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\nA custom light flickering script so you can set up anything from static to casual to windy flickering, separately for each light. This can also be accessed from other scripts.\n
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\n A stylized asset pack suitable for animation, game dev, and other 3D projects.\n Contains 640+ models with a simple & editable 36 x 36 pixel textures.\n
\n\n \n\n
\nModels\n [Nature Forest]\n Bushes | Common trees | Pine/conifer trees | Giant trees\n Flowering plants | Grass | Herbs | Shrubs\n Logs | Mushroom | Stump | Roots | Rocks\n
This environment package is ideal for your adventure missions on desktop platforms. It is highly configurable and the assets look perfect from close up making it ideal for first person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into a terrain baked onto the skybox to create the feeling of an endless landscape of mountainous dunes.
Geology: Basaltic Volcanic Peak
The basaltic lava which erupted from this volcano was high in metal content and low in silica causing it to flow and ooze in long running rivers and fingers of molten rock. The caldera at the summit was the source of many of the flows, however secondary and tertiary eruptions from the slopes have also occurred. The high nutrient content of the new soil allows vegetation to quickly take hold in this young landscape.
Rocks:
A set of 12 rocks and boulders. These are sandstone rocks and works well on mountainous parts of your scene. All rocks are low poly with multiple LODs and mobile ready with high res textures in case you need close up approaches.
Fossilized shallow marine critters once burrowed into the beach sands of these coastal sediments, creating voids and an irregular burrow fabric which has resulted in a porous sandstone with weathered rusty hematite nodules. The exposed crevices and tubules now still make for good cover and habitat for more modern creatures.
Props:
A set of game ready props modelled to create an adventure atmosphere. The ruins you find are, 2 x short tree stumps with mushrooms, a ruined stone bridge, a complete stone bridge, a ruined wall with archway, a ruined stone wall with staircase and a tuk tuk truck. All props are low poly with multiple LODs and mobile ready with high res textures in case you are targeting high end devices.
Vegetation:
The vegetation has been designed specifically for this arid terrain with 9 x beech trees, 8 x pine brown trees, 4 x ash trees, a bluebell, 3 x eidelweiss, 6 x small leafy bushes, 5 x fern leafy bushes, 5 x colourful lilies, 5 x evergreens, 4 x peony flowers and 10 x violet flowers / leafs.
This terrain is part of a huge set of terrains. By adding more terrains you can add multiple levels to your game. Each terrain will have a similar design style and similar performance specifications. See a complete list of available terrains: here.
Top-up on assets:
We have created a huge database of assets. You can add more props, trees, vegetation, rocks and boulders to your terrain. All assets have been designed with the same style and are fully compatible with this terrain. For a list of additional assets follow the following links:
The Universal and High Definition Render Pipelines are supported.
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- Pack doesn't support higher hd and urp versions.
To run HD or LW RP please import pack to HD or LW RP project and then import support pack which is inside the asset in \"HD and LW RP support\" folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.
This pack is:
- group of HQ assets which will work with unity standard shaders and other systems;
- huge group of shaders which will bring better quality and simplify your workflow, if you want to use them;
- shader pack for CTS to get 1:1 compatibility; - all shaders are shared between our all assets;
In our pack you will find 5 aspects (artistic content, shaders, tools, support files):
1) Artistic content:
- 33 rock prefabs with snow auto-cover, uv free cover and standard
- 7 atlased rock texture sets (27 textures);
- 4 birch trees with 32 prefabs in HD, autumn, Vegetation Studio, optimised combination;
- 2 willows trees with 14 prefabs in HD, autumn, Vegetation Studio, optimised combination;
- Tree triangles specification below;
- 11 rock models;
- 6 ice floe models;
- 34 ice rock and floe prefabs in 2 example material variants (data is for about ice 540 variants);
- 64 ice lake materials ;
- 64 ice solid object materials;
- 64 ice lake materials with vertex painted snow;
- 5 ground texture sets (20 textures);
- 5 grass prefabs for unity terrain;
- 5 grass prefabs with LOD’s for VS and custom foliage systems;
- our R.A.M river meshes example as frozen river. - 9 unity grass billboards textures sets;
- uv free environment demo;
- frozen river environment demo;
- frozen lake environment demo;
- 2 seasons and dynamic snow demos;
- All grass textures contain: Albedo, Normalmap, AO, Smoothness;
- All ground textures contain: Albedo, Normalmap, Metalic, AO, Smoothness;
- All object textures contain: Albedo, Normalmap, Metalic, AO, Smoothness;
- All content support snow;
In ground textures you will find: snow, grass, dirt / mud, rock;
- Pack Support LW and HD RP.
2) Shaders:
- All shaders support vegetation studio instanced indirect out of the box; - Note: Snow cover could be sand, moss,grass anything;
- 6 grass shader (lite, standard specular with snow variants);
- 4 standard shaders with snow support;
- 3 cross shaders as last tree lod (standard, snow, seasons);
- bark shaders with snow, metallic/specular variants;
- seasons leaves shaders which support autumn changes and snow cover in metallic/spec variants;
- 4 ice rock shaders autocovered by snow with uvfree ice (cool ife icebergs and floe) - 8 ice lake shaders in variants: translucency, metallic, specular, snow on vertex color;
- 4 ice solid models shader variants in variants: metallic,specular,translucency;
- 5 uv free shaders also with snow cover;
- 2 unity terrain grass shaders to cover unity grass by snow;
- 3 terrain shaders with snow cover (max 4 splats + snow) in uvfree and triplanar variants;
3) Ported wind shading from HD SRP:
- Advanced and cheap in render wind shading;
- Wind will be shared between our all assets;
- Wind works 1:1 like in HD SRP;
- Wind manage grass colors and normals;
- All shaders have snow support version;
4) Tools and Scripts:
- Snow and Season Manager to control seasons and snow amount;
- HD SRP ported wind to lower unity versions;
- Vertex paint tool shared between all our assets;
5) Additional support files:
- Post process profiles (image effects from movie);
Frozen land tutorial demo scene - download link and assets which it need to run, are in youtube video description.
Trees specification - low overdraw and smart shaders are gpu friendly. Trees share same materials so this will keep low drawcall usage at the scene.
Trees contain optimised and hd versions:
Optimised LOD’s tris:
Big Birch :13000/8300/2500/27(cross);
Big Birch 2: 16500/8900/2600/27(cross);
Medium Birch;9300/3400/2000/27(cross);
Young Birch:2000/1000/500/27(cross); Big Willow :11000/5200/2400/27(cross);
Big Willow 2: 11000/5200/2600/27(cross);
HD LOD’s tris:
Big Birch :22000/11700/4800/2500/27(cross);
Big Birch 2: 29600/14500/4700/2600/27(cross);
Medium Birch:13800/7200/3400/2000/27(cross);
Young Birch:2000/1000/500/300/27(cross);
Big Willow :18400/8600/4800/2900/27(cross);
Big Willow 2: 15400/7200/4100/2600/27(cross);
This pack is group of PBR assets (models, textures, shaders) which create dynamic and non dynamic environment system. This is part of huge system which will bring dynamic and non dynamic HQ environment into unity. Asset could be also used to change your models into winter, or overgrown with moss and grass without additional work. All shaders are compatibile with Unity Standard shader (they use the same channels) and unity terrain system. Leaves shader dynamically change snow cover but also change leaves to autumn version. Each snow/moss shader dynamically reacts on object position and covers it by snow or moss correctly by taking into account normalmap, vertex position and it's direction. This feature gives natural feeling. Models contain LODs, trees use cross models as last LOD.
Meshes
Prefabs show many shaders specular and metalic variants like:
UV free, UV free snow - they are world mapped so scale do not change texture resolution. They blend perfectly with terrain
Standard Snow/Moss/Grass shaders cover models by snow from the top. Cover reacts on rotation and normalmap dynamically.
Terrain
Terrain shaders use only 4 splats + snow texture. Snow uses normalmap and terrain slope to cover your terran. CTS - Complete terrain shader is full version with many variants and optimisation of this shaders.
Ice
Shader features: ice depth, water depth, translucency, noise which kills tilling, PBR, objects and terrain blending. There are few ice shader wariants so they will fit many situations. There is uvfree version, vertex painted by snow version which could be used for lakes or ice caves.
All shaders use the same channels as unity standard shaders and support instantiating:
We use and advise to use such configuration in your projct to save a lot of memory and gpu sources. Instead of spearated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system.
Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory.
Many screens were made with Unity post process stack. Their profiles are incluided in asset pack.
Pack contain ported wind from Unity 2018 HD SRP into lower unity versions and LW SRP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.
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120 pieces of 3D icon models
\n\n
\n
The higher tris count for a unique piece is 3000
\n
The lower tris count for a unique piece is 30
\n
The average tris count is 980
\n
Each mesh has a unique texture set
\n
\n\n
127 2D icons as sprites
\n\n
\n
There are two versions of sprites with strokes and without strokes
\n
There are 2 sprites that include all icons as a sprite sheet.
\n
Editable PSD files included in the project
\n
\n\n
The average tris count for 3D objects is 980\nIcon sprites have approximately 1024x1024 in dimension\nPSD sheet file dimension is 16k which includes a total of 64 icons in a file.
EnviroRama Pack Vol.1 - The Water Caveenviroramaenvironmentrocksmountainswatermontagnerocceacquawaterfallcascataunderwaterthewatercavethe water caveunity5unity5unity5.5
NOTE:Take a look at The Darkness asset also and make scenes with lava lakes, rivers, volcano eruptions and explosions FX. Read more HERE.
Features included:
Rocks : 23 types of rocks with 106 prefabs (included 2 stages of LOD), 48 meshes, 23 colliders, 23 materials, 23 textures 2048x2048 (diffuse + normal).
Stones : 21 types of stones with 90 prefabs (included 2 stages of LOD), 42 meshes, 20 colliders, 25 materials, 21 textures 2048x2048 (diffuse + normal).
Mountains : 1 type of mountain with 4 prefabs (included 2 stages of LOD), 2 meshes, 1 collider, 2 materials, 1 texture 2048x2048 (diffuse + normal).
Statues : 2 types of ancient statues (1 broken) with 8 prefabs (included 2 stages of LOD), 4 meshes, 2 colliders, 3 materials, 3 textures 2048x2048 (diffuse + normal).
Dead Trees : 8 types of dead trees (created and editable with Unity Tree Creator tool), with 8 prefabs, 5 branch meshes with 22 textures, 17 materials.
Terrain Textures : 1 type 2048x2048 including diffuse, normal, displacement.
Scenes : 1 main demo scene - The WaterCave, 2 showrooms scenes.
Many rocks, stones, mountains and statues comes with 1 shader with a level detail texture and textures detail included.
In the 1 main scene many meshes are merged to share the same material and the scene comes with Occlusion Culling
NOTE For who purchased The Darkness package: The two packages share these assets: 17 types of rocks, 5 types of stones, 1 mountain, 1 statues, 8 trees.