Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n\n
— Content —\n- 15 kinds of objects\n- 45 type of prefab\n- Materials with hand painted albedo texture\n- Fruit Types: Apple, Banana, Orange, Apricot, Cherry, Coconut, Dragon Fruit, Fig, Grape, Kiwi, Pear, Pineapple, Pomagranate, Strawberry, Watermelon
\n\nAverage numbers for each object: \n- 92 polygon\n- high res texture: 530 kb\n- low res texture: 108 kb
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Textures are created to be realistic with High Definition Rendering Pipeline (HDRP) workflow. The texture folder also contains five texture maps as follows Base map, Mask map, Normal map, Subsurface Map, Emission.
List of Stores
List of Props
NOTE: The pack contains only the front side of the stores. The stores don’t have interior details and roof details. Please check for all screenshots before purchasing.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
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Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.
Follow the development thread for more info and possible new resources/updates:
Compatibility
The main pipeline used is the Built-in Render Pipeline\".
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment - Mega Pack (SRP)
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
- Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
- Snow Foliage (simple shader for snow-covered plants)
- Simple Snow Triplanar
- Ice shader
- Running water shader
- Custom Standard (Tessellation)
- 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including \"terrain versions\"
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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Follow the development thread for more info and possible new resources/updates:
Compatibility
The main pipeline used is the Built-in Render Pipeline\".
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment - Mega Pack (SRP)
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
- Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
- Snow Foliage (simple shader for snow-covered plants)
- Simple Snow Triplanar
- Ice shader
- Running water shader
- Custom Standard (Tessellation)
- 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including \"terrain versions\"
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
","fileSize":"2467565009","id":274895827587,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_20.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_50.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_80.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_110.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_140.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_170.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_200.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_230.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_260.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_290.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_320.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/Screenshots/GenericBushAWinter_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter/GenericBushAWinter.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-02-27T00:37:24Z","modelUpdatedTime":"2021-03-29T06:53:34Z","modelUrl":"https://models-cdn.yahaha.com/00111436/GenericBushAWinter.obs.glb","name":"GenericBushAWinter","originSource":"ASSET_STORE","packageId":"111436","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/f923fc6f-cf77-4283-8664-7bba07e0daeb.webp","name":"Rocky Hills Environment - Pro Pack"},"polygonCount":988,"publishedDate":null,"publisher":{"name":"Tobyfredson"},"rigged":false,"slug":"genericbushawinter-274895827587","sourceUrl":"https://assetstore.unity.com/packages/slug/111436?aid=1011loDfK","stats":{"viewCount":3},"tags":["Rocky Hills Environment - Pro Pack","rocky","hills","environment","pro","pack","nature","rocks","cliffs","cave","trees","bushes","CTI","PBR","Custom","tree","importer","Advanced","Foliage","Shader","grass","substance","beech","stalks","flowers","ground","details","splats","AVG","summer","fall","winter","snow","dry","wet","mud","puddles","stone","path","mountains"],"unityVersions":["2017.1.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","gray"],"description":"Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
","fileSize":"2467565009","id":274895814279,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_20.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_50.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_80.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_110.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_140.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_170.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_200.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_230.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_260.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_290.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_320.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/Screenshots/BeechBushBSummer_afsTREE _xlod00_xlp_1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1/BeechBushBSummer_afsTREE _xlod00_xlp_1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-02-27T00:37:24Z","modelUpdatedTime":"2021-03-29T06:53:34Z","modelUrl":"https://models-cdn.yahaha.com/00111436/BeechBushBSummer_afsTREE _xlod00_xlp_1.obs.glb","name":"BeechBushBSummer_afsTREE _xlod00_xlp_1","originSource":"ASSET_STORE","packageId":"111436","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/f923fc6f-cf77-4283-8664-7bba07e0daeb.webp","name":"Rocky Hills Environment - Pro Pack"},"polygonCount":2198,"publishedDate":null,"publisher":{"name":"Tobyfredson"},"rigged":false,"slug":"beechbushbsummer_afstree_xlod00_xlp_1-274895814279","sourceUrl":"https://assetstore.unity.com/packages/slug/111436?aid=1011loDfK","stats":{"viewCount":3},"tags":["Rocky Hills Environment - Pro Pack","rocky","hills","environment","pro","pack","nature","rocks","cliffs","cave","trees","bushes","CTI","PBR","Custom","tree","importer","Advanced","Foliage","Shader","grass","substance","beech","stalks","flowers","ground","details","splats","AVG","summer","fall","winter","snow","dry","wet","mud","puddles","stone","path","mountains"],"unityVersions":["2017.1.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["brown","cyan"],"description":"Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
","fileSize":"2467565009","id":274895814273,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_20.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_50.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_80.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_110.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_140.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_170.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_200.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_230.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_260.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_290.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_320.png"},{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/Screenshots/BeechBushBMixed_afsTREE _xlod01_xlp_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp/BeechBushBMixed_afsTREE _xlod01_xlp.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-02-27T00:37:24Z","modelUpdatedTime":"2021-03-29T06:53:34Z","modelUrl":"https://models-cdn.yahaha.com/00111436/BeechBushBMixed_afsTREE _xlod01_xlp.obs.glb","name":"BeechBushBMixed_afsTREE _xlod01_xlp","originSource":"ASSET_STORE","packageId":"111436","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/f923fc6f-cf77-4283-8664-7bba07e0daeb.webp","name":"Rocky Hills Environment - Pro Pack"},"polygonCount":1801,"publishedDate":null,"publisher":{"name":"Tobyfredson"},"rigged":false,"slug":"beechbushbmixed_afstree_xlod01_xlp-274895814273","sourceUrl":"https://assetstore.unity.com/packages/slug/111436?aid=1011loDfK","stats":{"viewCount":4},"tags":["Rocky Hills Environment - Pro Pack","rocky","hills","environment","pro","pack","nature","rocks","cliffs","cave","trees","bushes","CTI","PBR","Custom","tree","importer","Advanced","Foliage","Shader","grass","substance","beech","stalks","flowers","ground","details","splats","AVG","summer","fall","winter","snow","dry","wet","mud","puddles","stone","path","mountains"],"unityVersions":["2017.1.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","cyan","gray","red","brown","orange"],"description":"● Ithappy Discord Community ●
Сonnect with digital art enthusiasts, and stay up to date on new products, tutorials and more!
Environment 1
● Package ●
- Set of unique assets (390);
- Demo scene.
● Where to use ●
- Games. Models optimized for game engines;
- Multiplication;
- Advertising and marketing;
- VR / AR.
● Features ●
- By combining assets, you can create your own unique environment;
- You can easily change the color of objects - using the UV map;
- Pivot in the logical place of the object;
- Model has a logical name.
● Geometry ●
- 390 unique assets (prefabs);
- Collisions;
- 278k triangles all pack.
● Items(x390) ●
Landscape (x55)
Ground, road, water, mountains, plains, hills, seeded hills, ect.;
Buildings (x150)
Mill, prefabricated dwelling house, foundation, walls, roof, chimney, shed, ect.;
Plants (x80)
Trees, bushes, dry trees, hay, beds, pumpkins, cumpus, corn, sunflowers, grass, ect.;
Animals (x14)
Deer, elk, horse, bear, cow.;
Props (x101)
Cart, market stall, vegetables, fruit, fence, beam, ladder, fire, hay, wooden structure, box, jug, sack, barrel, bucket, pointer, trunk, pier, paddle, raft, bridge, platform, table, chair, stones, blocks of stones, ect.;
● Scale ●
Real-world-size
● Material ●
All models use one materials (color)
● Textures ●
All models use one texture (as a color palette).
Resolution: 1024 px
If you liked this package, please leave a review! Creativity to you!
We have files of 3d programs: Blender \\ C4D \\ Maya \\ 3dsMax
You can modify our models yourself by requesting the necessary format from us.
DISCORD | EMAIL | INSTAGRAM
Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
","fileSize":"2467565009","id":274895831388,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_20.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_50.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_80.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_110.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_140.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_170.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_200.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_230.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_260.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_290.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_320.png"},{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/Screenshots/GenericTreeBushAWinter_afsTREE_xlod00_xlp_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp/GenericTreeBushAWinter_afsTREE_xlod00_xlp.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-02-27T00:37:24Z","modelUpdatedTime":"2021-03-29T06:53:34Z","modelUrl":"https://models-cdn.yahaha.com/00111436/GenericTreeBushAWinter_afsTREE_xlod00_xlp.obs.glb","name":"GenericTreeBushAWinter_afsTREE_xlod00_xlp","originSource":"ASSET_STORE","packageId":"111436","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/f923fc6f-cf77-4283-8664-7bba07e0daeb.webp","name":"Rocky Hills Environment - Pro Pack"},"polygonCount":988,"publishedDate":null,"publisher":{"name":"Tobyfredson"},"rigged":false,"slug":"generictreebushawinter_afstree_xlod00_xlp-274895831388","sourceUrl":"https://assetstore.unity.com/packages/slug/111436?aid=1011loDfK","stats":{"viewCount":3},"tags":["Rocky Hills Environment - Pro Pack","rocky","hills","environment","pro","pack","nature","rocks","cliffs","cave","trees","bushes","CTI","PBR","Custom","tree","importer","Advanced","Foliage","Shader","grass","substance","beech","stalks","flowers","ground","details","splats","AVG","summer","fall","winter","snow","dry","wet","mud","puddles","stone","path","mountains"],"unityVersions":["2017.1.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9,"name":"Nature & Plants","slug":"nature-plants"}],"colors":["black","cyan","gray"],"description":"Cactus Warrior
This model also has 2 forms of evolution which you can find here:
https://assetstore.unity.com/packages/3d/characters/creatures/cartoon-characters-acti-warriors-210427
The model is made as an enemy for your main character. Each stage of evolution makes him stronger and stronger, so you can use it to progress your opponents and as enemy boss.
It's suitable for different genres of games, such as runners, tower defense, RPG and many others.
Please see preview images and sketchfab file to know more about the models.
If you liked this model, please rate it, it is extremely important for us!
","id":274901446960,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_20.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_50.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_80.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_110.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_140.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_170.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_200.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_230.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_260.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_290.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_320.webp"},{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Screenshots/Cactus lvl3_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/214183/Cactus lvl3/Cactus lvl3.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-31T09:34:43Z","modelUpdatedTime":"2022-09-13T16:38:10Z","modelUrl":"https://models-cdn.yahaha.com/214183/Cactus lvl3.obs.glb","name":"Cactus lvl3","originSource":"ASSET_STORE","packageId":"214183","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/87f3c99b-58b0-4d76-8555-80a1e345b4eb.webp","name":"Cartoon Characters - Big Cactus Warrior"},"polygonCount":1840,"publishedDate":"2022-02-23T10:07:28Z","publisher":{"id":"59701","name":"NOTFUN","url":"https://sketchfab.com/notfun/models"},"rigged":true,"slug":"cactus_lvl3-274901446960","sourceUrl":"https://assetstore.unity.com/packages/slug/214183?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":1,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["black","cyan"],"description":"\nOfficial Adventure Forge Studio Discord Server
\n\n
Fully rigged and animated deer with 17 different animations. Run, walk, 5 Idles, 2 attacks and more.
\n\n
Compatible with Unity 4 and 5
\n\n
Tris count: 3934
Vertice count: 2987
Textures: 2048 X 2048 pxl
\n
Textures for Unity 4: Albedo with alpha cutout + Specularity, a Normal map and an emission map.
\n\n
Textures Unity 5: Albedo with alpha cutout, specular with gloss, normal map, emission map, and ambient occlusion map.
\n
List of animations:
1. Walk - Frame 1 to 67
2. Run - Frame 70 to 94
3. Idle - Frame 120 to 350
4. Idle2 - Frame 351 to 712
5. Idle3 - Frame 713 to 970
6. Idle4 - Frame 971 to 1360
7. Idle5 - Frame 1361 to 1599
8. Hit1 - Frame 1600 to 1629
9. Hit2 - Frame 1630 to 1663
10. Hit3 - Frame 1664 to 1694
11. EnterCombat - Frame 1695 to 1725
12. CombatIdle - Frame 1727 to 1845
13. Attack1 - Frame 1846 to 1932
14. Attack2 - Frame 1933 to 2003
15. Death1 - Frame 2004 to 2063
16. Death2 - Frame 2067 to 2118
17. Death3 - Frame 2122 to 2192
","id":274900052708,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_20.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_50.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_80.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_110.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_140.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_170.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_200.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_230.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_260.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_290.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_320.webp"},{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/Screenshots/NordicDeer_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00034098/NordicDeer/NordicDeer.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T22:07:39Z","modelUpdatedTime":"2022-09-04T06:48:38Z","modelUrl":"https://models-cdn.yahaha.com/00034098/NordicDeer.obs.glb","name":"NordicDeer","originSource":"ASSET_STORE","packageId":"34098","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/a69fff83-4f59-4110-884e-a1e6cfe898ef.png","name":"Nordic Deer"},"polygonCount":3934,"publishedDate":"2018-11-05T14:27:11Z","publisher":{"id":"12038","name":"Adventure Forge","url":"http://adventureforgestudio.com"},"rigged":true,"slug":"nordicdeer-274900052708","sourceUrl":"https://assetstore.unity.com/packages/slug/34098?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"
Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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Follow the development thread for more info and possible new resources/updates:
Compatibility
The main pipeline used is the Built-in Render Pipeline\".
By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment - Mega Pack (SRP)
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Unique cliff meshes with 4 LOD levels
• Modular boulders with 4 LOD levels
• 1227 prefabs total (optimized meshes, merge prefabs, and more)
• Over 500 models
• A variety of ground tiles for summer, fall, and winter
• Unique wood texture tiles
• Unique 4k tree bark texture with roots
• 20 particles
• 17 Amplify shaders
• Editable amplify shaders:
- Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
- Snow Foliage (simple shader for snow-covered plants)
- Simple Snow Triplanar
- Ice shader
- Running water shader
- Custom Standard (Tessellation)
- 3 New (TFS) foliage shaders: grass, bark, and leaves
• Mesh and ground splats including snow
• Summer, fall, and winter seasons for all assets
• 146 trees and 156 bushes
• 80 new ground plants
• New (TFS) plants, trees, and bushes (208 models)
• High-quality grass models with variations and wind including \"terrain versions\"
• All trees and plants have realistic wind and shading
• 6 Example scenes
General Information
*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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Synty Studios™ Presents - SIMPLE FANTASY - Cartoon Assets
A massive asset pack of Fantasy Environments, Vehicles, Characters, Props, Items, Weapons and Animations
Includes demo scene.
**Looks great in VR and on mobile**
ASSETS
- 22 Human/Knight Characters
- 6 Goblin Characters
- 5 Elf Characters
- 6 Undead Characters - 161 Building assets
- 13 Vehicle assets
- 228 Environment assets
- 131 Prop assets
- 178 Weapon assets
- 4 Animals assets (Includes Idle, Walk, Run, Eat)
Animations (now included meele)
Mechanim setup
Idle, Walk, Run, Wave, Sitting, Wave, CheckWatch, WipeMouth, RunningJump, StandingJump, Falling, Death01, Death02, LeaningAgainstWall, Smoking, SexyDance, CrossArms, HandsOnHips, IdleCrossArms, IdleHandsOnHips, CrouchDown, CrouchIdle, CrouchUp, GrenadeThrow, Salute, HandgunShoot, HandgunReload, AutoSingleShot, AutoFullAutoShoot, AutoReload, SubMachineGun Single shot, SubMachineGunFullAutoShoot, SubMachineGunReload, ShotgunShoot, ShotgunReload, MiniGun shoot, MiniGun Idle, RifleShootReload and RPGShoot, Bow load, Bow shoot, Bow Idle, Melee stab, Melee One handed, Melee Two handed
◼ Compatibility ◼
- Supports Universal Render Pipeline (URP) - URP Guide Here
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