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Adaptable Situational Rifle 18 (Sniper Rifle)
The big brother with a bigger punch.
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine file; Unity file.
Materials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
Blender file is set up with textures and materials, to get it to work correctly, make a file named 'ASR-18' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.
Blender file contains models with the original 4 sided polygons instead of triangles like the others.
Correct parent hierachies set up in all scenes.
No Ngons
Models: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
ASR-18: body; selector switch; bolt. (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 13,306; Verts: 7,241) (4K and 2K texture options)
Side-Mounted Scope (4X Zoom): (Tris: 8,813; Verts: 4,766) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)
Dragon Scope (4X/1X Zoom): Scope body; scope lever (Tris: 5,516; Verts: 3,049) (2K textures for scope body; 1K textures for the glass of the scope) (Glass has a transparent material and a non-transparent material)
10 Round Steel Magazine: (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 3,736; Verts: 2,076) (1K)
7.62mmX54mm Rimmed Bullet: bullet head; bullet shell. (Sniper Load; Tracer; Armour Piercing; Armour Piercing Incendiary) (Tris: 576; Verts: 292) (512x512)
Hooked Foregrip: (Black; Tan; Green) (Tris: 1,824; Verts: 929) (1K)
Angled Grip: (Black; Tan; Green) (Tris: 1,148; Verts: 615) (1K)
Silencer: (Tris: 1,680; Verts: 840) (1K)
Sniper Flash Hider: (Black; Gold) (Tris: 264; Verts: 132) (1K)
Flash Hider: (Black; Gold) (Tris: 5,292; Verts: 2,646) (1K)
Muzzle Break: (Black; Gold) (Tris: 392; Verts: 192) (1K)
Bipod: body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K)
Textures:
Blender (Default):Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness. (Dragon Scope also contains Opacity and Emissive maps)
Unity: AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sight)
Unreal: BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sight)
All HDRI's found on HDRI Haven
Hope you like it. Kerj-3D