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\n
\n Dungeon / Cave Environment Pack
\n Made for Unity 2018.4 + using the new HDRP Workflow
\n HDRP Textures
\n
\n What's in it, detailed:
\n
\n > 93 Dripstone Assets!
\n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
-> 52 Rooms and Corridors!
\n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
-> 28 Parts like bridges, ramps, pillars and such!
\n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
-> 5 Cave Lamp Props you can use to ress up your scene!
\n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
-> 15 Sounds & Ambiences
\n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
\nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
-> 7 Textures for water particles
\n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> Bonus: 3 weird glowing Mushroom-Things!
\n(3 prefabs, Between 3 Lod Stages = 12 individual Models!)
-> A really big and cool looking Demo Scene for you to explore
(Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
Thats all in all:
\n 181 shiny and new 3D Assets!
\n937 individual Meshes! (Whew!)
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\nRooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\nIMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset:
\n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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- 1200+ prefabs
- 700+ meshes (fbx)
- 240+ 2048x2048 textures (sheets, atlases and tileable) (PBR, HDRP)
- 50+ materials (PBR, HDRP)
1. Props
a) Targets and targets stands.
- 10 targets in various types (metal/cardboard, silhouette/rectangle) - 34 objects total. Triangles: Min: 12 Max: 524
- 12 targets stands parts. Triangles: Min: 38 Max: 1056
- 35 ready-to-go sets. Triangles: Min: 108 Max: 1792
b) 12 Barrels Triangles: Min: 284 Max: 298
c) 3 simple wooden crates + open/closed and various textures variations (16 prefabs total). Min: 80 Max: 478
d) Lights.
- 33 lights parts (lamps, stands, flood lights, cables, electric box, etc) Triangles: Min: 20 Max: 993
- 32 ready-to-go sets. Vertics: Min: 542 Max: 10040
e) Signs
Signs (assets from the decals subpack) mounted on poles.
- 22 signs. Triangles: Min: 158 Max: 158
f) Tires
- 8 Objects Triangles: Min: 16 Max: 2944
- 12 ready-to-go sets (tire stacks on poles). Min: 2816 Max: 5942
g) Generic props (Triangles: Min: 22 Max: 2240)
- 3x Pallets
- Camera
- HESCO
- Sandbags
- Fire Extinguisher and fastener
- Portable concrete barrier
- 7x poles
2. Structures
a) Containers
Customizable shipping containers.
- 25 parts. Triangles: Min: 20 Max: 3351
- 31 ready-to-go assembled containers. Triangles: Min: 1610 Max: 6613
- 3 textures sets (various colors)
b) Boxhouses
Wooden square objects that you can quickly modify with parts and combine with each other.
- 23 parts Triangles: Min: 32 Max: 494
- 18 ready-to-go assembled boxhouses. Triangles: Min: 1340 Max: 6512
- 4 textures sets (various wood materials)
c) Houses
Modular house-like structures.
- 83 parts (walls, surfaces, trims and door/window frames) - including variations.
- 15 ready-to-go assembled houses. Triangles: Min: 564 Max: 1320
- 5 textures sets for walls (various materials) and 10+ other parts material variations
d) Camo Nets
3. Fences
Modular fences.
- Spans: 71 spans (total) in three various mesh types. Triangles: Min: 132 Max: 840
- Posts: 21 posts (various style and sizes). Triangles: Min: 12 Max: 60
- Metal railing and barrier
4. Barrier Walls
Modular walls that can be used to separate exercise areas or combined with fences to create unique objects.
- 25 objects: 14 walls like structures + 10 segments + concrete bullet catcher. Triangles: Min: 28 Max: 1004
5. Faux Walls
Walls with painted windows and doors, to create \"faux\" buildings to place targets behind.
Wooden frames for supporting walls.
- 20 walls segments (various sizes and types) Triangles: Min: 12 Max: 44
- 41 frames (various sizes, shapes and types). Triangles: Min: 64 Max: 184
6. Partition Walls
Lightweight walls to divide space (or hide the enemy).
- 10 objects. Triangles: Min: 30 Max: 302
7. Perimeter Walls
To hide your base from the sight of strangers.
- 3 objects. Triangles: Min: 102 Max: 180
8. Parts
Little things like beams and blocks.
a) Wooden Planks. 19 objects (various shapes and sisez) x 5 sets (different wood). Triangles: Min: 12 Max: 44
b) 30 beams in various materials and shapes. Triangles: Min: 12 Max: 12
c) 24 concrete blocks Triangles: Min: 12 Max: 95
9. Decals
a) Bullet shells: Two sets (2D and 3D) of 5 different bullets shells compositions + additional prefabs.
b) Bullet holes: 28 bullet holes compositions + 20 different single bullet hole sprites.
c) Letters and shapes: 54 decals of shapes (lines, arrows) and letters (numbers, etc).
d) Containers: Two sets (2D decals and 3D plates) of 27 symbols and labels that can be used to decorate your containers.
e) Signs: Two sets (2D and 3D plates) of shooting range signs (danger, ammmo, gun types, live-fire area, etc).
f) Barrels: 12 decals to decorate the barrels assets (hazard, toxic, oil, etc).
10. Terrain
- 10 ready-to-go terrain layers with unique textures and HDRP ground mask maps.
- 7 brushes
Stay frosty! It's not a final shot and the product is in active development. More cool things will be delivered to the package! :-)
What is coming next?
- Higher levels for each of the subpackage (containers, houses) - ladders, stairs, railings and platforms.
- Additional fences and gates
- Shooting Range \"hero\" assets
- Bugfixes :=-)
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