Battle tank package contains
-the 3d model
-prefab of the tank
-example scene with multiple variations of the tank, environment and cameras
-2 substance procedural materials, which are used to generate textures and camouflages
-Content for the environment and example scene
The model has dozens of moving parts with pivots properly aligned and tested:
-cannon can be rotated both horizontally and vertically around two pivots
-roll chains /threads, that can be moved by offsetting uv's from the material attributes
-machine guns
-flares/missiles. Flare- caps and hull is separated
-Turret can be rotated both horizontally and vertically around two pivots
-Tires are separated and can be animated by rotating around their pivot
-luminous lights
-plating
Battle tank textures pack/substance container includes:
-procedural weathering and texturing
-5 diffuse maps
-5 specular and glossiness maps
-5 normal maps
-5 height maps
-5 Ambient occlusion maps
-4 world space normal maps
-detail masks to mask some parts out of the camouflage
Textures are at 2k resolution
Battle tank camouflage textures pack/substance container includes:
-6 different camouflage generators
-adjustable parameters for colors and patterns
See the Documentation page for more details, screenshots and higher quality images
I will keep updating it as more stuff will come up