Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Follow the development threads for more info and possible new resources/updates: Development Thread
High quality, modular dungeon, art package for AAA games. Complete modularity! Little to no photo source material. Most textures are made using Substance Designer. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs are designed for Interior purposes and work well with occlusion culling, can be used for mobile.
Compatibility
This pack is compatible with most versions of Unity up to 2020 and higher. The main pipeline used is the Standard Shader, Metalness workflow with merged maps, supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with URP and HDRP.
To install URP/HDRP simply make a new project and choose a new template, then import a custom package and choose one of the two packages in the SRP support folder that fits your project workflow.
(To access the SRP packs, download using Unity version: 2020.1.3f1 or higher)
Features and version updates:
• Updates V 1.1
• Minor texture improvements
\n
• Minor bug fixes
\n
• Added SRP: URP/HDRP support packs
\n
• New URP grass coverage shader (editable Amplify shader)
• Features
• Inside specific pack with small outside scene
\n• PBR materials and 4k texture atlases, light for gpu and memory
\n• Modular rocks and cliffs with detailed texture material mix
\n• 295 prefabs total (optimized meshes, merge prefabs and more)
\n• 226 models
\n• A variety of ground and wall tiles, more than 15 tiles with variations
\n• 3 Extra texture tiles for detail overlays over other maps
\n• 7 Example scenes with full dungeon interior and exterior
Polycount and texture specifications:
• Triangle count LOD0
Structures:
Decoration and props:
- WallProps (9 models) 1713 total triangles
\n- Grounnd Debris: 200,20,17 triangle range
\n- FloorProps (7 models): around 1000 triangles
\n- Crate: 252 triangles
\n- Torch: 2530 triangles
Doors and gates:
- DungeonGate: 3029 triangles
\n- DungeonGatesA: 3381 triangles
\n- DungeonGatesB: 1008 triangles
\n- DungeonGatesB: 3791 triangles
Rocks and stones:
- GenericCliff_A: 544 triangles
\n- GenericCliff_B: 216 triangles
\n- GenericRocks: (8 models) 7566 highest, 396 lowest, 16996 total triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases), 2048 x 2048px (tile textures + smaller texture atlases)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps (Metalness, Ao, gloss)/masked maps), \"Png\" (all albedo, normal maps and height maps)
\n- 2k Textures: 84 Including ground and wall tiles and smaller atlases
\n- 4k Textures: 47 Including large structure and props atlases
(I left a list note of all the 4k textures in the main assets folder!)
General Information
• Please make sure that your project is set to use the linear color space in Edit -> Project Settings -> Player!
\n• Please don't change the mesh normals, all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Initially an inside modular art package, the trees you see are billboards. No mesh trees yet but they might be included in the next update. Keep an eye out for future updates!!\n\nFor additional assets also consider visiting:\nModular Dungeon Catacombs
\nRocky Hills Environment - Pro Pack
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\nAll Models are under 2000 poly count
\nThere are 14 base mesh and 42 texture maps.\nAll Textures are 2048 resolution.
\nEach model has 2 materials one for the body and one for the prop. aircraft without the propellers have one material. thus very low draw call and would run smooth on mobile devices.
\nTexture Maps Sets include:\nAlbedo
\nNormal
\nAo Map
\nMetallic Map
Model Specifications:\nAircraft Mesh 1:
\nPoly Count: 1230
\n
\nAircraft Mesh 2:
\nPoly Count: 1762
\n
\nAircraft Mesh 3:
\nPoly Count: 1230
\n
Aircraft Mesh 4:
\nPoly Count: 1440
\nAircraft Mesh 5:
\nPoly Count: 1906
\n
Aircraft Mesh 6:
\nPoly Count: 1924
\n
Aircraft Mesh 7:
\nPoly Count: 1757
\n
Aircraft Mesh 8:
\nPoly Count: 1798
\nAircraft Mesh 9:
\nPoly Count: 2636
\nAircraft Mesh 10:
\nPoly Count: 1738
\nAircraft Mesh 11:
\nPoly Count: 1828
\nAircraft Mesh 12:
\nPoly Count: 1354
\nAircraft Mesh 13:
\nPoly Count: 1280
\nAircraft Mesh 14:
\nPoly Count: 2230
This Pack Has 42 unique war planes.
All models are mobile optimized and low poly. all textures are hand painted PBR textures for realism.
All Models are under 2000 poly count
There are 14 base mesh and 42 texture maps.
All Textures are 2048 resolution.
Each model has 2 materials one for the body and one for the prop. aircraft without the propellers have one material. thus very low draw call and would run smooth on mobile devices.
Texture Maps Sets include:
Albedo
Normal
Ao Map
Metallic Map
Model Specifications:
Aircraft Mesh 1:
Poly Count: 1230
Aircraft Mesh 2:
Poly Count: 1762
Aircraft Mesh 3:
Poly Count: 1230
Aircraft Mesh 4:
Poly Count: 1440
Aircraft Mesh 5:
Poly Count: 1906
Aircraft Mesh 6:
Poly Count: 1924
Aircraft Mesh 7:
Poly Count: 1757
Aircraft Mesh 8:
Poly Count: 1798
Aircraft Mesh 9:
Poly Count: 2636
Aircraft Mesh 10:
Poly Count: 1738
Aircraft Mesh 11:
Poly Count: 1828
Aircraft Mesh 12:
Poly Count: 1354
Aircraft Mesh 13:
Poly Count: 1280
Aircraft Mesh 14:
Poly Count: 2230