Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","id":4672929271851,"name":"The Grand Caverns - Dripstone","packageId":"146468","price":89.99,"publisher":{"avatar":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"MALACHISTO"},"slug":"the_grand_caverns_dripstone-4672929271851","source":"ASSET_STORE","staffPicked":false,"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"updatedTime":"2025-03-21T04:17:00.038Z","url":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","viewCount":14},"pageAssetStatus":"done","pageAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070606,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Screenshots/Draperie_M_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Draperie_M/Draperie_M.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Draperie_M.obs.glb","name":"Draperie_M","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1685,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"draperie_m-274896070606","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":3},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070612,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Screenshots/Dripstone-Basin-Detail_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B/Dripstone-Basin-Detail_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin-Detail_B.obs.glb","name":"Dripstone-Basin-Detail_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":752,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_basin_detail_b-274896070612","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070618,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Screenshots/Dripstone-Basin_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C/Dripstone-Basin_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Basin_C.obs.glb","name":"Dripstone-Basin_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":3794,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_basin_c-274896070618","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070624,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Screenshots/Dripstone-Clutter_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A/Dripstone-Clutter_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_A.obs.glb","name":"Dripstone-Clutter_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1344,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_clutter_a-274896070624","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070626,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Screenshots/Dripstone-Clutter_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C/Dripstone-Clutter_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Clutter_C.obs.glb","name":"Dripstone-Clutter_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1198,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_clutter_c-274896070626","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070630,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Screenshots/Dripstone-Hill_C_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C/Dripstone-Hill_C.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Dripstone-Hill_C.obs.glb","name":"Dripstone-Hill_C","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":8084,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"dripstone_hill_c-274896070630","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070636,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Screenshots/Stalagmite-Normal_G_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G/Stalagmite-Normal_G.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_G.obs.glb","name":"Stalagmite-Normal_G","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":448,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_normal_g-274896070636","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","red","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070646,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Stalagmite-Special_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E.obs.glb","name":"Stalagmite-Special_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2845,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_special_e-274896070646","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070648,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Screenshots/Stalagmite-Thin_A_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A/Stalagmite-Thin_A.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_A.obs.glb","name":"Stalagmite-Thin_A","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":1226,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_thin_a-274896070648","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070650,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Screenshots/Stalagmite-Thin_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D/Stalagmite-Thin_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Thin_D.obs.glb","name":"Stalagmite-Thin_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":386,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_thin_d-274896070650","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070652,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Screenshots/Stalagmite-Water-Big_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B/Stalagmite-Water-Big_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Water-Big_B.obs.glb","name":"Stalagmite-Water-Big_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2459,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_water_big_b-274896070652","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070660,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Screenshots/Stalaktite_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_D/Stalaktite_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalaktite_D.obs.glb","name":"Stalaktite_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":604,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalaktite_d-274896070660","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070662,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Screenshots/Stalaktite_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalaktite_E/Stalaktite_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalaktite_E.obs.glb","name":"Stalaktite_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":404,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalaktite_e-274896070662","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","brown","orange"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073273,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Screenshots/Bubble-Mushroom_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B/Bubble-Mushroom_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Bubble-Mushroom_B.obs.glb","name":"Bubble-Mushroom_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2853,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"bubble_mushroom_b-274896073273","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","orange"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073279,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Screenshots/Cave-Coral_B_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B/Cave-Coral_B.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Cave-Coral_B.obs.glb","name":"Cave-Coral_B","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":886,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"cave_coral_b-274896073279","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan","orange"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896073281,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Screenshots/Cave-Coral_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D/Cave-Coral_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Cave-Coral_D.obs.glb","name":"Cave-Coral_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":930,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"cave_coral_d-274896073281","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":5},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0}],"pages":12,"page":6,"total":192,"recomendedStatus":"done","recomendedAssets":[{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","brown","red","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896070646,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Screenshots/Stalagmite-Special_E_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E/Stalagmite-Special_E.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Special_E.obs.glb","name":"Stalagmite-Special_E","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":2845,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_special_e-274896070646","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black","gray"],"description":"Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048.
This package is a part of Undeground bundle (save 50%)
Support, URP and HDRP shaders are here:
Triangles count (by asset groups):
Walls elements - 22100 tris
Ceiling elements - 8250 tris
Floor elements - 9800 tris
Stalactites - 3700 tris
Stalactite strips - 1600 tris
Stalagmites - 9800 tris
Little stalagmites - 390 tris
30
","id":274899911385,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_20.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_50.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_80.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_110.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_140.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_170.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_200.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_230.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_260.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_290.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_320.webp"},{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/Screenshots/CaveStalagmiteLittle3_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3/CaveStalagmiteLittle3.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T06:08:00Z","modelUpdatedTime":"2023-07-12T18:30:32Z","modelUrl":"https://models-cdn.yahaha.com/00125591/CaveStalagmiteLittle3.obs.glb","name":"CaveStalagmiteLittle3","originSource":"ASSET_STORE","packageId":"125591","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/94a2d1ac-af48-46fa-9445-79922570fe96.webp","name":"Cave constructor"},"polygonCount":74,"publishedDate":"2018-09-10T23:40:10Z","publisher":{"id":"10181","name":"Dmitriy Dryzhak","url":"https://www.artstation.com/arvart"},"rigged":false,"slug":"cavestalagmitelittle3-274899911385","sourceUrl":"https://assetstore.unity.com/packages/slug/125591?aid=1011loDfK","stats":{"viewCount":4},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["black","cyan","brown"],"description":"3D Items - Crafting Pack
\nColorful Stylized Asset Pack with a wide range of items for Mining, Lumbering, Cooking, Farming, Fishing and Exploration.
\n\n704 Lowpoly Items.
\n50-400 Tris per item.
\nAll items share a single 256x256 Texture to increase performance.
\nSuited for Mobile, PC and Browser Games.
\nIncludes example scene.
This pack is 100% compatible with:
\n-Sword Pack
\n-Shield Pack
\n-Wand Pack
\n-Axe Pack
\n-Thrown Pack
\n-Dagger Pack
\nAll packs share the same single texture and material.
The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077297,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Screenshots/Stalagmite-Smooth_D_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D/Stalagmite-Smooth_D.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_D.obs.glb","name":"Stalagmite-Smooth_D","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":355,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_smooth_d-274896077297","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":0},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["cyan","gray","black"],"description":"London\n\nBollard scan No. 13\n\nUrban & Industrial collections\n\nGood for adding realism to your urban / abandoned scenes\n\ndiffuse/normal/specular","downloadable":true,"embedUrl":"https://sketchfab.com/models/2a064a0641d14f12a8586b16d79a09a3/embed","fileSize":3645416,"free":true,"id":274893611335,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/2a064a0641d14f12a8586b16d79a09a3/images/05816a1baa0a40c291ea79697a4eb037.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/2a064a0641d14f12a8586b16d79a09a3/images/c4b488a9fc7849a68a3cd52a16bb3279.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/2a064a0641d14f12a8586b16d79a09a3/images/7f4f678d3aec48378a0dd16605962744.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/2a064a0641d14f12a8586b16d79a09a3/images/58ae58f4f5cd4c389f8145cc65837657.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/2a064a0641d14f12a8586b16d79a09a3/images/17b1bd655b954ad29a72b56908537b21.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/2a064a0641d14f12a8586b16d79a09a3/images/7f4f678d3aec48378a0dd16605962744.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2022-09-05T16:31:49Z","modelUpdatedTime":"2022-09-05T16:31:49Z","name":"Bollard scan No. 13","originSource":"SKETCHFAB","packageId":"2a064a0641d14f12a8586b16d79a09a3","polygonCount":38098,"publishedDate":"2022-09-05T16:31:49Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/4b9b0e3def334a4aa12fbc9edee6a8d2/765cd8bce21146de859ab9eaec1e07ee.jpeg","name":"3Dystopia","profileUrl":"https://sketchfab.com/Dystopia"},"rigged":false,"slug":"bollard_scan_no_13-274893611335","sourceUrl":"https://sketchfab.com/3d-models/2a064a0641d14f12a8586b16d79a09a3","stats":{"viewCount":1},"tags":["photorealistic","urban","road","reality","metal","props","parking","common","realitycapture","photogrammetry","pbr","scan","city","street","highpoly","gameready"],"vertexCount":19244},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896077287,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Screenshots/Stalagmite-Normal_F_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F/Stalagmite-Normal_F.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Normal_F.obs.glb","name":"Stalagmite-Normal_F","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":648,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_normal_f-274896077287","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","cyan"],"description":"The Grand Caverns - Dripstone
\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
","fileSize":"2016182846","id":274896064418,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_20.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_50.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_80.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_110.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_140.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_170.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_200.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_230.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_260.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_290.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_320.png"},{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Screenshots/Stalagmite-Smooth_F_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F/Stalagmite-Smooth_F.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-06-07T10:33:08Z","modelUpdatedTime":"2020-03-19T13:24:56Z","modelUrl":"https://models-cdn.yahaha.com/00146468/Stalagmite-Smooth_F.obs.glb","name":"Stalagmite-Smooth_F","originSource":"ASSET_STORE","packageId":"146468","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/8be73bb7-d01c-4b10-b783-2f615e5b9b85.webp","name":"The Grand Caverns - Dripstone"},"polygonCount":246,"publishedDate":null,"publisher":{"name":"MALACHISTO"},"rigged":false,"slug":"stalagmite_smooth_f-274896064418","sourceUrl":"https://assetstore.unity.com/packages/slug/146468?aid=1011loDfK","stats":{"viewCount":1},"tags":["The Grand Caverns - Dripstone","Cave","Dripstone","Tropfstein","Flowstone","Höhle","Dungeon","Cavern"],"unityVersions":["2018.4.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","gray"],"description":"A stylized low-poly pack to create beautiful and magical Arabian-Nights-Inspired Fantasy environments and games.
Multiple demo scenes are included
Features:
-Build all types of cities, villages, castles, and mythical areas
-Customizable Colors for specific parts of the assets
-Modular Character to use for the player, enemies, or NPC's
-Perfectly Suitable for Settings like Fantasy/Medieval Persia, Arabia, India, Egypt or North Africa
URP Compatibility:
-In order to use the asset pack with the Universal Render Pipeline, simply convert Project Materials to URP Materials
Package Contains:
Oriental-Inspired Buildings
-Various Mosques
-Wonder-Type Building Complex
-Minarets
-Governmental Buildings
-Residential/Village Houses
Props and Weapons:
-Golden Vases and Lamps
-Pottery
-Carpets
-Market Booths
-Golden Treasures
-Variety of Swords and Sabers
-Different shields, helmets, and headwear
Modular Castle Kit
-Gatehouse
-Towers
-Wall Pieces
-Castle Stairs
Modular Character
-Multiple texture variations, weapons, shields, and helmets to construct a variety of
Arabian/Fantasy characters
-5 different base avatars (General, Guard, Noble, Prince, Citizen)
-Rigged skeletal mesh is included (no animations)
Nature
-Palms
-Grass
-Cliffs
Other Info
-Texture Sizes: 1024x1024
-All Assets come with prefabs that are super easy to use!
-Polycount range: From 40 up to 17000
-No special effects included
-Works on Unity Versions 2017.1.0 or higher.
","fileSize":"13932017","id":274883108378,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_20.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_50.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_80.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_110.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_140.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_170.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_200.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_230.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_260.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_290.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_320.png"},{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/Screenshots/SM_pottery_arabian_001_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001/SM_pottery_arabian_001.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2021-06-07T07:22:12Z","modelUpdatedTime":"2022-09-03T20:10:19Z","modelUrl":"https://models-cdn.yahaha.com/00195895/SM_pottery_arabian_001.obs.glb","name":"SM_pottery_arabian_001","originSource":"ASSET_STORE","packageId":"195895","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/843690c5-20f9-4a59-b212-54b76b3f7ad9.webp","name":"Stylized Arabian Nights City"},"polygonCount":276,"publishedDate":null,"publisher":{"name":"Halberstram Art"},"rigged":false,"slug":"sm_pottery_arabian_001-274883108378","sourceUrl":"https://assetstore.unity.com/packages/slug/195895?aid=1011loDfK","stats":{"viewCount":3},"tags":["Stylized Arabian Nights City"],"unityVersions":["2020.1.17"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["gray","blue","cyan"],"description":"Stylized Lowpoly Ice Formations Collection for your cartoon projects or mobile games\n2 Texture Variation: Standard and SnowyGame ready model.Stylized and detailed Capsule fully textured, sculpted and rendered with Physical based rendering (PBR) - Shown images have been rendered in Marmoset Toolbag .The models contains lods, detailed information on the images.The set contains such models:Capsule ,Wooden Table,Big Bookcase ,Little Bookcase,Herbalist Books Set,Rotating stool,Wooden Mortar and pestle,Stone Mortar and pestle,Health Potion Bottle Set(8 models),Fortune Teller Set(8models),Balance Scales,Test Tube Rack Pack,Little Cauldron, Big Cauldron.\nHigh Quality textures (PBR).
\n\nTextures 4096x4096,2048x2048 (tga)
\n\nFile formats:\n-Fbx(Binary) 2019
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The main house has 3 LOD stages and both exterior and interior!
Included Albedo, Normal, Specular, Height and Emissive maps in PNG and TGA formats.
The complete scene shown in the images and video is included in the pack and it can be used as your starting point!
Contact email: info@dexsoft-games.com
Join Discord Server
","id":274902551415,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_20.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_50.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_80.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_110.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_140.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_170.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_200.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_230.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_260.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_290.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_320.webp"},{"href":"https://models-cdn.yahaha.com/185190/bottle/Screenshots/bottle_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/185190/bottle/bottle.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-16T08:14:38Z","modelUpdatedTime":"2023-06-01T12:23:15Z","modelUrl":"https://models-cdn.yahaha.com/185190/bottle.obs.glb","name":"bottle","originSource":"ASSET_STORE","packageId":"185190","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/4d4f441e-727f-4289-b0ae-979ec358f22c.webp","name":"Viking Household 2"},"polygonCount":284,"publishedDate":"2020-12-18T12:32:10Z","publisher":{"id":"15","name":"DEXSOFT","url":"https://www.dexsoft-games.com/"},"rigged":false,"slug":"bottle-274902551415","sourceUrl":"https://assetstore.unity.com/packages/slug/185190?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};The Grand Caverns - Dripstone
Dungeon / Cave Environment Pack
Made for Unity 2018.4 + using the new HDRP Workflow
HDRP Textures
What's in it, detailed:
> 93 Dripstone Assets!
(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
There are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
181 shiny and new 3D Assets!
937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
IMPORTANT HINTS:
You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!