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\n• Apple (747 Tris / 552 Verts)
\n• Blueberries (492 Tris / 319 Verts)
\n• Boiled Egg (180 Tris / 108 Verts)
\n• Boiled Egg Half 1 (302 Tris / 173 Verts)
\n• Boiled Egg Half 2 (300 Tris / 172 Verts)
\n• Bread (432 Tris / 240 Verts)
\n• Carrot (885 Tris / 1,387 Verts)
\n• Chamomile/Coffee/Green Tin (480 Tris / 454 Verts)
\n• Coconut (668 Tris / 384 Verts)
\n• Coconut Half (806 Tris / 470 Verts)
\n• Cooked/Raw Bacon 1 (154 Tris / 100 Verts)
\n• Cooked/Raw Bacon 2 (140 Tris / 91 Verts)
\n• Cooked/Raw Bacon 3 (185 Tris / 115 Verts)
\n• Cooked/Raw Fish (406 Tris / 243 Verts)
\n• Cooked/Raw Meat (362 Tris / 199 Verts)
\n• Egg with Shell (180 Tris / 108 Verts)
\n• Milk/Fruit Juice Box (874 Tris / 729 Verts)
\n• Grapes (2,506 Tris / 1,751 Verts)
\n• Meat/Vegetable Stew (983 Tris / 559 Verts)
\n• Murky Water Bottle (848 Tris / 625 Verts)
\n• Murky Bottle Label (256 Tris / 234 Verts)
\n• Murky Bottle Water (128 Tris / 100 Verts)
\n• Potato 1 (242 Tris / 142 Verts)
\n• Potato 2 (378 Tris / 214 Verts)
\n• Potato 3 (204 Tris / 122 Verts)
\n• Tomato (571 Tris / 417 Verts)
\n• Water Bottle (1,040 Tris / 773 Verts)
\n• Water Bottle Label (512 Tris / 370 Verts)
\n• Yogurt (581 Tris / 448 Verts)
\n\n57 LODs for all food items
\n• 25%
\n• 50%
\n\n78 2K PBR textures (all items)
\n• Base Color
\n• Normal
\n• Roughness
\n• Metallic
\n• Ambient Occlusion
\n\nThe Ironbelly Open World Survival Food Pack has tasty food options for any type of project. Whether it's set in the days of yore of the dystopian future, the types of nutrition included are far ranging.\nFrom meat, fish, poultry and bacon to fruit and tea, some items are cooked, others raw. It is a diverse pack with multiple LODs and stunning 2k textures making them easy to drop into any project.","id":274902481313,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_20.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_50.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_80.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_110.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_140.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_170.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_200.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_230.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_260.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_290.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_320.webp"},{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Screenshots/Potato-1_prefab_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/100708/Potato-1_prefab/Potato-1_prefab.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-15T03:13:52Z","modelUpdatedTime":"2022-09-03T06:20:25Z","modelUrl":"https://models-cdn.yahaha.com/100708/Potato-1_prefab.obs.glb","name":"Potato-1_prefab","originSource":"ASSET_STORE","packageId":"100708","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/491516cf-e1bc-4c03-a6f6-d2bd4a79aa80.webp","name":"Open World Survival Food Pack"},"polygonCount":422,"publishedDate":"2017-10-10T18:27:23Z","publisher":{"id":"15168","name":"Ironbelly Studios","url":"http://ironbellystudios.com/"},"rigged":false,"slug":"potato_1_prefab-274902481313","sourceUrl":"https://assetstore.unity.com/packages/slug/100708?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["blue","gray"],"description":"
Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\nThis project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
\nArt created by Dekogon Kollab Artists. \n
Technical Details\n
\nFeatures:\n
\n86 Prefab Assets