Create the decaying infrastructure of any war-affected city in recent history or the completely destroyed cityscape of a post-apocalyptic nightmare of a metropolis. With this kit, you can choose from towers that are partially crumbling, buildings and freeways that are half-way destroyed, and plenty of collapsed walls and rubble to populate your war-stricken scenes!
Modeled by Joshua Cotter, and texturing by Mike Golden, with cover art by Emmanuel Shiu.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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\nOver 100 sandstone formations made with true photogrammetry!\n
\nThis is a complete kit, designed specifically for creating huge, yet detailed environments in your Unity project. You'll get towering cliffs, stone spires and plateaus, ledges, blocks, and boulders, stone plates and capstones, rocks and rock-piles, ground-panels and more-- Everything you need is included, and all of it works together with a consistent style. \n
\nThese days, to create an interesting, believable environment, you’ll need a lot of actual content. \n
\nWith the huge size of the Castle Valley Collection, you’ll have many choices when you reach for another boulder or cliff!\n
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\nHere’s what you’ll be getting:\n
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\nFeatures: \n \n* Nearly all objects use just 1 material / texture for perfomance! \n* over 200+ fbx models included \n* Terrain prefabs for easy world building. \n* Enterable buildings \n* House Configurator script to quickly create dozens of different houses with interior. \n* Extra: Lots of lowpoly items, furniture, weapons and tools.\n\n
\n\nStats \n* Triangle counts of all 232 Meshes: \nLink \n* Texture size: 2048, looks good down to 512px \n\n
\nAttention: Water and Skybox in the screenshots are not included in this package! Get them here:\n \nWater:\nPaid or Free\n \nSkybox:\nSkybox Extended Shader (Free)\n \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Important notes:
\n\n
This is the models with Pbr material. Basically, Pbr materials do not support refractive properties (a characteristic of gems). To solve this problem, I used the Roughness and Emissive channels to simulate the object, to create a similar image of the refraction. Hope you understand to use the model most effectively
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Low poly hand painted undead location with stones, trees, cemetery and grass for mobile games
- meshes separated in different .fbx files: 50 unique objects
- 1536 polys
- texture: 3 diffuse map 1024px in .png format for stones, cemetery and trees with grass
If you have any troubles of if you need other formats be free to write me