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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Game ready prop. Lamps. Ceiling lamp and wall lamp.
UVs: channel 1 - non-overlapping channel 2 - non-overlapping (for lightmaps baking) Have 1 atlas for both models.
Textures: For UE4 and Unity engines. (PBR). Have proper naming according Epic Games asset naming rules. Resolution: 2048 x 2048 px (TGA). Albedo, Normal, Roughness, Metalness, Ambient Occlusion. Unreal Engine 4 optimized RGB mask which includes R, M, AO.