3870014+Spear+8

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Author name
Eight-Vertex
Source
CGTrader
Polygon Count
12,436
Release Date
2023-04-29
License
Royalty Free License
fantasyglowspearancientshininglowpolygamereadyassetsunityunrealblendmayamedievalweaponemissionunrealenginemilitarymelee

Package Overview

Realistic 3D model of Fantasy Spear Glow

File formats: Blender, OBJ, FBX, DAE.

Game-Ready - perfectly fits Unity and Unreal

Note: This Model is Pro-certified.

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed. -All textures and materials are tailored and applied for high-quality render results. - Low Poly and optimized for using for games, films, commercials etc., -All objects have fully unwrapped UVs. -No extra plugins are needed for this model. -Units: meters. -- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Texture Maps and Resolutions PBR - Metallic and Specular Maps

  • Basecolor (4096*4096)
  • Diffuse (4096*4096)
  • AO (4096*4096)
  • Roughness (4096*4096)
  • Glossiness (4096*4096)
  • Metallic (4096*4096) -Height (4096*4096)
  • Specular (4096*4096)
  • NormalDirectX (4096*4096)
  • NormalOpenGl (4096*4096) -Emission(4096*4096)

Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

  • AlbedoTransparent (4096*4096)
  • MetallicSmoothness (4096*4096)
  • SpecularSmoothness (4096*4096)
  • Normal (4096*4096) -Emission(4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

  • Basemap (4096*4096)
  • MaskMap (4096*4096)
  • Specular(4096*4096)
  • Normal (4096*4096) -Emission(4096*4096)

Texture Maps for V-Ray Metallic Textures

  • Basecolor (4096*4096)
  • Roughness (4096*4096)
  • Metallic (4096*4096)
  • Normal (4096*4096) -Height (4096*4096) -Emission(4096*4096)

Texture Maps for Maya Arnold AI Standard Textures

  • Basecolor (4096*4096)
  • Roughness (4096*4096)
  • Metallic (4096*4096)
  • Normal (4096*4096) -Height (4096*4096) -Emission(4096*4096)

UE4 Packed

  • Basecolor (4096*4096)
  • Normal (4096*4096)
  • OcclusionRoughnessMetallic (4096*4096) -Emission(4096*4096)

Originally created with Blender 2.9. No 3rd party plugins are required.

PolyCount Without Subdivision Vertices - 6394 Faces - 6432 Tris - 12550

The units used in this project is, Unit System: Metric Length: Meters Rotation: Degrees

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