Effects\n These have been included to support the assets
\n• 2 x Hand painted textures for the houses and foliage \n• 2 x Procedurally generated baked textures for rocks and grassy tops \n• 1 x Light emission texture for lights and windows \n• 1 x Rotate script, rotating the windmill \n• 1 x Shader rendering 2 sides and alpha supporting for the tree leaves \n• 1 x Sand Texture with sea shells - Update 2.0 \n• 1 x Light Shaft Particle Effect - Update 2.0 \nNote: Additionally, normal maps have been added to a majority of the materials used in the project - - Update 2.0\n \n \n\nThank you for looking and enjoy the new 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Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
This is a pack of 27 low poly rock mountain variations as seen on the preview image.
They are optimized for top down perspectives but can also be used for lower viewpoint angles.
All models are low poly and hand painted texture at 2048x2048pixel! ready to be used in game