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An old crocodile statue located on an abandoned playground. The composition includes an original scan of the model with textures. There is also a low-poly model with a LOD group and texurs. Also included is a set of textures prepared for use in PBR rendering and unity (all type rendering), Unreal Engine 4, all textures have a resolution of 4096x4096. Textures for game engines are packaged according to their requirements.
Below is a description of texture packaging for Unity and Unreal Engine 4:
Unity HD render pipeline: Albedo - Base color, Alpha channel: Opacity Mask - R channel: Metallic, G channel: Ambient occlusion, Alpha channel: Glossiness Normal – Normal map Emissive – Emissive
Unity universal render pipeline: Albedo - Base color, Alpha channel: Opacity Metallic Smoothness – R channel: Metallic, Alpha channel: Glossiness Specular Smoothness - R channel: Specular, Alpha channel: Glossiness Normal – Normal map Emissive – Emissive Ambient occlusion - Ambient occlusion (black and white)
Unreal Engine 4: Base color – RGB channel: Base color, Alpha channel: Opacity OcclusionRoughnessMetallic: R channel: Mixed AO, G channel: Roughness, B channel: Metallic Normal – Normal map Emissive – Emissive