Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nAnimations divided in different files for comfortable work with asset (.fbx format)
\n
\n- 1k polys in the model
\n- Animations: walk, run, run2, idle short, idle long, die, attack, take damage
\n- Textures: diffuse map, opacity map. 2048px in .png format
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\nAnimations divided in different files for comfortable work with asset (.fbx format)
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\n- 1k polys in the model
\n- Animations: walk, run, run2, idle short, idle long, die, attack, take damage
\n- Textures: diffuse map, opacity map. 2048px in .png format
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\nAnimations divided in different files for comfortable work with asset (.fbx format)
\n
\n- 1k polys in the model
\n- Animations: walk, run, run2, idle short, idle long, die, attack, take damage
\n- Textures: diffuse map, opacity map. 2048px in .png format
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\nPack characteristics:\n
\n-Armor Merchant: 2377 triangles, and 1024x1024 Albedo, Normal and metallic maps.\n
\n-Blacksmith: 2090 triangles, and 1024x1024 Albedo, Normal and Metallic maps.\n
\n-Healer: 2196 triangles, and 1024x1024 Albedo,Normal and Metallic maps.\n
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\n\nMecanim Ready: Yes\nRigged: Yes\nAnimated: No.\n
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\nPack characteristics:\n
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\n-Blacksmith: 2090 triangles, and 1024x1024 Albedo, Normal and Metallic maps.\n
\n-Healer: 2196 triangles, and 1024x1024 Albedo,Normal and Metallic maps.\n
\n-Item Merchant: 2369 triangles, and 1024x1024 Albedo, Normal and Metallic maps.\n
\n\nMecanim Ready: Yes\nRigged: Yes\nAnimated: No.\n
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The Western NPC are stripped down to five different costume groups: chest, legs, arm/gloves, head, hair and beard. Multiple items are ready to be assembled to create your own unique Western or even victorian citizen
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip
Character Parts:
Meshes:
4x Heads with exchanable textures,
14x chest (Out of 7 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
2x Glove
159 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masks
103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
Equipment morph dynamically for Hat/hair and Chest/Glove
Vertex Counts ofCharacters:
12k for Costume and ~6k for Hair + 8k for Head Facial anim rdy including teeth etc
Texture Resolutions: 2048x2048 (PBR Textures),Hats 1K
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC
Documentation: PDF and comments in code, functions, and variables.
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