Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Follow the development thread for more info and possible new resources/updates:
\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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\n There are Six rooms in the house, each of which has the opportunity to enter the character ...
\n The model is reproduced to real sizes.
\n ( Scale factor = 1 )
\n There are 2 archive formats available for download
\n rar. zip.
In the archive you have - Model in formats :
\n Original format Maya Binary
\n FBX
\n DAE_FBX_export
\n OBJ
.
\n\nTexture: ( 2 UV ), format Targa, + PSD for correction
\n DM, SM, NM
\n 2048 * 2048
The model is already used in the game ..
\n The render is executed in Marmoset Toolbag 3
For every 3D model you have purchased, I am giving you a coupon for a discount of 55% for the purchase of another 3D model from my gallery.\nOld house model.
\n There are Six rooms in the house, each of which has the opportunity to enter the character ...
\n The model is reproduced to real sizes.
\n ( Scale factor = 1 )
\n There are 2 archive formats available for download
\n rar. zip.
In the archive you have - Model in formats :
\n Original format Maya Binary
\n FBX
\n DAE_FBX_export
\n OBJ
.
\n\nTexture: ( 2 UV ), format Targa, + PSD for correction
\n DM, SM, NM
\n 2048 * 2048
The model is already used in the game ..
\n The render is executed in Marmoset Toolbag 3
For every 3D model you have purchased, I am giving you a coupon for a discount of 55% for the purchase of another 3D model from my gallery.\nOld house model.
\n There are Six rooms in the house, each of which has the opportunity to enter the character ...
\n The model is reproduced to real sizes.
\n ( Scale factor = 1 )
\n There are 2 archive formats available for download
\n rar. zip.
In the archive you have - Model in formats :
\n Original format Maya Binary
\n FBX
\n DAE_FBX_export
\n OBJ
.
\n\nTexture: ( 2 UV ), format Targa, + PSD for correction
\n DM, SM, NM
\n 2048 * 2048
The model is already used in the game ..
\n The render is executed in Marmoset Toolbag 3
SUPPORT | DOCUMENTATION | FACEBOOK | TWITTER
Description:
PBR Rocks is a rocks package that you can use for desktop and also for mobile.
The package contains additional shader options, that allow you to customize the look of the rocks and to create unique rocks.
There are 3 variants of rocks. With moss, sand and snow. Each rock uses the same basic texture for all 3 variants. The difference is that they are blended with different textures and have different properties on materials, depending on the environment.
Features:
• NEW! Added compatibility with Unity version 2023.1.0+.
• Using the AG Global system you can control the snow/sand/moss amount both locally for each material and also globally on the whole scene.
• Amplify Shader Functions included.
• High and mobile version.
• Only one atlas for the base texture on the mobile version.
• Support SM2 on lower versions of the shaders (except DirectX9).
• All shaders support GPU instancing.
• High-resolution textures (4k).
• Albedo/NM/AO/Smoothness/Mask and Height maps for all the ground textures.
• High and low versions for shaders (PBR/Blinn-Phong).
• LODs for all rock meshes.
Compatibility:
• Winter Environment - Nature Pack - Uses common shaders and scripts.
• The Vegetation Engine - Conversion Presets.
• Amplify Shader Editor - Full shader editing support.
• Nature Renderer - Procedural Instancing support (Standard/URP/HDRP).
• Vegetation Studio & Vegetation Studio Pro - Instanced Indirect support (Standard/URP/HDRP).
RP Compatibility:
• Standard Render Pipeline 2020.3+
• HD Render Pipeline (HDRP) 10.2.2+
• Universal Render Pipeline (URP) 10.2.2+
Content:
• HDRP and URP templates.
• 3 Demo scenes for Unity Standard.
• 3 Demo scenes for the HDRP Template.
• 3 Demo scenes for the URP Template.
• 24 Unique rock meshes for high version.
• 24 Unique rock meshes for mobile version.
• 72 Rock Prefabs for high version (Moss/Sand/Snow).
• 72 Rock Prefabs for mobile version (Moss/Sand/Snow).
• 11 Nature Prefabs (Grass/Plants/Roots).
• 3 Particle Prefabs (Dust/Snow/Snow Storm).
• 9 Ground Textures (4K/4x4m).
• 3 Post-Processing Profiles (Standard/URP/HDRP).
• 2 Detail Textures (2K).
• 6 Detail Meshes for high and mobile versions.
• 3 Unity procedural skybox presets.
• 2 Rock Shaders for Mobile (Lambert/Blinn-Phong).
• Versions of shaders compatible with instanced indirect by Vegetation Studio
• Versions of shaders compatible with procedural instancing by Nature Renderer
We have in plan to launch more Nature Pack assets in the future. We created the \"Nature Pack - Common\" folder to keep all common files in one place. This allows you to reuse scripts, shaders, and functions in all packages from the Nature Pack.
Content Nature Pack - Common folder:
• 2 prefabs for the AG Global system.
• 6 versions of shaders with top layer for Snow/Sand and Moss (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 6 versions of shaders without top layer (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 5 Scripts for global settings.
• 8 Shader functions.
• 3 Noise Textures that can be used for Global Tint Color.
Important:
You must keep one of the AG Global Settings or AG Global Snow (Limited) prefabs in each scene. When you create a new scene, make sure that you have an AG Global prefab in your scene.
Use only one AG Global prefab in your scene. Multiple AG Global prefabs are not supported.
You can find more about the AG Global system in the online documentation and also in this video.
For the HDRP template, you can find the import steps here
For the URP template, you can find the import steps here
To get the same camera effects presented in our screenshots/trailer, you will need to import Post Processing Stack and set Color Space on Linear.
To enable the full support for instanced indirect by Vegetation Studio or procedural instancing by Nature Renderer please follow the documentation steps from Third-Party Support.
For more information, please check the online documentation.
For any questions or concerns, don't hesitate to contact us at: contact@angrymesh.com
More Assets:
Nature Pack - Winter Environment
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\n\nPlease note: The download file contains FBX and OBJ files
\n\nThe models are unskinned, unrigged and have no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. pull ring animations, etc.
\n\nThe following textures are included
\n\nDepending on your game engine/3D application you may need to rescale the models.
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\n There are Six rooms in the house, each of which has the opportunity to enter the character ...
\n The model is reproduced to real sizes.
\n ( Scale factor = 1 )
\n There are 2 archive formats available for download
\n rar. zip.
In the archive you have - Model in formats :
\n Original format Maya Binary
\n FBX
\n DAE_FBX_export
\n OBJ
.
\n\nTexture: ( 2 UV ), format Targa, + PSD for correction
\n DM, SM, NM
\n 2048 * 2048
The model is already used in the game ..
\n The render is executed in Marmoset Toolbag 3
Rock_1...........................10988 polygon.\n......................................10990 vertices.\nRock_1_Lod_1...............4392 polygon.\n......................................2198 vertices.
\n\nRock_2...........................9924 polygon.\n.......................................9926 vertices.\nRock_2_Lod_1...............3966 polygon.\n......................................1985 vertices.
\n\nRock_3..........................11958 polygon.\n......................................11960 vertices.\nRock_3_Lod_1...............4780 polygon.\n......................................2392 vertices.
\n\nRock_4............................9614 polygon.\n........................................9616 vertices.\nRock_4_Lod_1................3928 polygon.\n........................................1966 vertices.
\n\nRock_5............................9051 polygon.\n.......................................9053 vertices.\nRock_5_Lod_1...............3616 polygon.\n......................................1810 vertices.
\n\nRock_6..........................9223 polygon.\n......................................9225 vertices.\nRock_6_Lod_1...............3686 polygon.\n......................................1845 vertices.
\n\nRock_7...........................7665 polygon.\n......................................7667 vertices.\nRock_7_Lod_1...............3062 polygon.\n......................................1533 vertices.
\n\nRock_8...........................7579 polygon.\n.......................................7581 vertices.\nRock_8_Lod_1...............3028 polygon.\n......................................1516 vertices.
\n\nRock_9...........................10191 polygon.\n.......................................10193 vertices.\nRock_9_Lod_1................4072 polygon.\n.......................................2038 vertices.
\n\n4096 * 4096 texture.
\n\nobj,fbx,blend format model.
\n\nuv map:\nRock_Base_Color\nRock_Glossiness\nRock_AO\nRock_Normal\nRock_Specular\nRock_Roughness
\n\ngame ready.
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\n\nAvailable in three different versions.
\n\nThey all share same UV maps and differ only in textures, materials and small details.
\n\nCivilian, off-road expedition vehicle.
\n\nOlive green, military transport.
\n\nOld ambulance.
\n\nSeparate objects for different parts of the car.
\n\n8 Materials.
\n\n4k PBR textures in png format.
\n\nNon overlapping UVs on everything except small props.
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