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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nI hope you will enjoy our characters
\nand use it in your projects.
\n
\n
\nBASIC INFORMATION:
\n
\nFully animated and rigged 3d models of undead experiment franken beast with textures
\nand animations.
\n
\nPrefabs with Animation controller included. (textures, materials, and weapon variations)
\nExperiment Melee (no weapon)
\nExperiment with Axe
\nExperiment with Mace
\nExperiment with Sword
\nExperiment with Morgenstern
\nExperiment with Hammer
\n
\nBasic maya rig included - so you can create your own custom animations.
\n
\nDiffuse, Normal Maps, Metallic Maps Emission and materials included
\n
\nModels info
\n experiment_body_geo
\n 11149 verts, 16556 tris
\n
\n hammer_geo
\n 484 verts, 396 tris
\n
\n axe_geo
\n 355 verts, 424 tris
\n
\n mace_geo
\n 634 verts, 448 tris
\n
\n morgenstern_geo
\n 1850 verts, 1424 tris
\n
\n sword_geo
\n 2139 verts, 1208 tris
\n
\n ghost_body_geo
\n 7047 verts, 12100 tris
\n
\n
\nThis package comes with lot of animations.
\nYou will have two options for each attack and some special attacks.
\n
\nHere is a total list of animations with frames and information:
\n
\nA list of animations (around 20):
\n1) 000-010 - t_pose
\n2) 015-108 - idle (loop)
\n3) 110-120 - stand
\n4) 120-160 - attack melee 01
\n5) 170-224 - attack weapon 01
\n6) 230-287 - die
\n7) 290-300 - dead (loop)
\n8) 310-349 - walk (loop)
\n9) 360-390 - run (loop)
\n10) 400-440 - hurt
\n11) 450-490 - defend weapon
\n12) 500-545 - defend melee
\n13) 560-605 - attack melee 02
\n14) 620-675 - attack weapon 02
\n15) 680-745 - kick
\n16) 750-800 - lose
\n17) 800-853 - lose idle (loop)
\n18) 860-950 - win
\n19) 965-1036 - stomp
\n20) 1040-1120 - growl
\n21) 1125-1207 - vomit acid
\n
\nCharacter comes with basic sounds in wave format:
\n1) walk
\n2) run
\n3) attack
\n4) die
\n5) growl
\n6) hurt
\n7) stomp
\n8) vomit
\n
\n
\nFor questions and details send an email to: kornica3d@gmail.com
\n
\nUSAGE:\n1) Import package to your unity project
\n2) Drag one of the experiment undead beast prefabs into your viewport window
\n3) Character comes with Animation controller which animates its Idle Animation as a default state
\n4) You can use your scripts or game logic to animate the character
\n5) For setting up your animations keep in mind:
\n
\n* IDLE state is meant to be character's default state before noticing the player
\n
\n* You can animate attacks, hurt/gethit animation, defend, die animation etc...
\n
\n IDLE is meant to be a default state from which your character will go into other animations and come back to once animations are finished.
\n
\n* DIE animations automatically transition into DEAD animation
\n
\n* locomotion and idle animations are looped
\n
\nIf you would like to make your own animations, use included character rig
\nand export FBX into your unity project
\n
\nIf you have any more questions email kornica3d@gmail.com
\n
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