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This pack is suitable for games, render or whatever you want. 128x128 Color schem texture. Texture format (PNG) Native file format: All the models are originally modeled in blender and the .blend format. Origin, Rotation, scale and position: The origin, rotation and positon are all at 0,0,0. The scale for all object are 1,1,1.
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Rate this product if you liked it.
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Drinks and Bottles"},"polygonCount":386,"publishedDate":"2020-03-22T09:53:02Z","publisher":{"id":"38140","name":"GooPi(Misha)","url":"https://goopi.artstation.com"},"rigged":false,"slug":"sb1_s_1_variant-274901859565","sourceUrl":"https://assetstore.unity.com/packages/slug/165228?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["gray","cyan","black"],"description":"Package includes: \n- 26 Types of boulders and stones \n- 22 rock formations \n- PBR textures (aldebo/ao/metallic) \n- One example demo scene \n- Additional shaders (projection on the y-axis) - You can add grass or snow on objects \n- Each object has LoD ","id":274899559455,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_20.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_50.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_80.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_110.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_140.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_170.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_200.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_230.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_260.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_290.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_320.webp"},{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Screenshots/Rock_group_08_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00045643/Rock_group_08/Rock_group_08.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-09T07:45:31Z","modelUpdatedTime":"2022-09-01T13:12:22Z","modelUrl":"https://models-cdn.yahaha.com/00045643/Rock_group_08.obs.glb","name":"Rock_group_08","originSource":"ASSET_STORE","packageId":"45643","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/395bba78-fd9d-4009-b580-f370b80a2e2c.webp","name":"Rock and Boulders 3"},"polygonCount":3386,"publishedDate":"2018-02-02T07:47:22Z","publisher":{"id":"585","name":"Manufactura K4","url":"https://www.facebook.com/ManufacturaK4"},"rigged":false,"slug":"rock_group_08-274899559455","sourceUrl":"https://assetstore.unity.com/packages/slug/45643?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","blue"],"description":"
The high-res meshes are sculpted in Zbrush with authentic references.\nGame-ready Low_res mesh with UVs tightly packed.\nPainted in Substance Painter 2019.1.0, the .spp file is provided.\nRendered in Marmoset scene which is provided.\nMost of the bones are made individually and then assembled anatomically correctly together.\nAll maps are provided in the Textures.rar file.
High-quality, semi-realistic 3D environment art package for games and 3D applications version 2.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain at least 4 LOD levels.
The main pipeline used is the Built-in Render Pipeline, containing URP and HDRP conversion packages inside. URP and HDRP are supported and tested.
Main texture workflow: Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
(TFS - Toby foliage shader - \"basic\") is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. *Read more in the \"releases\" tab.
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Cliff and rock meshes with 4 LOD levels
• Cave meshes
• 425 prefabs total (optimized meshes, merge prefabs, and more)
• 306 models
• A variety of ground tiles
• 2 fire effects made in Amplify shader
• 17 Amplify shaders
• Editable amplify shaders:
- Grass Foliage
- Leaves Fast
- Simple Coverage Moss
- Simple Coverage
- Snow Foliage
- Standard (Tessellation)
- Standard Decal
- Torch Flame
- Waving Double Pass Edit (terrain grass shader)
- 3 New (TFS basic) foliage shaders: grass, bark, and leaves (Includes simple billboard shaders)
• Mesh and ground splats
• 5 trees and 52 plants
• 14 decals
• All trees and plants have fast yet realistic wind and shading
• 3 Example scenes (vegetation scene with 3 biomes)
General Information
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
Modular Dark Dungeon PackDungeonModularEnvironmentFantasyDarkModelingTexturesMaterialsMedievalSet
Modular Dark Dungeon Pack
243 Assets
12/16
Package Overview
This modular dungeon pack contains various set pieces for you to create your own dungeon. Made for first or third person view. Ideal for any rpg or fantasy games.
This Pack Includes:
-Around 200 Prefabs meshes ready to use: Seamless walls, floors, roofs, mud walls, bricks, torches, vines, columns, doors, etc...
-3 VFX: candle flame, torch flame, dust
-63 texture maps (2048X2048): includes albedo, roughness and normals.
-A sample scene
-Standard post process stack
I recommend to start blocking out the rooms and etablish a layout with the base floor mesh (SM_floor_base). It will be easier for you to add the detail pass later on.