SpruceTree_C04_afsTREE_xds10_xef08_xlpr_LOD2_1

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Author name
Hybris Factory
Source
Unity Asset Store
Polygon Count
4
Release Date
2020-04-15
License
Standard Unity Asset Store EULA
Support For Unity Version
2017.4.1
Package price
$ 40
Hazy Hills - Conifer Forest
Hazy Hills - Conifer Forest
95 Assets

Package Overview

Hazy Hills is a collection of game-ready assets based on temperate spruce woods of Central and Northern Europe.
Plants and natural features contained within this pack were authored using traditional modeling and texturing techniques with an emphasis on creating authentic but performant game-ready assets.
No photosourcing or photogrammetry was employed in the making of this product, industry standard tools such as the Allegorithmic Substance suite were employed in order to maintain a consistent artstyle that owes itself well to being used in a range of real-time applications, especially those where maintaining artstyle using purely photoscanned assets may not be practically possible.

Hazy Hills asset comes in two packages for extended Unity version support:
2017.4.1+ package for Standard rendering pipelines
2018.3.0+ package for High Definition rendering pipelines.

Packages have been tested for compatibility in most recent Unity releases, including 2017.4.3 LTS, 2018.4.2 LTS, 2019.1.0 and 2019.3+.
All necessary configuration instructions are outlined in the included PDF manual.

If you wish to use the Standard package in Unity versions 2018.3.0 and above, you will have to import Hazy Hills into an earlier version of Unity, such as 2017.4.1, and then upgrade the project in a newer version of Unity, or copy the created Hazy Hills asset folder directly into your project in a newer version of Unity.

Importing the package into a Unity version 2018.3.0 and above will automatically download the HDRP package, which will not be compatible with your Standard RP project.

Unity versions below the specified are not supported.
LWRP/URP rendering pipelines are not supported in any Unity version.
The target application for this asset package are desktop computers, 60 fps at 1080p is to be expected onward from entry-level 2016 hardware such as Kaby Lake Intel Pentium (equivalent), GTX 1050 TI.
Mobile performance is not guaranteed.

List of Contents:
90 unique models of trees, plants, rocks, wood debris and other natural elements, organized in prefabs with appropriate LOD groups, colliders and material shaders featuring wind and translucency effects.
Of these:
• 14 are spruce trees, 3 saplings, 3 small, 4 medium and 4 large trees among two distinct material types, equipped with LODs and billboards
• 25 are small plants, bushes, ferns, clover patches, flowers and ground plants
• 15 are grasses, 2 low poly grasses suitable as lods and distance meshes, 2 detail grasses, and 11 regular grass models of three distinct grass types
• 8 are rocks and rock splats
• 5 are root decal meshes with two palette swaps (mossy, mossless)
• 23 are dead branches, bushes, sticks, stumps, logs and other debris objects
• 12 ground tiles with Albedo, Normal, Smoothness, Height and Occlusion maps

Two scenes, a forest scene and an asset showcase scene are included in both packages.
Additional effects such a rolling fog, dust cloud and fireflies as well as miscellaneous camera scripts are also included for enhanced viewing experience.

Additional Technical Information:
• Tree meshes range between 800 to 10,000 triangles and come with LOD levels and billboards
• Other meshes range between 50 to 1600 triangles, the majority of meshes have clean quad-based topology that is ready for tessellation displacement shaders using the included height maps
• All large meshes come with mesh colliders
• Textures are supplied as TIFF images, generally between 2048 or 4096 in size and atlased for maximized efficiency
• All relevant information can be found in the included PDF manual

For any additional information about this asset, feel free to contact us at our Discord channel: https://discord.gg/dbGUsRM

For a closer look and additional contact information, you can also see the development thread on Unity forums: https://forum.unity.com/threads/wip-hazy-hills-temperate-coniferous-forest-environment.772598/