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\n-Free license\n \n- Texture uv 2048-2048\n \n- Model is fully textured with all materials applied. You can edit the material :))\n \n- (PBR)=Normal--MetallikRoughness--Emissive--BaseColor\n \n- Four different base colors Black,Blue,Yellow,Red\n \n- Properly named Textures,Materials and Meshes\n \n-4 Car Polygon 3000\n \n-Apparatus Polygon 14000\n \n
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There is always a need for background and environment objects that set apart from the main subject of your work. Whether your goal is world building, creating atmosphere, or you just need to fill in some negative space; we as creators can always use those random objects that seem inconsequential on the surface but ultimately lend the much needed final touches to our work.
\n\n
This traffic safety asset pack (typically used in construction, traffic, and pedestrian safety settings) contains 30 model assets each with 2K PBR image textures and single UV template.
\n\n
The light signboards have 4K PBR image textures.
\n\n
Poly count ranges from 500 - 89K (traffic signboards contain the highest poly count)
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Large FPS map that contains buildings and props. The map is perfect for your shooters and shooting games.
You can play a FREE DEMO before purchasing.Since the WebGL version is limited, the textures are different from the original and are highly compressed. It's also worth waiting a bit for the project to load on the web, that's fine.
★ Key Features ★
detailed interior and exterior
game ready demo scene
★ Assets ★
Map with buildings.
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\n-Free license\n \n- Texture uv 2048-2048\n \n- Model is fully textured with all materials applied. You can edit the material :))\n \n- (PBR)=Normal--MetallikRoughness--Emissive--BaseColor\n \n- Four different base colors Black,Blue,Yellow,Red\n \n- Properly named Textures,Materials and Meshes\n \n-Battle Buggy 2\n \n-Apparatus Polygon 14000\n \n
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It’s located in Ino, Suzuka City, Mie Prefecture, Japan. It was opened in 1962 and designed by architect John Hugenholtz. Current layouts are - Grand Prix circuit (2003–present), Motorcycle Grand Prix circuit (2004–present), East circuit and West circuit. \n \n\nThis asset is a pre-built cartoon style race track, and comes with many standalone objects you can use. \n \n \nBasic workflow description:\n \n \n\nYou can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are: \n \n* Base (road, grass, gravel, curbs) \n\n* Buildings \n\n* Colliders \n\n* Props \n\n* Trees \n\n* Walls and barriers \n \n\nAfter placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene. \n \nI have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc. \n\n \nAdditionally, you can place individual objects to further change the appearance of the environment. \n \nHere is the list of all available 3d objects you get with the track: \n\n* 10 hot air baloons \n\n* Animated Ferris Wheel \n\n* 3 small ad boxes for track side \n\n* Large 3-sided sponsor banner \n\n* 4 medium sized sponsor banners \n\n* 2 wide banners for track name or sponsors \n\n* 20 boards for different team names for garages \n\n* 14 different tree types \n\n* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side \n\n* 5 types of walls - short, long, with or without safety fences \n\n* Turn warning sign \n\n* Track crossing bridge \n\n* Orange traffic cone \n\n* 7 distance markers \n\n* Start light set and pitlane exit light \n\n* Garage building \n\n* Lamp post \n\n* Metal pole for turn warning signs \n\n* Paddock building \n\n* Tower \n\n* Pitwall (seats with tables for race engineers) \n\n* Plastic block to use for track layouts \n\n* Spectator seats - large and small \n\n* White tent for mechanics or guests \n\n* Safety blocks made of tyres \n\n* 2 RVs. \n \n\n\nWhat are the benefits of using this asset? \n \n\n1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing. \n \n2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work. \n \n3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit. \n \nATTENTION! \n \nThis model is not meant to be accurate representation of the real life track. Size is scaled down to be used with my cartoon style cars. Elevations are not accurate and are changed to suit cartoon style better. Cartoon style track main layout length is 2579 meters, average width 12.5 meters. \n\n \nComplete track geometry: \n\nPolygons: 687 000 \n\nTriangles: 1 148 000 \n\nEdges: 1 387 000 \n\nVertices: 702 000 \n\n20 Materials \n\n2 Physical Materials \n\n29 Textures (including specular and normal maps ) - sizes from 10204x1024px to 8192x8192px \n\nUV mapping: overlapping \n\n \n\n \nFor any questions about this asset send me an email to retrovalorem@gmail.com or 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\nBundle of my Ultimate Fence Package Series\ncontains Ultimate Fence Package 1 and 2\n
\nAlmost every fence type has an openable door/gate.\n
\nAll texture resolution is 2k / 2048x2048\n
\nThe package includes: \n
\n\n41 Tileable fence model. + Some fence have texture variations\n
\nThe Fence's number with texture variations = 59 Fence.\n
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