\n \n Dungeon / Cave Environment Pack \n Made for Unity 2018.4 + using the new HDRP Workflow \n HDRP Textures \n
\n
\n What's in it, detailed: \n \n > 93 Dripstone Assets! \n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
\n
-> 52 Rooms and Corridors! \n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
\n
-> 28 Parts like bridges, ramps, pillars and such! \n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
\n
-> 5 Cave Lamp Props you can use to ress up your scene! \n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
\n
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
\n
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
\n
-> 15 Sounds & Ambiences \n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track. \nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
\n
-> 7 Textures for water particles \n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> A really big and cool looking Demo Scene for you to explore (Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
\n
Thats all in all: \n 181 shiny and new 3D Assets! \n937 individual Meshes! (Whew!)
\n
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\n
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
\n
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
\n
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\n
\n
IMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset: \n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
\n
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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\n+ Modular Racing Track Bonus Props \nSimple modular racing track with finish line and startgrid
\n+ 207 FREE Bonus Nature Props \nLots of nature assets: Trees, grass,mushroom, rocks, lake, cactus, ,ect... \n If you feel like please give me a review, it's so much help to me. Thank you!!
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\n+ Modular Racing Track Bonus Props \nSimple modular racing track with finish line and startgrid
\n+ 207 FREE Bonus Nature Props \nLots of nature assets: Trees, grass,mushroom, rocks, lake, cactus, ,ect... \n If you feel like please give me a review, it's so much help to me. Thank you!!
\nAnd of course if you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com","id":274902443392,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_20.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_50.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_80.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_110.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_140.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_170.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_200.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_230.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_260.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_290.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_320.webp"},{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Screenshots/Candy_Body_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/133064/Candy_Body/Candy_Body.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-14T16:06:15Z","modelUpdatedTime":"2021-01-18T12:50:32Z","modelUrl":"https://models-cdn.yahaha.com/133064/Candy_Body.obs.glb","name":"Candy_Body","originSource":"ASSET_STORE","packageId":"133064","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/816d481d-aad8-4a6e-af58-c98238789ecc.webp","name":"Low Poly Racing Cars Pack"},"polygonCount":265,"publishedDate":"2021-01-18T12:50:29Z","publisher":{"id":"17672","name":"Cole","url":"https://www.artstation.com/hauzerlaszlo"},"rigged":false,"slug":"candy_body-274902443392","sourceUrl":"https://assetstore.unity.com/packages/slug/133064?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","black","gray"],"description":"
General:
\n\n
\n
Lowpoly, optimized for modern game engines.
\n
Proper real world scale
\n
High quality PBR textures
\n
Elements which require animation have been detached, and named.
\n
\n\n
Important: Weapon model and textures only
\n\n
Technical Details:
\n\n
Texture Size: 4k for the gun, 4k for LAM - 2k for the suppressor (also separate texture for bullet, and glass on LAM)\nTris: 5395 gun / Suppressor:1760 / LAM: 2810 / Bullet: 572 \nVertices: 2909 gun / Suppressor: 880 / LAM: 1509 / Bullet: 298
\n\n
General PBR textures: \nBaseColor \nMetallic \nRoughness \nNormal \nAO
If you want to take a closer look, you can right click the image -> open image in new tab -> F11 for full screen (at least in chrome).
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\n+ Modular Racing Track Bonus Props \nSimple modular racing track with finish line and startgrid
\n+ 207 FREE Bonus Nature Props \nLots of nature assets: Trees, grass,mushroom, rocks, lake, cactus, ,ect... \n If you feel like please give me a review, it's so much help to me. Thank you!!
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\n+ Modular Racing Track Bonus Props \nSimple modular racing track with finish line and startgrid
\n+ 207 FREE Bonus Nature Props \nLots of nature assets: Trees, grass,mushroom, rocks, lake, cactus, ,ect... \n If you feel like please give me a review, it's so much help to me. Thank you!!
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- Around 2000 triangles for one fully modified car. \n
- 3 materials in total. Main, Secondary and Emission. 1 Palette texture.\n
- Easily customizable. Just drag and drop parts and build your own car.\n
- More than 75 unique parts. 6 body types, 9 hoods, 9 fronts, 9 backs, 9 front, rear and side bumpers, 6 spoilers, 6 roofscoops and 6 rims.\n \n
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