\n \nBASIC INFORMATION: \n \nFully animated 3d model of a skeleton, with multiple weapons and prefabs,\ntextured with normals, metal and albedo - customized \nfor standard unity metallic shader... \n \nPrefabs with Animation controllers included \n \nOut of the box - following custom prefabs are available: \n- skeleton generic - no equipment \n- skeleton swordsman (medium sword and shield) \n- skeleton bowman (bow, quiver, arrows and dagger) \n- skeleton crossbowman (crossbow, quiver, arrows and dagger) \n- skeleton halberdier (skeleton with halberd) \n- skeleton + longsword (skeleton with long sword model) \n- skeleton mage (with mage staff) \n- skeleton double swords (equipped with two medium swords) \n- skeleton lancer (equipped with spear and shield) \n- skeleton + dagger (equipped with single dagger) \n- skeleton double daggers (equipped with two daggers) \n \nFollowing fully textured game-ready equipment included: \n- medium sword \n- long sword \n- bow \n- arrows \n- quiver \n- crossbow \n- halberd \n- mage staff \n- spear/lance \n- bronze round shield \n \nSkeleton model info: \n15488 Tris \n8781 Verts \nuvs \nskin \ntextures (albedo, metal, normals) \n \nAlso included: \n- 2D skeleton portrait \n- Animation Controller setup for easy animation blending \n \nAnimations work with all included weapons \n1 attack, 1 defense
\n*some of them can be reused for various weapons \n(double daggers, double swords, longsword, halberd) \n \nHere is a list of animations (30+): \n \n01) 000-010 - t_pose \n02) 015-025 - stand \n03) 030-050 - walk \n04) 055-075 - run \n05) 080-140 - idle \n06) 140-172 - hurt \n07) 180-220 - die \n08) 210-220 - dead \n \n09) 230-270 - defend_basic \n10) 280-310 - defend_onehanded \n11) 320-370 - defend_twohanded \n12) 380-420 - defend_shield \n13) 430-490 - defend_spear \n14) 500-555 - defend_twoswords \n15) 560-600 - defend_ranged \n16) 610-670 - defend_dagger \n \n17) 680-725 - attack_basic \n18) 730-780 - attack_onehanded \n19) 790-855 - attack_twohanded \n20) 860-905 - attack_spear \n21) 910-980 - attack_dagger \n22) 990-1055 - attack_twoswords \n23) 1065-1130 - attack_twodaggers \n24) 1140-1190 - attack_ranged_surrounded \n25) 1190-1270 - attack_spell_staff \n26) 1280-1355 - attack_bow \n27) 1360-1455 - attack_crosbow \n28) 1460-1518 - attack_spear_throw \n29) 1520-1575 - attack_onehanded_throw \n \n30) 1580-1640 - ability_magic \n31) 1640-1700 - ability_special \n \n32) 1710-1800 - win \n33) 1800-1840 - lose \n34) 1840-1900 - lose_idle \n \nFor questions send an email to: \nkornica3d@gmail.com \n \n \nUSAGE: \n1) Import package to your unity project \n2) Drag your favorite skeleton prefab into your viewport window \n3) Character comes with Animation controller which animates its Idle Animation as a default state \n4) You can use your scripts or game logic to animate the character \n5) For setting up your animations keep in mind: \n \n* IDLE state is meant to be characters default state before noticing the player \n \n* From STAND or IDLE state (which you can make your DEFAULT state) \n \n* you can animate all attacks, gethit animation, die animation etc... \n STAND/IDLE is meant to be a default state from which your character will go into other animations \n \n* DIE animation automatically transitions into DEAD animation \n\n* LOSE animation automatically transitions to lose idle animation \n \n* locomotion and idle animations are looped \n \n \nIf you have any questions email kornica3d@gmail.com \n \n*** \nStay tuned for new weapons, armors and updates...\n ","id":274902321536,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_20.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_50.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_80.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_110.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_140.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_170.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_200.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_230.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_260.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_290.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_320.webp"},{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/Screenshots/prefab_bow_arrow_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow/prefab_bow_arrow.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-14T02:29:24Z","modelUpdatedTime":"2022-09-03T18:50:00Z","modelUrl":"https://models-cdn.yahaha.com/62579/prefab_bow_arrow.obs.glb","name":"prefab_bow_arrow","originSource":"ASSET_STORE","packageId":"62579","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/9c13b893-c3d8-4687-b314-4f0243149b87.webp","name":"Fantasy Skeletons with Weapons"},"polygonCount":66,"publishedDate":"2016-05-13T23:00:31Z","publisher":{"id":"19488","name":"Kornica3D","url":"http://www.kornica3d.click"},"rigged":false,"slug":"prefab_bow_arrow-274902321536","sourceUrl":"https://assetstore.unity.com/packages/slug/62579?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":2,"name":"Cars & Vehicles","slug":"cars-vehicles"}],"colors":["black","cyan"],"description":"Youtube link\n \nMega Battle Car Pack Link\n \nBattle Car 03 is a high quality model to add more details and realism to your projects. 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\n
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\n-Free license\n \n- Texture uv 2048-2048\n \n- Model is fully textured with all materials applied. You can edit the material :))\n \n- (PBR)=Normal--MetallikRoughness--Emissive--BaseColor\n \n- Four different base colors Black,Blue,Yellow,Red\n \n- Properly named Textures,Materials and Meshes\n \n-Buggy 1 Polygon 7600\n \n-Apparatus Polygon 19000\n \n
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