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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
14
Release Date
2012-08-30
License
Standard Unity Asset Store EULA
Support For Unity Version
3.5.7
Fantasy Horde - BarbariansbarbariandwarffantasyhorderpgdungeonenemymedievalorcevilheroanimatedgamelowacessoriesmonstercreaturebossmobileSerekhBuriedMemoriesIconUnityD&D
Fantasy Horde - Barbarians
56 Assets

Package Overview

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FANTASY HORDE SERIES:
Highly optimized for mobile use or to create massive Hordes in your games!
It has an incredibly low polycount, optimized use of bones and no normal maps to work with simpler and lighter shaders.
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With this package you will get for free:
Polygonmaker Shaders
Regular Animations
Warrior's Animations

With this package you will have an army of barbarians ready to use in your project!

Animated character with optimized polygon count:

◼ LOD0: 5000tris

◼ LOD1: 2500tris


15 unique textures with Albedo, Specular, Glossiness and Transparency maps

The total polycount (tris) per model goes from 1700 to 3000 (no gear to full gear)
Very detailed 2K textures on these fully rigged characters with 65 animations.

Ready to Mecanim
Includes Face Rig

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:

Polygonmaker packages work with URP and HDRP.
To convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”

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MOBILE USE:

Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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