Bleed Process Off

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Author name
Eric Haines
Source
Sketchfab
Polygon Count
4,062
Release Date
2016-01-08
License
CC BY 4.0
minecraft

Asset Overview

This shows various cutouts without performing post-process bleeding, i.e., the cutouts' data is not modified by Mineways. To see how bleeding helps, view this model: https://skfb.ly/JPH6 Please note: bleeding is in my opinion the wrong answer; instead, the renderer should be fixed. However, since I can't fix someone else's renderer, bleeding gets rid of the black fringing. Also, some people like the black fringing, as it gives the decal a toon effect. My feeling is that if you want a toon effect, add the black outline yourself. Don't rely on a rendering artifact (that might get fixed) to get this result. Here's my article about this problem: http://www.realtimerendering.com/blog/gpus-prefer-premultiplication/