Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Assets were created to build a home interior with endless customization options.
\n-This package contains several features to easily create home interiors in your games. Also, it contains about 183 components for low poly home interiors.
\n-In the package you will find furniture, accessories, walls, floors, windows.
\n-A level with 12 scenes of interior examples containing bathrooms, living rooms, bedrooms, kitchen, and more!
\n-Easy customization, just drag the Material into the desired part to personalize it.
\n\n
Technical Details
\nFor more information: rogily.com/lowpolyisometrichouseinterior
\nNumber of prefabs: 267
\nNumber of models: 268, 141 used for collision
\nCollision: Yes, custom collision or single box collision
\nVertex Count: 24 - 1,840
\nLODs: No
\nNumber of Materials: 23
\nNumber of Textures: 2
\nTexture Resolutions:
\n-1024x1024
\n-256x256
\nSupported Development Platforms: Windows
\nIntended Platform: All
\nPlatforms Tested: Windows
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This was designed to be warm feeling and colorfull and would look great once characters are added and the scene is bought to life!
SUPPORT
If you run into any issues or need any help please contact me or leave me a question and i'll get back to you with as much help as I can give. I would really appreciate it if you could do this before leaving a review :)
If you have any issues, suggestion or anything else please either leave me a question or join my DISCORD channel.
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\n\nThis pack contains over 80 modular parts to build space stations, factories, bases and all other possible space structures. They are perfect for space RTS or turret defense games, a sidescroller or a top-down shoot’em up.
\n\nThe models are unskinned, unrigged and have no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\nThe textures can be used in a PBR environment (specular and metalness workflow) as well as a non PBR environment.
\n\nDepending on your game engine/3D application you may need to rescale the models.
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It is a high quality and complete package of modular buildings and constructions that can be connected in a large city with residential and public areas.
With Simple City Constructor you will also get a detailed construction kit that contains large amount of single parts that can be combined in a buildings with different complexity.
The Package contains not only buildings but also more then 20 cars with different variations of colors.
All models are low poly and share 3 textures to keep things working nice and smoothly.
Feautured :
♦ 367 Prefabs
♦ 367 Fbx Meshes
♦ Unique buildings
♦ Constructor Kit
♦ Lot of props
♦ Cars
♦ Road
♦ Vegetation
♦ 10 demo district scenes are included
♦ 1 complete demo scene
◼ Collection of Textures ◼
◼ Top Assets ◼
*You can combine this asset pack with our Fantasy packs and Textures.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
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With this mega pack you save 25% compared to purchasing the models separately.
-4 example space stations
-1 resource collector
-1 resource refinery
-3 resource containers
-3 lowpoly asteroids (2 variations)
-5 weapon platforms
-6 probes
-modular weapons
-changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-ready to use prefabs of all models are included
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n\nThe models are unskinned, unrigged and have no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\nThe textures can be used in a PBR environment (specular and metalness workflow) as well as a non PBR environment.
\n\nDepending on your game engine/3D application you may need to rescale the models.
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-4 example space stations
-1 resource collector
-1 resource refinery
-3 resource containers
-3 lowpoly asteroids (2 variations)
-5 weapon platforms
-6 probes
-modular weapons
-changeable decals
-8 damage decals
-6 different texture sets
-PBR textures (specular)
-ready to use prefabs of all models are included
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n\nDepending on your game engine/3D application you may need to rescale the models.
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35 objects, 4 textures, 1.5K faces
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A small, modular micro-environment filled with photo-realistic food items; fruits, veggies, meat and pastry products! Also, lots of other relevant props are provided for you to scatter around, such as vases, bottles and more!
This product was created with production in mind - although it stands on its own as a pantry, each prop can be reused conveniently in any setting to populate already existing game levels, or even use the modular set in the pack to construct different layouts (eg. a basement for a house).
Features:
- 42 photo-realistic food items (professionally photoscanned and processed. Fruits, meat, veggies, pastries)
- 29 useful props for set dressing (vases, barrels, baskets)
- 14 construction modules for basic (interior only, one sided) layout creation
- Standard 3D and full HDRP support (Screenshots are all HDRP)
Notes: HDRP version is fully embedded in the Unity package after download. Please do NOT use the built-in auto-upgrade tool, just extract and run the contents in the HDRP subfolder, everything is ready to go there!
HDRP recommendation: Change editor to DirectX12 to use raytracing if you have the hardware. Also, you can change all food item materials to Subsurface scattering (with a desired profile) with mass selection - results are amazing!
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\n\nThe textures can be used in a PBR environment (specular and metalness workflow) as well as a non PBR environment.
\n\nDepending on your game engine/3D application you may need to rescale the models.
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Pairs well with HYPEPOLY - Battle Royale Show
-WND Prefab Variator
Component for out prefabs, which will help you to fast level prototyping, change color/style/size/type of prefab by only one click
-8 Textures
A different textures, which radically change the look of models and add a lot of variety
-2500 Prefabs
It means all the models that are in the set in four colors, the actual number of unique models is approximately 600+
-64 Prefabs with WND Prefab Variator
All models are sorted by prefabs, with a simple script that allows you to simply change the color / size / style of the prefab
-4 Demo Scenes
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Pairs well with HYPEPOLY - Battle Royale Show
-WND Prefab Variator
Component for out prefabs, which will help you to fast level prototyping, change color/style/size/type of prefab by only one click
-8 Textures
A different textures, which radically change the look of models and add a lot of variety
-2500 Prefabs
It means all the models that are in the set in four colors, the actual number of unique models is approximately 600+
-64 Prefabs with WND Prefab Variator
All models are sorted by prefabs, with a simple script that allows you to simply change the color / size / style of the prefab
-4 Demo Scenes
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