GENERAL DESCRIPTION
- The topology of the product is clean.
- The UV map of the product is clean.
- The product is suitable for all Game Engines and 3D software.
- The surfaces of the product are usually Quad surfaces and very rarely some surfaces are Tris.
- The volume(scale) of objects can be easily reduced/increased.
TEXTURE INFORMATION
- Texture Setup: PBR
- Texture Resolution: 4K | 2K | 1K (If you want higher or lower, send me a message)
- Texture Extension: JPG (If you want a different extension, send me a message)
- Texture Types: Base Color, Diffuse, Roughness, Glossiness, Specular, Metallic, NormalDX, NormalGL, Height, AO (A small note: You can't use them all at the same time, only use the ones you need!)
MESH INFORMATION(TOTAL)
- Vertices: 6,907
- Edges: 14,002
- Faces: 7,067
- Triangles(poly): 13,774
- Model Extensions: fbx, obj, mtl, dae (If you want a different extension, please send me a message)
MESH INFORMATION(INDIVIDUAL)
BALL:
- Vertices: 362
- Edges: 744
- Faces: 384
- Triangles(poly): 720
CANNON:
- Vertices: 1,597
- Edges: 3,234
- Faces: 1,639
- Triangles(poly): 3,190
WOOD BASE:
- Vertices: 4,948
- Edges: 10,024
- Faces: 5,044
- Triangles(poly): 9,864
ANIMATION INFORMATION
- Shake: Shaking left/right. Can be used to increase the realism of the Cannon as it moves forward or backward
- Wheel turn: 4 wheels spinning at the same speed. This means that for the forward movement of the Cannon
- Lever: For lifting up the Cannon
Area of use: It's an old ball made of 3 separate pieces.
The model was tested in Unreal Engine and Unity