Rigged PBR character for games with weapon, Unity Mecanim compatible.
Axeman: triangles - 12648, vertices - 7472, PBR texture map 4096x4096 (albedo, normal, metallic_smoothness, occlusion)
Bigaxe: triangles - 2843, vertices - 2019, PBR texture map 2048x2048 (albedo, normal, metallic_smoothness, occlusion)
Axe: triangles - 1932, vertices - 1389, PBR texture map 2048x2048 (albedo, normal, metallic_smoothness, occlusion)
Woodenshield (2 variants): triangles - 3358, vertices - 2684, PBR texture map 4096x4096 (albedo, normal, metallic_smoothness, occlusion)
*animations in video for demonstration purposes, they not included