WallBlockA01ADEP

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Author name
Tobyfredson
Source
Unity Asset Store
Polygon Count
2
Release Date
2019-10-23
License
Standard Unity Asset Store EULA
Dwarven Expedition Pack - Stylized Assets
27 Assets

Package Overview

Be sure to follow the development thread for more info and possible new resources/updates: Development Thread


High-quality modular dungeon art package for games, FREE SAMPLES!
A stylized version of the full modular fantasy dungeon pack. For the full version visit: Dwarven Expedition Pack


Compatibility


The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.


The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.


Features and version updates:


• PBR materials and 4k texture atlases
• 20 prefabs + helpers
• 20 models
• 7 ground tiles
• Extra texture tiles for detail overlays
• Extra PBR material tile from the full pack (non-stylized and not included in the full pack)
• Example scenes


Polycount and texture specifications:


• Triangle count LOD0


Structures:


- DungeonStructureHead: 3158 triangles
- DungeonGateDEP_ST: 1185 triangles
- DungeonStructureHeadDEP_ST: 12018 triangles
- DungeonStructureTowerDEP_ST: 152 triangles
- Dwarven Dungeon Entrance_Scene: 6332 triangles
- PillarA2DEP_ST: 476 triangles
- PillarADEP_ST: 586 triangles
- StoneArchDEP_ST: 1291 triangles
- SuportBeamsDEP_ST (4 models): 840 total triangles
- WallPropsDEP_ST (6 models): 703 total triangles


• Textures


This pack contains an early stylized version of the textures while the full pack is semi-realistic and higher quality.
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, (tile textures, smaller texture atlases, particles)
- Texture formats: "Tif" (all texture with alpha and merged maps (Metalness, Ao, gloss)/masked maps), "Png" (all albedo, normal maps and height maps)
(Number of textures counting only the albedo for each material):
- 2k Textures: 14 Including ground/ wall tiles and smaller atlases
- 4k Textures: 8 Including large structure and props atlases


General Information


• Make sure that your project is set to use the linear color space in Edit -> Project Settings -> Player.
• Please don't change the mesh normals, all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
• Keep an eye out for future updates!!


For questions follow the thread or contact me via email: florianalexandru05@gmail.com