Anim_Fishman@water_attack

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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
3,575
Release Date
2019-06-10
License
Standard Unity Asset Store EULA
Support For Unity Version
2017.4.21
Fish MenfishdeepoceanseaswordfantasyhordemedievallowrpgpbrLODrtsmobileaaaclubevilhordeenemybossvikingsubstanceBuriedMemoriesIconUnityD&Dcreaturemonster
Fish Men
57 Assets

Package Overview

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MEDIEVAL SERIES:
AAA quality PBR characters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has handmade LODs, optimized use of bones and optimized use of materials and UVs.
Medieval Series works great with MONSTERS SERIES
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AAA quality creatures from the ocean ready to use in your game. VR ready!

Includes access to the following packs:

Warrior Animations
Polygonmaker Shaders

* IMPORTANT After purchasing this pack please visit each package to download for free.

PBR shaders, hand made LODs and textures great even for mobile games.

4K PBR Textures.
There are 4 different textures for the body.
Include body type variation.
Include helmet and 4 weapons.
Animated humanoid with optimized polygon count:

LOD0: 16K tris
LOD1: 8K tris
LOD2: 4K tris

Fully rigged characters with over 50 animations.

Include facial animations.


EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:

It is simple to convert the pack to Unity render pipelines.
To convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”

For standard shaders conversion you can follow this video:
How to convert materials to HDRP
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MOBILE USE:

Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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