room_04_terrace

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Author name
POLYBOX
Source
Unity Asset Store
Polygon Count
13,402
Release Date
2015-06-15
License
Standard Unity Asset Store EULA
Support For Unity Version
5.1.2
Package price
$ 29.99
Terrace Packpantbenchsundeckbalconypatioarchvizluxuryhigh-endnightdayminimalexteriorarchitecturecontemporaryloftmodernrealisticurbanplanejetbirdssunskylinecityscapephotoreallow-polyVR
Terrace Pack
5 Assets

Package Overview

"Terrace Pack” main features:

part of the “Hazelwoodloft” series.
a photo-real & modern terrace.
a set of terrace furniture & items.
4K skyboxes: clear day, cloudy day, sunset, midnight, dawn.
days & nights skyboxes match perfectly, window for window.
original 8K Photoshop source file with layers included.
ready for Oculus, GearVR, Vive, Daydream.
ready for low & high-end mobile devices.
inspired by modern architecture & design.
remarkable attention to lighting & detail.
two different settings, day & night time.


“Terrace Pack” content:


the whole pack is below 16 000 triangles.

25 different terrace assets.

11 different textures and cubemaps.

vey modular models, could be combined
together in a lot of different ways.

high quality skyboxes painted by a
professional matte painter.

4K Skyboxes resolutions inside Unity
8192x4096 pixels which is the max resolution.

8K original PhSD source file including all skybox
layers for maximum & customization 16384x8192 pixels.

day layers: sky, clouds, smog, fog,
sun spot, sun halo, city & mountains.

night layers: sky, clouds, moon, stars, fog,
city & mountains, city lights, city glow.

highly optimized assets running smoothly
at 30 FPS even on low-end mobile devices.

2 different sets of day & night lightmaps.

2 example scenes, one for day time
& one for night time.

a photoreal & dynamic sun flare.

a 360 degrees environment dome with
a perfectly matching day & night texture.

2 seamless “3D ambient sounds” one for
a day & one for a night atmosphere.

32bit day skyboxes & 16bit night skyboxes.

One scene with all the assets lined up for
a fast selection.

realistic lighting was baked externally in
“Mental Ray” which is used in film.

all assets have their second UV channel
efficiently & manually unwrapped.

lighting has to be redone in Unity if the
scene needs to be drastically altered.

a “First Person Controller” prefab which
lets you freely navigate the space.

each section of the loft can be purchased
alone & combined with other adjacent ones.