Asset rendered in Unreal4. Roughness, Metallic and AmbientOcclusion maps are packed in one texture. Many overlapping UV's.
- Using uasset: migrated content will only work properly if placed in a Content folder. Place the unzipped Props folder inside Content.
- If using other PBR render, please take note that this asset uses a material that was built in unreal so extra work will be involved to get a finished look. All textures and masks included
- Tilable Weave material, Custom baked maps and mesh maps. 7 textures in total.
- Unreal material is created to adjust BaseColor saturation and HueOffset randomly - Color of preview baskets won't match exactly to what you will be seeing on screen