This model is best for use in games and other VR/AR, real-time applications. It was built with attention to detail and realistic proportions with the correct geometry. We have also made every effort to ensure that the textures are as detailed as possible and made with the greatest care.
Technical details: - 2048 Main texture set (Albedo, Metallic, Smoothness, Normal, AO) - 2248 Triangles. - 1976 Vertices. - Model is one mesh. - Model completely unwrapped. - Model is fully textured with all materials applied. - Pivot points are correctly placed to suit the animation process. - Model scaled to approximate real-world size (centimeters). - All nodes, materials, and textures are appropriately named.
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A stylized low-poly asset pack with beautiful natural assets to design atmospheric jungle environments
Full demo scene is included
URP Compatibility:
-In order to use the asset pack with the Universal Render Pipeline, simply convert Project Materials to URP Materials
Package Contains:
Vegetation
-Huge variety of trees
-Hanging Lianas
-Ground Lianas
-Bushes
-Rocks
-Small Stones
-Large Cliffs
-Mountains
-Huge variety of plants
-Leaves
-Roots
-Forest Cliffs
Ruins
-Modular Ruin Pieces
-Destructed Pillars
-Stone Gates
-Stairs
-Stone Blocks
-Ornaments
-Platforms
-Floor Tiles
-Full temple complex
Other Info
-Texture Sizes: 1024x1024
-All Assets come with prefabs that are super easy to use!
-Polycount ranges: From 16 for smaller assets up to 4500 for some larger asset
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\n\n TEXTURES: \nPBR \n- 6 Albedo textures per prop (1024x1024) \n- Metallic/Roughness (512x512) \n- AO (512x512) \n- Normals (512x512) \n\nMOBILE \n- 6 Albedo textures per prop (512x512) \n- Normals (512x512)
\n\n PREFAB: \n541 prefabs PBR \n541 prefabs MOBILE \n \n\n\n POLYCOUNTS: \n\nbarricade_01_a \nLOD0 1264, LOD1 640, LOD2 348 \nbarricade_a \nLOD0 586, LOD1 207 \nbarricade_b \nLOD0 1158, LOD1 266 \nbench_01_a \nLOD0 616, LOD1 269 \nbench_a \nLOD0 492. LOD1 308 \nbench_bus_a \nLOD0 222, LOD1 132 \nbench_park_01_a \nLOD0 879, LOD1 500 \nbench_park_a \nLOD0 414, LOD1 208 \nbench_stone_a \nLOD0 120, LOD1 44 \nbench_wood_01_a \nLOD0 158. LOD1 134 \nbench_wood_01_b \nLOD0 1042, LOD1 334 \nbikepark_01_a \nLOD0 664, LOD1 160 \nbollard_01_a \nLOD0 46, LOD1 22 \nbollard_01_b \nLOD0 152, LOD1 60 \nbollard_01_c \nLOD0 72, LOD1 40 \nbollard_a \nLOD0 60, LOD1 28 \nbollard_b \nLOD0 296, LOD1 77 \nbollard_c \nLOD0 312, LOD1 72 \nbollard_d \nLOD0 344, LOD1 184 \nbollard_e \nLOD0 46, LOD1 22 \nbollard_f \nLOD0 294, LOD1 86 \nbollardsign_A \nLOD0 980, LOD1 308 \nbusstop_01 \nLOD0 1512, LOD1 716, LOD2 377 \nbusstop_a_01 \nLOD0 1477, LOD1 581, LOD2 258 \nelectricbox_01_a \nLOD0 188, LOD1 76 \nelectricbox_01_b \nLOD0 122, LOD1 54 \nelectricbox_a \nLOD0 214, LOD1 46 \nfirehydrant_01_a \nLOD0 1142, LOD1 370 \nfirehydrant_a \nLOD0 1437, LOD1 538 \nfirehydrant_b \nLOD0 1466, LOD1 161 \ngarbage_bin_a \nLOD0 268, LOD1 132 \ngarbage_bin_b \nLOD0 214, LOD1 128 \ngarbage_bin_c \nLOD0 346, LOD1 142 \ngarbage_bin_d \nLOD0 400, LOD1 108 \ngarbage_bin_e \nLOD0 686, LOD1 272 LOD2 96 \ngarbage_bin_f \nLOD0 266, LOD1 114, LOD2 80 \ngarbage_can_a_01 \nLOD0 1772, LOD1 636 \ngarbage_can_a_02 \nLOD0 284, LOD1 220 \ngarbage_can_a_03 \nLOD0 1772, LOD1 636 \ngarbage_can_a_04 \nLOD0 296, LOD1 159 \ngarbage_can_a_05 \nLOD0 308, LOD1 160, LOD2 96 \nmailbox_a \nLOD0 738, LOD1 190, LOD2 80 \nmailbox_b \nLOD0 522, LOD1 234, LOD2 106 \nnewspaperbin_01_a \nLOD0 238, LOD1 102, LOD2 52 \nnewspaperbin_01_b \nLOD0 176, LOD1 68 \nnewspaperbin_01_c \nLOD0 426, LOD1 198, LOD2 98 \nnewspaperbin_01_d \nLOD0 302, LOD1 160, LOD2 96 \nnewspaperbin_01_e \nLOD0 462, LOD1 185, LOD2 92 \nnewspaperbin_01_f \nLOD0 426, LOD1 208, LOD2 100 \nnewspaperbin_a \nLOD0 554, LOD1 241, LOD2 100 \nnewspaperbin_b \nLOD0 472, LOD1 154, LOD2 94 \nnewspaperbin_c \nLOD0 503, LOD1 210, LOD2 94 \nnewspaperbin_d \nLOD0 389, LOD1 176, LOD2 72 \nparkingmeter_01_A \nLOD0 544, LOD1 164 \npayparking_01_A \nLOD0 322, LOD1 98 \npayparking_A \nLOD0 528, LOD1 126 \nphone_A \nLOD0 552, LOD1 140 \nphonebooth_01_a \nLOD0 1950, LOD1 1046, LOD2 660 \nphonebooth_01_b \nLOD0 778, LOD1 264 \nphonebooth_01_c \nLOD0 730, LOD1 210 \nphonebooth_a \nLOD0 1516, LOD1 276 \nphonebooth_b \nLOD0 1284, LOD1 260 \nphonebooth_c \nLOD0 698, LOD1 280 \nsignage_3d_01_a \nLOD0 521, LOD1 144 \nsignage_3d_01_b \nLOD0 488, LOD1 144 \nsignage_3d_01_c \nLOD0 884, LOD1 360, LOD2 182 \nsignage_3d_01_d \nLOD0 724, LOD1 213, LOD2 116 \nsignage_3d_01_e \nLOD0 282, LOD1 124 \nsignage_3d_01_f \nLOD0 140, LOD1 48 \nsignage_3d_01_g \nLOD0 188, LOD1 72 \nsignage_3d_01_h \nLOD0 288, LOD1 156 \nsignage_3d_a \nLOD0 756, LOD1 336, LOD2 158 \nsignage_3d_b \nLOD0 1036, LOD1 558, LOD2 262 \nsignage_3d_c \nLOD0 492, LOD1 156, LOD2 92 \nsignage_3d_d \nLOD0 118, LOD1 66 \nsignage_3d_e \nLOD0 208, LOD1 108 \nsignage_3d_f \nLOD0 228, LOD1 84 \nsignage_3d_g \nLOD0 468, LOD1 156 \nsignages_01_A \nLOD0 778, LOD1 368 \nsignages_01_B \nLOD0 66, LOD1 40 \nsignages_01_C \nLOD0 114, LOD1 72 \nsignages_01_D \nLOD0 144, LOD1 72 \nsignages_01_E \nLOD0 164 \nsignages_01_F \nLOD0 176, LOD1 112 \nsignages_01_G \nLOD0 204, LOD1 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Important!
This pack is using Unity Post Processing Stack
For better results use Linear color space
Intended Platforms: PC, Mobile,Console
Low Poly pack containing a large number of low-poly models, designed to create scenes with lookout towers, forests, rocks, the interior of the lookout tower.
The pack contains more than 100 unique objects, a ready-made lookout tower scene, as well as an overview scene. The scene contains modules for creating a tower, as well as a landscape.
This package contains over 100 models.
Features:
-Modular Interior
-Customized Materials
-Over 100 Prefabs
-Demo scenes and Overview with all the assets
-Quality Lightmap UVs from modeling program
Technical Details
-Texture Sizes: 32 to 512
-Collision: Custom and Auto
-Vertex Count: 16-1108 Tris
-Number of Meshes: 134
-Number of Prefabs: 133
-Number of Materials:7
-Number of Textures:5
P.S. If you are happy with the pack, please leave a rating
Have a question? Write me at artstudios3d@gmail.com
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\n \nA grand total of 160 prefabs!\nThey all share a single 32x32 diffuse map!\n
\n \nFor only 2 bucks!\n
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