Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nLibrary Interior Archviz is a Interior scene which is build by more than 100 lowpoly highdetailed low poly models and PBR textures.You can view the excellent scene through vive VR and Oculus VR,even mobile devices which brings you a great experience.
\n=====================
\nFeatures:
\n-Over 100 lowpoly 3D models
\n-Ready for VR Oculus Vive
\n-Optimized for Mobile Devices
\n-HD pbr textures materials
\n-Polycount 100-12000 Triangles, (average 4000)
\n\n=====================
\nThe lowploy furniture model can be used in the scene which you want to build.
\n=====================
\nHDRP,URP support: Provide order number to my Email to get HDRP and URP Project.\n
\nPlese feel free to contact me when you encounter problems that can not be solved.
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\n
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\n
\n
8831 triangles | 282 triangles LOD
\n2048x1024 texture set
\n- Model set up in prefabs
\n- 2 color variations
\n- Template for modifying the textures with your custom ship name / company logo
\n- Comes set up with rotating radar antennas
\n- Illumination map for nice night scenes
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Synty Studios™ Presents -
POLYGON - Modular Fantasy Hero Characters
A low poly Modular Character asset pack to create characters for your fantasy game or make a character creator for your players to make their own hero.
◼ Key Features ◼
- 720 modular pieces with a custom shader to change colors
- Demo scene included with random character generator script
- Male and Female versions of each body part (not including unisex parts)
- Capes rigged to work with Dynamic Bone
- 120 Premade characters from the modular parts (5 Presets for Fixed scale character)
- Static versions for in game pick ups and use for UI etc
◼ Assets ◼
Modular Character Assets
- Hair, Heads, Eyebrows, Facial Hair, Hats, Masks, Helmets, Torsos, Hips, Legs, Arms, Hands, Knee pads, Shoulder pads, Elbow Pads, Hip Attachments, Bags, Capes etc
Weapon Assets
- Axe, Dagger, Jousts, Maces, Shields, Shields, Staffs, Swords, Knives etc
◼ Compatibility ◼
- Supports Universal Render Pipeline (URP) - URP Guide Here
- Characters are setup to work with Mecanim (no animations included in this pack)
📜 Synty Newsletter 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Follow us for updates, promotions, previews & tutorials:
DISCORD | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM
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XCB-105-3383. 400 BCE-100 CE\n\nXCB-105 Adamagan (Aleut for place of walrus hunters) is at the head of Morzhovoi Bay, western Alaska Peninsula. It is a massive village with multiple occupations. When it was occupied 400 BCE-100 CE, it was the largest village in the Arctic with an estimated 1000 people. It also has limited occupations dated 2200-1700 BCE, 1000-600 BCE, and 900-1100 CE.\n\nThe Western Alaska Peninsula artifacts are presented as a result of the research conducted under grants NSF 9630072, NSF 9814086, NSF 9996372, NSF 9996415, NSF 1139266, NSF 1321411. H. Maschner, Principal Investigator. These artifacts were scanned with either a Faro Edge Arm or a Minolta Vivid 9i. Processed in Geomagic or Polyworks. 2-8 photos were used for texture in Geomagic Wrap. Original digitizing work done at the IVL at Id. St. Univ. 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The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
\n\nThis pack contains a Venom class siege battleship with modular weapons. It can be used in space games.
\n\nPlease note: The download file contains FBX and OBJ files
\n\nThe model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\nThe following textures are included:
\n\nDepending on your game engine/3D application you may need to rescale the models.
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\n\nThis pack contains a Venom class siege battleship with modular weapons. It can be used in space games.
\n\nPlease note: The download file contains FBX and OBJ files
\n\nThe model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\nThe following textures are included:
\n\nDepending on your game engine/3D application you may need to rescale the models.
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