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The main pipeline used is the Built-in Render Pipeline, containing URP and HDRP conversion packages inside. URP and HDRP are supported and tested.
Main texture workflow: Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
(TFS - Toby foliage shader - \"basic\") is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. *Read more in the \"releases\" tab.
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Cliff and rock meshes with 4 LOD levels
• Cave meshes
• 425 prefabs total (optimized meshes, merge prefabs, and more)
• 306 models
• A variety of ground tiles
• 2 fire effects made in Amplify shader
• 17 Amplify shaders
• Editable amplify shaders:
- Grass Foliage
- Leaves Fast
- Simple Coverage Moss
- Simple Coverage
- Snow Foliage
- Standard (Tessellation)
- Standard Decal
- Torch Flame
- Waving Double Pass Edit (terrain grass shader)
- 3 New (TFS basic) foliage shaders: grass, bark, and leaves (Includes simple billboard shaders)
• Mesh and ground splats
• 5 trees and 52 plants
• 14 decals
• All trees and plants have fast yet realistic wind and shading
• 3 Example scenes (vegetation scene with 3 biomes)
General Information
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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This pack contains over 600 unique assets and FX to build your own dungeons for your fantasy game. Thanks to the modularity of the architecture assets you can create a vast variety of dungeons with modular walls, floors and much more. Decorate your game with a variety of props such as furniture, carts, crates, flags and much more. All modular assets can be placed efficiently with one-unit grid snapping. Works for top-down and first/third person view.
\n\n
IMPORTANT:
\n\n
\n
Unity: Supports Built-in Render Pipeline and URP (Unity 2019.4.30 and above)
\n
Unreal Engine: Works with UE version 4.22 & above, and UE 5
\n
\n\n
Also contains demoscenes (only for Unity & Unreal Engine) as seen in the trailer and screenshots and a documentation to get you started!
\n\n
Features:
\n\n
3D Assets:
\n\n
\n
350 modular architecture assets
\n
371 preassembled dungeon modules
\n
301 unique prop assets
\n
preassembled prop compositions
\n
All assets have a custom lightmap UV in the second channel and colliders where needed. The skeleton asset is not rigged.
\n
\n\n
Textures:
\n\n
\n
The entire modular architecture set works with only 3 materials
\n
3 tileable textures for modular architecture assets with x3 variations for each
\n
PBR ready (architecture and bigger props)
\n
\n\n
FX: (compatible only with Unity & Unreal Engine)
\n\n
\n
Stylized effects for fire, steam, fog, godrays and particles
\n
\n\n
Technical details:
\n\n
\n
Textures: 41 Base Color Textures, 20 Normal Maps, 25 Metallic Maps, 2 Emission Maps
Don't forget to back up your project before updating the package.
\n\n
\n
Unity Package: Fixed an issue with missing Prefabs inside LVL_01_O_small_add_concave_S_1.prefab
\n
\n\n
Version 1.2:
\n\n
\n
Updated UE Project: To fix an issue where errors occured when building the project, we removed all box colliders and replaced them with custom and/or generated colliders.
\n
Updated Blender file including new colliders for UE assets
\n
Added UE 4 Project file
\n
Upgraded pack to Unity version 2019.4.30
\n
\nIMPORTANT: With this update, the pack no longer supports LWRP, instead we upgraded the pack to work with URP out of the box
\n
Added project for URP version 2019.4.30
\n
Added double sided shader for the built-in render pipeline version
\n
Removed collider from godrays
\n
Added missing prop colliders
\n
Minor fixes to FX fog
\n
Fixed minor issues with demo maps
\n
Updated some assets' lightmap UVs
\n
Updated documentation
\n
\n\n
Version 1.1:
\n\n
\n
Added new demoscene
\n
Added PBR textures and normal maps for floors, walls, trim stones, dirt and bonepile, gold, stone deco, orevein and woodplanks
Mahogany Medieval Antique End Table3D Model - Files Include FBX and OBJ. Includes PBR Texture in 4096 x 4096. - Maps include : Basecolor, Normal, Roughness, Height and Metallic. All Preview renders were done Marmoset Toolbag 4 Scaled to real world scale. Customer Service Guaranteed. From the Creators at Get Dead Entertainment. Please like and Rate! Follow us on FaceBook and Instagram to keep updated on all our newest models. https://www.facebook.com/GetDeadEntertainment/
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Fantasy Asset Packfantasystonepavingwallslanternsteamkatsbits
Fantasy Asset Pack
346 Assets
9/22
Package Overview
A Fantasy themed tiling environment base-set for Unity.
Tile set includes; 124 mesh tiles/prop parts, 300+ Prefabs, designed to use a minimum of materials and textures (tga images). Materials use tiling, baked, or both, images where appropriate to keep material/texture/image/draw calls to a minimum. Images are sized at 256 or 512 and include diffuse, normal and specular (different version of the some Materials are provided for variety).
• 300+ Prefabs (incl. 7x tinted wall sets - brown, grey, default, orange, yellow, green, red).
• Meshes optimised for low-poly environments.
• Meshes snap to Unity's default 1m/1unit grid, standing 2m/u tall.
• Origins placed centre-mass for major wall and floor units.
• Meshes rotate and snap per 90° rotation.
• Doors, gates and misc. openings are 1m/u high (width varies based on type).
• Images are uncompressed *.tga bitmaps, 512 pixels max dimension.
• Normal maps are compressed using Unity's defaults.
• Example levels lit using default sun lamp for clarity (examples include mesh and prefab only versions).