Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
High-quality, semi-realistic 3D environment art package for games and 3D applications version 2.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain at least 4 LOD levels.
Follow the development thread for more info and possible new resources/updates: Development Thread or Development Thread 2
Compatibility
The main pipeline used is the Built-in Render Pipeline, containing URP and HDRP conversion packages inside. URP and HDRP are supported and tested.
Main texture workflow: Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Cliff and rock meshes with 4 LOD levels
• Cave meshes
• 425 prefabs total (optimized meshes, merge prefabs, and more)
• 306 models
• A variety of ground tiles
• 2 fire effects made in Amplify shader
• 17 Amplify shaders
• Editable amplify shaders:
- Grass Foliage
- Leaves Fast
- Simple Coverage Moss
- Simple Coverage
- Snow Foliage
- Standard (Tessellation)
- Standard Decal
- Torch Flame
- Waving Double Pass Edit (terrain grass shader)
- 3 New (TFS basic) foliage shaders: grass, bark, and leaves (Includes simple billboard shaders)
• Mesh and ground splats
• 5 trees and 52 plants
• 14 decals
• All trees and plants have fast yet realistic wind and shading
• 3 Example scenes (vegetation scene with 3 biomes)
General Information
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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With this, you can:
-Use the demo scene as is!
-Rearrange buildings and props to your liking with prefabs!
-Create your own buildings by mixing and matching models and prefabs!
This pack includes:
- 26 building prefabs
- 6 ground prefabs
- 6 prop prefabs
- 12 PBR materials
- 30 unique meshes
All textures included are sized at 2048x2048
Most non-emissive materials consist of mostly albedo maps (with roughness in the alpha channel), normal maps, height maps, and ambient occlusion maps.
Emissive materials all have an emission map, along with albedo (with the exception of the clouds).
Polycount:
Large tower ~ 160k verts
Crenelated gate ~ 800 verts
Crenelated walls ~ 160 verts
Crenelated posts ~ 100verts/post
House pieces ~ 40 - 124 verts
Props ~ 80 - 2170 verts
Tower pieces ~ 1792 - 2712 verts