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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Low Poly Revolver 3d model with additions.\nSix-shot revolver with a classic double-action mechanism. Optional: Cartridge for a revolver. Ammo box. Holster for a revolver.\nThe design is completely author's, including the cartridge and its caliber, the appearance of the revolver and holster, as well as its name. And it can be used in any projects without restrictions.
\n\nTechnical specifications:\nThe revolver model consists of 12 objects and contains 11588 points and 21552 polygons (after triangulation).\nThe cartridge model consists of 2 objects and contains 596 points and 1184 polygons (after triangulation).\nThe ammo box model consists of 2 objects and contains 661 points and 1314 polygons (after triangulation).\nThe revolver holster model consists of 1 object and contains 973 points and 1946 polygons (after triangulation).\n3D models are not triangulated. The nonplanarity of the quads does not exceed 10 degrees.\nFormat 3D models FBX, OBJ.
\n\nPNG texture format for PBR material. Textures are exported from Substance Painter in maximum quality.\nThe model and textures are packed into an archive. The archive contains a model and three folders with textures.\nThe Render folder contains 6 textures: AO, BaseColor, Height, Metalness, Roughness, Normal (GL) that can be used in most PBR renders.\nThere are 3 textures in the UE4 folder: BaseColor, Normal (DX), OcclusionRoughnessMetallic. For the Unreal Engine.\nThere are 3 textures in the Unity folder: BaseMap, MaskMap, Normal (GL), For the Unity engine.
\n\nKeep in mind that textures are not automatically loaded with the model. You need to import the model, create a material for it, and load the textures into the appropriate material settings channels. And for use in a game engine, you may need to optimize the textures: change the format, resolution, etc.\nThe appearance of materials on the model depends on the way it is lit. To display metals, you need to use an HDRI map in lighting. Depending on the HDRI map used, the display of model materials may differ from the images in the presentation.
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Important -
Assets include:
Features:
Compatibility:
Set of over 70 HQ models such as tools, liquids, blueprints, machines, tables and animated garage door.
FEATURES:
NOTES:
Set of characters, props and vehicles for hyper casual farming creation.
Can be used with all types of lighting and rendering pipelines.
Contains 46 unique prefab assets.
5 Character prefabs (Humanoid Rig)
41 Props and vehicles prefabs
Single 1024x1024 texture for all objects
Average polygon count per object is ~ 1500
Warning: Asset does not contain animations.
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With this pack you get the tools needed to create a dungeon environment. It can be customizable to create your own underground level. You can also mix the pieces with other environment tools. Included many lods in heavy models to improve performance. Inside this asset: 206 prefabs with different blocks to build scenes, decoration props, fxs, shaders, materials, high quality textures, etc.
Right now it includes 2 main zones (big room & sewers) wich also includes corridors, extra rooms and 2 different sewer style (small & big). This underground pack is constantly growing with every update including new different zones & assets.
Pipeline conversion for URP / HDRP [TUTORIAL HERE]