3906774+Hammer01

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Author name
Eight-Vertex
Source
CGTrader
Polygon Count
6,136
Release Date
2023-04-30
License
Royalty Free License
Package price
$ 30
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Package Overview

Photorealistic 3D model of Battle Hammer 01, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.

File formats: Maya, Blender, OBJ, FBX, DAE.

Game-ready - perfectly fits for Unity and Unreal

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -All textures and materials are tailored and applied for high quality render results. - Mid Poly and optimized for use for games, films, commercials, etc., -All objects have fully unwrapped UVs. -No extra plugins are needed for this model. -Units: meters. - PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Texture Maps and Resolutions PBR - Metallic and Specular Maps

  • Basecolor (4096*4096) , (2048*2048) & (1080*1080)
  • Diffuse (4096*4096) , (2048*2048) & (1080*1080)
  • AO (4096*4096)
  • Roughness (4096*4096) , (2048*2048) & (1080*1080)
  • Glossiness (4096*4096) , (2048*2048) & (1080*1080)
  • Metallic (4096*4096) , (2048*2048) & (1080*1080)
    -Height (4096*4096) , (2048*2048) & (1080*1080)
  • Specular (4096*4096) , (2048*2048) & (1080*1080)
  • NormalDirectX (4096*4096) , (2048*2048) & (1080*1080)
  • NormalOpenGl (4096*4096) , (2048*2048) & (1080*1080)

Texture Maps for Unity Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

  • AlbedoTransparent (4096*4096) , (2048*2048) & (1080*1080)
  • MetallicSmoothness (4096*4096) , (2048*2048) & (1080*1080)
  • SpecularSmoothness (4096*4096) , (2048*2048) & (1080*1080)
  • Normal (4096*4096) , (2048*2048) & (1080*1080)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

  • Basemap (4096*4096) , (2048*2048) & (1080*1080)
  • MaskMap (4096*4096) , (2048*2048) & (1080*1080)
  • Specular(4096*4096) , (2048*2048) & (1080*1080)
  • Normal (4096*4096) , (2048*2048) & (1080*1080)

Texture Maps for V-Ray Metallic Textures

  • BaseColor (4096*4096)
  • Roughness (4096*4096)
  • Metallic (4096*4096)
  • Normal (4096*4096) -Height (4096*4096)

Texture Maps for Maya Arnold AI Standard Textures

  • BaseColor (4096*4096)
  • Roughness (4096*4096)
  • Metallic (4096*4096)
  • Normal (4096*4096) -Height (4096*4096)

UE4 Packed

  • Basecolor (4096*4096) & (2048*2048) , (1080*1080)
  • Normal (4096*4096) & (2048*2048) , (1080*1080)
  • OcclusionRoughnessMetallic (4096*4096) , (2048*2048) & (1080*1080)

Originally created with Blender 2.9. No 3rd party plugins are required.

PolyCount Without Subdivision Vertices - 3763 Faces - 3325 Tris - 6228

The units used in this project are, Unit System: Metric Length: Meters Rotation: Degrees

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